2009-05-17 22:34:44 +00:00
|
|
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
2006-11-10 08:07:56 +00:00
|
|
|
|
2011-07-26 22:49:39 +00:00
|
|
|
<!--Converted with LaTeX2HTML 2008 (1.71)
|
2006-11-10 08:07:56 +00:00
|
|
|
original version by: Nikos Drakos, CBLU, University of Leeds
|
|
|
|
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
|
|
|
* with significant contributions from:
|
|
|
|
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
|
|
|
<HTML>
|
|
|
|
<HEAD>
|
|
|
|
<TITLE>Tracks and Channels</TITLE>
|
|
|
|
<META NAME="description" CONTENT="Tracks and Channels">
|
|
|
|
<META NAME="keywords" CONTENT="mma">
|
|
|
|
<META NAME="resource-type" CONTENT="document">
|
|
|
|
<META NAME="distribution" CONTENT="global">
|
|
|
|
|
2011-07-26 22:49:39 +00:00
|
|
|
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=utf-8">
|
|
|
|
<META NAME="Generator" CONTENT="LaTeX2HTML v2008">
|
2006-11-10 08:07:56 +00:00
|
|
|
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
|
|
|
|
|
|
|
<LINK REL="STYLESHEET" HREF="mma.css">
|
|
|
|
|
|
|
|
<LINK REL="next" HREF="node4.html">
|
|
|
|
<LINK REL="previous" HREF="node2.html">
|
|
|
|
<LINK REL="up" HREF="mma.html">
|
|
|
|
<LINK REL="next" HREF="node4.html">
|
|
|
|
</HEAD>
|
|
|
|
|
|
|
|
<BODY bgcolor="#ffffff">
|
2009-05-17 22:34:44 +00:00
|
|
|
|
|
|
|
<DIV CLASS="navigation"><!--Navigation Panel-->
|
2011-07-26 22:49:39 +00:00
|
|
|
<A NAME="tex2html427"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="node4.html">
|
|
|
|
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
2011-07-26 22:49:39 +00:00
|
|
|
<A NAME="tex2html425"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="mma.html">
|
|
|
|
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
2011-07-26 22:49:39 +00:00
|
|
|
<A NAME="tex2html419"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="node2.html">
|
|
|
|
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
|
|
|
<BR>
|
2011-07-26 22:49:39 +00:00
|
|
|
<B> Next:</B> <A NAME="tex2html428"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="node4.html">Patterns</A>
|
2011-07-26 22:49:39 +00:00
|
|
|
<B> Up:</B> <A NAME="tex2html426"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="mma.html">Reference Manual</A>
|
2011-07-26 22:49:39 +00:00
|
|
|
<B> Previous:</B> <A NAME="tex2html420"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="node2.html">Running</A>
|
|
|
|
<BR>
|
2009-05-17 22:34:44 +00:00
|
|
|
<BR></DIV>
|
2006-11-10 08:07:56 +00:00
|
|
|
<!--End of Navigation Panel-->
|
|
|
|
<!--Table of Child-Links-->
|
|
|
|
<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
|
|
|
|
|
2009-05-17 22:34:44 +00:00
|
|
|
<UL CLASS="ChildLinks">
|
2011-07-26 22:49:39 +00:00
|
|
|
<LI><A NAME="tex2html429"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="node3.html#SECTION00310000000000000000">
|
|
|
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> Tracks</A>
|
2011-07-26 22:49:39 +00:00
|
|
|
<LI><A NAME="tex2html430"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="node3.html#SECTION00320000000000000000">Track Channels</A>
|
2011-07-26 22:49:39 +00:00
|
|
|
<LI><A NAME="tex2html431"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="node3.html#SECTION00330000000000000000">Track Descriptions</A>
|
|
|
|
<UL>
|
2011-07-26 22:49:39 +00:00
|
|
|
<LI><A NAME="tex2html432"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="node3.html#SECTION00331000000000000000">Drum</A>
|
2011-07-26 22:49:39 +00:00
|
|
|
<LI><A NAME="tex2html433"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="node3.html#SECTION00332000000000000000">Chord</A>
|
