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<!-- Auto - Generated by MMA on: Sun Nov 7 10:29:04 2010 -->
2006-11-10 08:07:56 +00:00
< HTML >
< BODY BGCOLOR = "#B7DFFF" Text = Black >
< H1 > Lfusion< / H1 >
< P > Latin Fusion ... whatever that might mean to you. I figure it's a combination of swing, jazz and latin. I created this for the Hank Williams tune "Jambalaya" which I've heard done in too many genres to list here.
< ul >
< LI > < A Href = #LFusion > LFusion< / a >
< LI > < A Href = #LFusionSus > LFusionSus< / a >
< LI > < A Href = #LFusion1 > LFusion1< / a >
< LI > < A Href = #LFusion1Sus > LFusion1Sus< / a >
< LI > < A Href = #LFusionEnd > LFusionEnd< / a >
< LI > < A Href = #Lfusion1End > Lfusion1End< / a >
< / ul >
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<!-- GROOVE=lfusion FILE=lfusion_lfusion.html SRC=/usr/local/share/mma/lib/stdlib/lfusion.mma -->
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< A Name = LFusion > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = lfusion_lfusion.html > LFusion < / a > < / H2 >
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Basic Latin Fusion. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Arpeggio < / TD > < TD > Atmosphere < / TD > < / TR >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Drum-Block < / TD > < TD > HighWoodBlock < / TD > < / TR >
< TR > < TD > Drum-Bongo < / TD > < TD > HighBongo < / TD > < / TR >
< TR > < TD > Drum-Cabasa < / TD > < TD > Cabasa < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Cuica < / TD > < TD > MuteCuica < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum1 < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Mconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Mtri < / TD > < TD > MuteTriangle < / TD > < / TR >
< TR > < TD > Drum-Oconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Otir < / TD > < TD > OpenTriangle < / TD > < / TR >
< TR > < TD > Drum-Rcym < / TD > < TD > RideCymbal1 < / TD > < / TR >
< TR > < TD > Drum-Shaker < / TD > < TD > Shaker < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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<!-- GROOVE=lfusionsus FILE=lfusion_lfusionsus.html SRC=/usr/local/share/mma/lib/stdlib/lfusion.mma -->
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< A Name = LFusionSus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = lfusion_lfusionsus.html > LFusionSus < / a > < / H2 >
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Add sustained atmosphere. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > Strings < / TD > < / TR >
< TR > < TD > Drum-Block < / TD > < TD > HighWoodBlock < / TD > < / TR >
< TR > < TD > Drum-Bongo < / TD > < TD > HighBongo < / TD > < / TR >
< TR > < TD > Drum-Cabasa < / TD > < TD > Cabasa < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Cuica < / TD > < TD > MuteCuica < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum1 < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Mconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Mtri < / TD > < TD > MuteTriangle < / TD > < / TR >
< TR > < TD > Drum-Oconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Otir < / TD > < TD > OpenTriangle < / TD > < / TR >
< TR > < TD > Drum-Rcym < / TD > < TD > RideCymbal1 < / TD > < / TR >
< TR > < TD > Drum-Shaker < / TD > < TD > Shaker < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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<!-- GROOVE=lfusion1 FILE=lfusion_lfusion1.html SRC=/usr/local/share/mma/lib/stdlib/lfusion.mma -->
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< A Name = LFusion1 > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = lfusion_lfusion1.html > LFusion1 < / a > < / H2 >
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Same rhythm but with an accordion for that zydeco feeling. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Bandoneon < / TD > < / TR >
< TR > < TD > Drum-Block < / TD > < TD > HighWoodBlock < / TD > < / TR >
< TR > < TD > Drum-Bongo < / TD > < TD > HighBongo < / TD > < / TR >
< TR > < TD > Drum-Cabasa < / TD > < TD > Cabasa < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Cuica < / TD > < TD > MuteCuica < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum1 < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Mconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Mtri < / TD > < TD > MuteTriangle < / TD > < / TR >
< TR > < TD > Drum-Oconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Otir < / TD > < TD > OpenTriangle < / TD > < / TR >
< TR > < TD > Drum-Rcym < / TD > < TD > RideCymbal1 < / TD > < / TR >
< TR > < TD > Drum-Shaker < / TD > < TD > Shaker < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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<!-- GROOVE=lfusion1sus FILE=lfusion_lfusion1sus.html SRC=/usr/local/share/mma/lib/stdlib/lfusion.mma -->
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< A Name = LFusion1Sus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = lfusion_lfusion1sus.html > LFusion1Sus < / a > < / H2 >
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The zydeco with strings. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Bandoneon < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > Strings < / TD > < / TR >
< TR > < TD > Drum-Block < / TD > < TD > HighWoodBlock < / TD > < / TR >
< TR > < TD > Drum-Bongo < / TD > < TD > HighBongo < / TD > < / TR >
< TR > < TD > Drum-Cabasa < / TD > < TD > Cabasa < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Cuica < / TD > < TD > MuteCuica < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum1 < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Mconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Mtri < / TD > < TD > MuteTriangle < / TD > < / TR >
< TR > < TD > Drum-Oconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Otir < / TD > < TD > OpenTriangle < / TD > < / TR >
< TR > < TD > Drum-Rcym < / TD > < TD > RideCymbal1 < / TD > < / TR >
< TR > < TD > Drum-Shaker < / TD > < TD > Shaker < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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<!-- GROOVE=lfusionend FILE=lfusion_lfusionend.html SRC=/usr/local/share/mma/lib/stdlib/lfusion.mma -->
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< A Name = LFusionEnd > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = lfusion_lfusionend.html > LFusionEnd < / a > < / H2 >
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A one bar ending. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Drum-Block < / TD > < TD > HighWoodBlock < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum1 < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Mconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Mtri < / TD > < TD > MuteTriangle < / TD > < / TR >
< TR > < TD > Drum-Oconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Rcym < / TD > < TD > RideCymbal1 < / TD > < / TR >
< TR > < TD > Drum-Shaker < / TD > < TD > Shaker < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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<!-- GROOVE=lfusion1end FILE=lfusion_lfusion1end.html SRC=/usr/local/share/mma/lib/stdlib/lfusion.mma -->
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< A Name = Lfusion1End > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = lfusion_lfusion1end.html > Lfusion1End < / a > < / H2 >
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Same as LFusionEnd, but uses accordion instead of piano. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Bandoneon < / TD > < / TR >
< TR > < TD > Drum-Block < / TD > < TD > HighWoodBlock < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum1 < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Mconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Mtri < / TD > < TD > MuteTriangle < / TD > < / TR >
< TR > < TD > Drum-Oconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Rcym < / TD > < TD > RideCymbal1 < / TD > < / TR >
< TR > < TD > Drum-Shaker < / TD > < TD > Shaker < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< / Body > < / HTML >