VocalEasel/mma/text/SYNTHS

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2006-11-10 08:07:56 +00:00
A quick note on synths, instruments, volumes and the MIDI
standard.
First, the MIDI standard says nothing about what a certain
instrument should sound like, or the relative volumes
between instruments. The GM extension helps a bit, but only
a bit, by saying that certain instruments should be
assigned certain program change values. This means that all
GM synths will play a "Piano" if instrument 000 is selected.
But, if I play a GM file on synths A and B it will sound
quite different.
The files supplied in this distribution have been created
to sound good on the author's setup: A Casio WK-3000
keyboard.
The author is aware of the fact that the files don't sound
very good using different setups, including the Linux
softsynth Timidity.
Frankly, we're not sure how to handle this problem, but
giving it a minimal thought we suggest that changes be made
to volume settings in the groove files wrapped in
conditionals. So, if you are using Timidity, we'd suggest
the following:
1. Set a variable in your ~/.mmarc file:
Set Timidity-Volumes
2. In the groove files modify the volume settings like this:
Begin Drum-Snare
Tone SnareDrum1
...other settings
Volume mf
If Def Timidity-Volumes
Volume p
Endif
End
or ..............
You might want to create a parallel set of groove
definitions. In your set, which would be included by
redefining the libpath variable in an init file, read the
supplied groove file and then modify the volumes (or even
instrument settings). The advantage of this method is that
original files are left unmodified. The disadvantage is
that it gets quite complicated to make sure that all the
tracks are properly modified.
or .....
MMA could develop some output routines which produce the
parallel files mentioned above with only volume and instrument
2011-07-26 22:49:39 +00:00
settings, and the appropriate include/defgroove commands.
2006-11-10 08:07:56 +00:00
or ....
Options could be built into MMA to automatically adjust volumes
based on a table. Maybe in an RC file you would have:
Include Timidity
and have a Timidity.mma file in your includes directory:
VolumeAdjust SnareDrum1 -10 lower volume by 10%
VolumeAdjust AcousticGuitar +20 inc volume by 20%
....
... the following are implemented at this point.
ToneTR KickDrum1=KickDrum2 use KickDrum2 instead of 1
VoiceTR Trumpet=Piano2 use piano2 when trumpet is called
This might be the best solution, and probably would be easy
to implement.
If you have other suggestions, please shout.
bvdp, July/04