2011-07-26 22:49:39 +00:00
|
|
|
<LI><A NAME="tex2html434"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="node3.html#SECTION00333000000000000000">Arpeggio</A>
|
2011-07-26 22:49:39 +00:00
|
|
|
<LI><A NAME="tex2html435"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="node3.html#SECTION00334000000000000000">Scale</A>
|
2011-07-26 22:49:39 +00:00
|
|
|
<LI><A NAME="tex2html436"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="node3.html#SECTION00335000000000000000">Bass</A>
|
2011-07-26 22:49:39 +00:00
|
|
|
<LI><A NAME="tex2html437"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="node3.html#SECTION00336000000000000000">Walk</A>
|
2011-07-26 22:49:39 +00:00
|
|
|
<LI><A NAME="tex2html438"
|
|
|
|
HREF="node3.html#SECTION00337000000000000000">Plectrum</A>
|
|
|
|
<LI><A NAME="tex2html439"
|
|
|
|
HREF="node3.html#SECTION00338000000000000000">Solo and Melody</A>
|
|
|
|
<LI><A NAME="tex2html440"
|
|
|
|
HREF="node3.html#SECTION00339000000000000000">Automatic Melodies</A>
|
2006-11-10 08:07:56 +00:00
|
|
|
</UL>
|
|
|
|
<BR>
|
2011-07-26 22:49:39 +00:00
|
|
|
<LI><A NAME="tex2html441"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="node3.html#SECTION00340000000000000000">Silencing a Track</A>
|
|
|
|
</UL>
|
|
|
|
<!--End of Table of Child-Links-->
|
|
|
|
<HR>
|
|
|
|
|
|
|
|
<H1><A NAME="SECTION00300000000000000000"></A>
|
|
|
|
<A NAME="sec-tracks"></A>
|
|
|
|
<BR>
|
|
|
|
Tracks and Channels
|
|
|
|
</H1>
|
|
|
|
|
|
|
|
<P>
|
|
|
|
This chapter discusses
|
|
|
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> tracks and MIDI channels. If you are
|
|
|
|
reading this manual for the first time you might find some parts
|
|
|
|
confusing. If you do just skip ahead--you can run
|
|
|
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> without
|
|
|
|
knowing many of these details.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
|
|
|
<H1><A NAME="SECTION00310000000000000000">
|
|
|
|
|
|
|
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> Tracks</A>
|
|
|
|
</H1>
|
|
|
|
|
|
|
|
<P>
|
|
|
|
To create your accompaniment tracks,
|
|
|
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> divides output into several
|
|
|
|
internal tracks. There are a total of 8 different types of tracks, and
|
|
|
|
an unlimited number of sub-tracks.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
When
|
|
|
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> is initialized there are no tracks assigned; however, as
|
|
|
|
your library and song files are processed various tracks will be
|
|
|
|
created. Each track is created a unique name. The track types are discussed
|
|
|
|
later in this chapter, but for now they are B<SMALL>ASS</SMALL>, C<SMALL>HORD</SMALL>,
|
2007-04-29 06:47:40 +00:00
|
|
|
W<SMALL>ALK</SMALL>, D<SMALL>RUM</SMALL>, A<SMALL>RPEGGIO</SMALL>, S<SMALL>CALE</SMALL>, M<SMALL>ELODY</SMALL>,
|
|
|
|
S<SMALL>OLO</SMALL> and A<SMALL>RIA</SMALL>.
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<P>
|
2011-07-26 22:49:39 +00:00
|
|
|
All tracks are named by appending a “-” and “name” to the
|
2006-11-10 08:07:56 +00:00
|
|
|
type-name. This makes it very easy to remember the names, without any
|
2011-07-26 22:49:39 +00:00
|
|
|
complicated rules. So, drum tracks can have names “Drum-1”,
|
|
|
|
“Drum-Loud” or even “Drum-a-long-name”. The other tracks follow
|
2006-11-10 08:07:56 +00:00
|
|
|
the same rule.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
In addition to the hyphenated names described above, you can also name
|
2011-07-26 22:49:39 +00:00
|
|
|
a track using the type-name. So, “DRUM” is a valid drum track name.
|
2006-11-10 08:07:56 +00:00
|
|
|
In the supplied library files you'll see that the hyphenated form is
|
|
|
|
usually used to describe patterns.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
All track names are case insensitive. This means that the names
|
2011-07-26 22:49:39 +00:00
|
|
|
“Chord-Sus”, “CHORD-SUS” and “CHORD-sus” all refer to the same
|
2006-11-10 08:07:56 +00:00
|
|
|
track.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
If you want to see the names defined in a song, just run
|
|
|
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> on the
|
2011-07-26 22:49:39 +00:00
|
|
|
file with the “-c” command line option.
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<P>
|
|
|
|
|
|
|
|
<H1><A NAME="SECTION00320000000000000000">
|
|
|
|
Track Channels</A>
|
|
|
|
</H1>
|
|
|
|
|
|
|
|
<P>
|
2011-07-26 22:49:39 +00:00
|
|
|
MIDI defines 16 distinct channels numbered 1 to 16.<A NAME="tex2html16"
|
|
|
|
HREF="#foot1076"><SUP><SPAN CLASS="arabic">3</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> There is nothing which says that “chording”
|
2006-11-10 08:07:56 +00:00
|
|
|
should be sent to a specific channel, but the drum channel should
|
2011-07-26 22:49:39 +00:00
|
|
|
always be channel 10.<A NAME="tex2html17"
|
|
|
|
HREF="#foot1077"><SUP><SPAN CLASS="arabic">3</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>
|
2006-11-10 08:07:56 +00:00
|
|
|
<P>
|
|
|
|
For
|
|
|
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> to produce any output, a MIDI channel must be assigned to a
|
|
|
|
track. During initialization all of the DRUM tracks are assigned to
|
|
|
|
special MIDI channel 10. As musical data is created other MIDI
|
|
|
|
channels are assigned to various tracks as needed.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
Channels are assigned from 16 down to 1. This means that the lower
|
|
|
|
numbered channels will most likely not be used, and will be available
|
2011-07-26 22:49:39 +00:00
|
|
|
for other programs or as a “keyboard track” on your synth.
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<P>
|
|
|
|
In most cases this will work out just fine. However, there are a
|
2011-07-26 22:49:39 +00:00
|
|
|
number of methods you can use to set the channels “manually”. You
|
2006-11-10 08:07:56 +00:00
|
|
|
might want to read the sections on C<SMALL>HANNEL</SMALL>
|
2011-07-26 22:49:39 +00:00
|
|
|
(<A HREF="node21.html#set-channel">here</A>), C<SMALL>H</SMALL>S<SMALL>HARE</SMALL>
|
|
|
|
(<A HREF="node21.html#set-chshare">here</A>), O<SMALL>N</SMALL>
|
|
|
|
(<A HREF="node24.html#set-on">here</A>), and O<SMALL>FF</SMALL>
|
|
|
|
(<A HREF="node24.html#set-off">here</A>).
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<P>
|
|
|
|
Why bother with all these channels? It would be much easier to put all
|
|
|
|
the information onto one channel, but this would not permit you to set
|
|
|
|
special effects (like MIDIG<SMALL>LIS</SMALL> or MIDIP<SMALL>AN</SMALL>) for a specific
|
|
|
|
track. It would also mean that all your tracks would need to use the
|
|
|
|
same instrumentation.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
|
|
|
<H1><A NAME="SECTION00330000000000000000">
|
|
|
|
Track Descriptions</A>
|
|
|
|
</H1>
|
|
|
|
|
|
|
|
<P>
|
|
|
|
You might want to come back to this section after reading more of the
|
|
|
|
manual. But, somewhere, the different track types,
|
|
|
|
and why they exist needs to be detailed.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
Musical accompaniment comes in a combination of the following:
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
|
|
|
<UL>
|
|
|
|
<LI>Chords played in a rhythmic or sustained manner,
|
|
|
|
|
|
|
|
<P>
|
|
|
|
</LI>
|
|
|
|
<LI>Single notes from chords played in a sustained manner,
|
|
|
|
|
|
|
|
<P>
|
|
|
|
</LI>
|
|
|
|
<LI>Bass notes. Usually played one at a time in a rhythmic manner,
|
|
|
|
|
|
|
|
<P>
|
|
|
|
</LI>
|
|
|
|
<LI>Scales, or parts of scales. Usually as an embellishment,
|
|
|
|
|
|
|
|
<P>
|
|
|
|
</LI>
|
|
|
|
<LI>Single notes from chords played one at time: arpeggios.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
</LI>
|
|
|
|
<LI>Drums and other percussive instruments played rhythmically.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
</LI>
|
|
|
|
</UL>
|
|
|
|
|
|
|
|
<P>
|
|
|
|
Of course, this leaves the melody ... but that is up to you, not
|
|
|
|
|
2011-07-26 22:49:39 +00:00
|
|
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> ... but, if you suspect that some power is missing here, read
|
2006-11-10 08:07:56 +00:00
|
|
|
the brief description of S<SMALL>OLO</SMALL> and M<SMALL>ELODY</SMALL> tracks
|
2011-07-26 22:49:39 +00:00
|
|
|
(<A HREF="#sec-solo">here</A>) and the complete “Solo and
|
|
|
|
Melody Tracks” chapter (<A HREF="node10.html#chap-solo">here</A>).
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<P>
|
|
|
|
|
|
|
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> comes with several types of tracks, each designed to fill
|
|
|
|
different accompaniment roles. However, it's quite possible to use a
|
|
|
|
track for different roles than originally envisioned. For example, the
|
|
|
|
bass track can be used to generate a single, sustained treble
|
|
|
|
note--or, by enabling H<SMALL>ARMONY</SMALL>, multiple notes.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
The following sections describe the tracks and give a few suggestions
|
|
|
|
on their uses.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
|
|
|
<H2><A NAME="SECTION00331000000000000000">
|
|
|
|
Drum</A>
|
|
|
|
</H2>
|
|
|
|
|
|
|
|
<P>
|
|
|
|
Drums are the first thing one usually thinks about when we hear the word
|
2011-07-26 22:49:39 +00:00
|
|
|
“accompaniment”. All
|
2006-11-10 08:07:56 +00:00
|
|
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> drum tracks share MIDI channel 10, which
|
|
|
|
is a GM MIDI convention. Drum tracks play single notes determined by
|
|
|
|
the T<SMALL>ONE</SMALL> setting for a particular sequence.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
|
|
|
<H2><A NAME="SECTION00332000000000000000">
|
|
|
|
Chord</A>
|
|
|
|
</H2>
|
|
|
|
|
|
|
|
<P>
|
|
|
|
If you are familiar with the sound of guitar strumming, then you're
|
|
|
|
familiar with the sound of a chord.
|
|
|
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> chord tracks play a number
|
|
|
|
of notes, all at the same time. The volume of the notes (and the
|
|
|
|
number of notes) and the rhythm is determined by pattern definitions.
|
|
|
|
The instrument used for the chord is determined by the V<SMALL>OICE</SMALL>
|
|
|
|
setting for a sequence.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
|
|
|
<H2><A NAME="SECTION00333000000000000000">
|
|
|
|
Arpeggio</A>
|
|
|
|
</H2>
|
|
|
|
|
|
|
|
<P>
|
2011-07-26 22:49:39 +00:00
|
|
|
In musical terms an <SPAN CLASS="textit">arpeggio</SPAN><A NAME="tex2html18"
|
|
|
|
HREF="#foot1122"><SUP><SPAN CLASS="arabic">3</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A> is the notes of a chord played
|
2006-11-10 08:07:56 +00:00
|
|
|
one at a time.
|
|
|
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> arpeggio tracks take the current chord and, in
|
|
|
|
accordance to the current pattern, play single notes from the chord.
|
|
|
|
The choice of which note to play is mostly decided by
|
|
|
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> . You can
|
|
|
|
help it along with the D<SMALL>IRECTION</SMALL> modifier.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
A<SMALL>RPEGGIO</SMALL> tracks are used quite often to highlight rhythms. Using
|
|
|
|
the RS<SMALL>KIP</SMALL> directive produces broken arpeggios.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
Using different note length values in patterns helps to make
|
|
|
|
interesting accompaniments.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
|
|
|
<H2><A NAME="SECTION00334000000000000000">
|
|
|
|
Scale</A>
|
|
|
|
</H2>
|
|
|
|
|
|
|
|
<P>
|
2009-05-17 22:34:44 +00:00
|
|
|
The playing of scales is a common musical embellishment which adds
|
2006-11-10 08:07:56 +00:00
|
|
|
depth and character to a piece.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
When
|
|
|
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> plays a scale, it first determines
|
|
|
|
the current chord. There is an associated scale for each chord which
|
|
|
|
attempts to match the flavor of that chord. The following table
|
|
|
|
sums up the logic used to create the scales:
|
|
|
|
|
|
|
|
<P>
|
|
|
|
<DL>
|
|
|
|
<DT><STRONG>Major</STRONG></DT>
|
2011-07-26 22:49:39 +00:00
|
|
|
<DD>A major scale,
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<P>
|
|
|
|
</DD>
|
|
|
|
<DT><STRONG>Minor</STRONG></DT>
|
2011-07-26 22:49:39 +00:00
|
|
|
<DD>A melodic minor scale,<A NAME="tex2html19"
|
|
|
|
HREF="#foot1128"><SUP><SPAN CLASS="arabic">3</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A>
|
2006-11-10 08:07:56 +00:00
|
|
|
<P>
|
|
|
|
</DD>
|
|
|
|
<DT><STRONG>Diminished</STRONG></DT>
|
|
|
|
<DD>A melodic minor scale with a minor fifth and minor
|
|
|
|
dominant seventh.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
</DD>
|
|
|
|
</DL>
|
|
|
|
|
|
|
|
<P>
|
|
|
|
All scales start on the tonic of the current chord.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
If the S<SMALL>CALE</SMALL>T<SMALL>YPE</SMALL> is set to C<SMALL>HROMATIC</SMALL>, then a chromatic
|
|
|
|
scale is used. The default for S<SMALL>CALE</SMALL>T<SMALL>YPE</SMALL> is A<SMALL>UTO</SMALL>.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
|
|
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> plays successive notes of a scale. The timing and length of the
|
|
|
|
notes is determined by the current pattern. Depending on the
|
|
|
|
D<SMALL>IRECTION</SMALL> setting, the notes are played up, down or up and down
|
|
|
|
the scale.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
|
|
|
<H2><A NAME="SECTION00335000000000000000">
|
|
|
|
Bass</A>
|
|
|
|
</H2>
|
|
|
|
|
|
|
|
<P>
|
|
|
|
B<SMALL>ASS</SMALL> tracks are designed to play single notes for a chord for
|
|
|
|
standard bass patterns. The note to be played, as well as its timing,
|
|
|
|
is determined by the pattern definition. The pattern defines which
|
|
|
|
note from the current chord to play. For example, a standard bass
|
|
|
|
pattern might alternate the playing of the root and fifth notes of a
|
|
|
|
scale or chord. You can also use B<SMALL>ASS</SMALL> tracks to play single,
|
|
|
|
sustained treble notes.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
|
|
|
<H2><A NAME="SECTION00336000000000000000">
|
|
|
|
Walk</A>
|
|
|
|
</H2>
|
|
|
|
|
|
|
|
<P>
|
2011-07-26 22:49:39 +00:00
|
|
|
The W<SMALL>ALK</SMALL> tracks are designed to imitate “walking bass” lines.
|
2006-11-10 08:07:56 +00:00
|
|
|
Traditionally, they are played on bass instruments like the upright
|
|
|
|
bass, bass guitar or tuba.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
A W<SMALL>ALK</SMALL> track uses a pattern to define the note timing and
|
|
|
|
volume. Which note is played is determined from the current chord and
|
|
|
|
a simplistic algorithm. There is no user control over the note
|
|
|
|
selection.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
|
|
|
<H2><A NAME="SECTION00337000000000000000"></A>
|
2011-07-26 22:49:39 +00:00
|
|
|
<A NAME="sec-plectrum"></A>
|
|
|
|
<BR>
|
|
|
|
Plectrum
|
|
|
|
</H2>
|
|
|
|
|
|
|
|
<P>
|
|
|
|
P<SMALL>LECTRUM</SMALL> tracks emulate the sound of a plucked instrument like
|
|
|
|
a guitar or banjo. All other
|
|
|
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> tracks take a note length or
|
|
|
|
duration option in their sequence definitions -- P<SMALL>LECTRUM</SMALL>
|
|
|
|
tracks are different: the sounds in these tracks continue to sound
|
|
|
|
until a new chord or pattern is encountered. They can also sound
|
|
|
|
“fuller” than other tracks since more notes tend to be played.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
|
|
|
<H2><A NAME="SECTION00338000000000000000"></A>
|
2006-11-10 08:07:56 +00:00
|
|
|
<A NAME="sec-solo"></A>
|
|
|
|
<BR>
|
|
|
|
Solo and Melody
|
|
|
|
</H2>
|
|
|
|
|
|
|
|
<P>
|
|
|
|
S<SMALL>OLO</SMALL> and M<SMALL>ELODY</SMALL> tracks are used for arbitrary note data.
|
2011-07-26 22:49:39 +00:00
|
|
|
Most likely, this is a melody or counter-melody ... but these
|
2006-11-10 08:07:56 +00:00
|
|
|
tracks can also be used to create interesting endings, introductions or
|
|
|
|
transitions.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
2011-07-26 22:49:39 +00:00
|
|
|
<H2><A NAME="SECTION00339000000000000000"></A>
|
2007-04-29 06:47:40 +00:00
|
|
|
<A NAME="sec-aria"></A>
|
|
|
|
<BR>
|
|
|
|
Automatic Melodies
|
|
|
|
</H2>
|
|
|
|
|
|
|
|
<P>
|
2011-07-26 22:49:39 +00:00
|
|
|
Real composers don't need to fear much from this feature ... but it
|
2007-04-29 06:47:40 +00:00
|
|
|
can create some interesting effects. A<SMALL>RIA</SMALL> tracks use a
|
|
|
|
predefined pattern to generate melodies over a chord progression. They
|
2009-05-17 22:34:44 +00:00
|
|
|
can be used to <SPAN CLASS="textit">actually</SPAN> compose a bit of music or simply to
|
2007-04-29 06:47:40 +00:00
|
|
|
augment a section of an existing piece.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
2006-11-10 08:07:56 +00:00
|
|
|
<H1><A NAME="SECTION00340000000000000000">
|
|
|
|
Silencing a Track</A>
|
|
|
|
</H1>
|
|
|
|
|
|
|
|
<P>
|
|
|
|
There are a number of ways to silence a track:
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
|
|
|
<UL>
|
2009-05-17 22:34:44 +00:00
|
|
|
<LI>Use the O<SMALL>FF</SMALL> command to stop the generation of MIDI data
|
2011-07-26 22:49:39 +00:00
|
|
|
<A HREF="node24.html#set-off">here</A>.
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<P>
|
|
|
|
</LI>
|
2009-05-17 22:34:44 +00:00
|
|
|
<LI>Disable the sequence for the bar with an empty sequence
|
|
|
|
<A HREF="node5.html#sequence-clear">here</A>.
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<P>
|
|
|
|
</LI>
|
2009-05-17 22:34:44 +00:00
|
|
|
<LI>Delete the entire sequence with S<SMALL>EQ</SMALL>C<SMALL>LEAR</SMALL>
|
|
|
|
<A HREF="node5.html#sec-seqclear">here</A>.
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<P>
|
|
|
|
</LI>
|
2011-07-26 22:49:39 +00:00
|
|
|
<LI>Disable the MIDI channel with a “Channel 0”
|
|
|
|
<A HREF="node21.html#channel0">here</A>.
|
2009-05-17 22:34:44 +00:00
|
|
|
|
|
|
|
<P>
|
|
|
|
</LI>
|
|
|
|
<LI>Force only the generation of specific tracks with the -T command
|
|
|
|
line option <A HREF="node2.html#t-option">here</A>.
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<P>
|
|
|
|
</LI>
|
|
|
|
</UL>
|
|
|
|
|
|
|
|
<P>
|
|
|
|
Please refer to the appropriate sections on this manual for further
|
|
|
|
details.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
|
|
|
<P>
|
|
|
|
<BR><HR><H4>Footnotes</H4>
|
|
|
|
<DL>
|
2011-07-26 22:49:39 +00:00
|
|
|
<DT><A NAME="foot1076">... 16.</A><A
|
|
|
|
HREF="node3.html#tex2html16"><SUP><SPAN CLASS="arabic">3</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
|
2006-11-10 08:07:56 +00:00
|
|
|
<DD>The
|
|
|
|
values 1 to 16 are used in this document. Internally they are stored
|
|
|
|
as values 0 to 15.
|
|
|
|
|
|
|
|
</DD>
|
2011-07-26 22:49:39 +00:00
|
|
|
<DT><A NAME="foot1077">... 10.</A><A
|
|
|
|
HREF="node3.html#tex2html17"><SUP><SPAN CLASS="arabic">3</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
|
2006-11-10 08:07:56 +00:00
|
|
|
<DD>This is not a MIDI rule, but a
|
|
|
|
convention established in the GM (General MIDI) standard. If you
|
|
|
|
want to find out more about this, there are lots of books on MIDI
|
|
|
|
available.
|
|
|
|
|
|
|
|
</DD>
|
2011-07-26 22:49:39 +00:00
|
|
|
<DT><A NAME="foot1122">...arpeggio</A><A
|
|
|
|
HREF="node3.html#tex2html18"><SUP><SPAN CLASS="arabic">3</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A></DT>
|
2006-11-10 08:07:56 +00:00
|
|
|
<DD>The term is derived from
|
2011-07-26 22:49:39 +00:00
|
|
|
the Italian “to play like a harp”.
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
</DD>
|
2011-07-26 22:49:39 +00:00
|
|
|
<DT><A NAME="foot1128">... scale,</A><A
|
|
|
|
HREF="node3.html#tex2html19"><SUP><SPAN CLASS="arabic">3</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A></DT>
|
2006-11-10 08:07:56 +00:00
|
|
|
<DD>If
|
|
|
|
you think that support for Melodic and Harmonic minor scales is
|
|
|
|
important, please contact us.
|
|
|
|
|
|
|
|
</DD>
|
2009-05-17 22:34:44 +00:00
|
|
|
</DL>
|
|
|
|
<DIV CLASS="navigation"><HR>
|
2006-11-10 08:07:56 +00:00
|
|
|
<!--Navigation Panel-->
|
2011-07-26 22:49:39 +00:00
|
|
|
<A NAME="tex2html427"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="node4.html">
|
|
|
|
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
2011-07-26 22:49:39 +00:00
|
|
|
<A NAME="tex2html425"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="mma.html">
|
|
|
|
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
2011-07-26 22:49:39 +00:00
|
|
|
<A NAME="tex2html419"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="node2.html">
|
|
|
|
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
|
|
|
<BR>
|
2011-07-26 22:49:39 +00:00
|
|
|
<B> Next:</B> <A NAME="tex2html428"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="node4.html">Patterns</A>
|
2011-07-26 22:49:39 +00:00
|
|
|
<B> Up:</B> <A NAME="tex2html426"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="mma.html">Reference Manual</A>
|
2011-07-26 22:49:39 +00:00
|
|
|
<B> Previous:</B> <A NAME="tex2html420"
|
2009-05-17 22:34:44 +00:00
|
|
|
HREF="node2.html">Running</A></DIV>
|
2006-11-10 08:07:56 +00:00
|
|
|
<!--End of Navigation Panel-->
|
|
|
|
<ADDRESS>
|
2007-04-29 06:47:40 +00:00
|
|
|
bob
|
2011-07-26 22:49:39 +00:00
|
|
|
2010-11-07
|
2006-11-10 08:07:56 +00:00
|
|
|
</ADDRESS>
|
|
|
|
</BODY>
|
|
|
|
</HTML>
|