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<!-- Auto - Generated by MMA on: Sun Nov 7 10:28:07 2010 -->
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< HTML >
< BODY BGCOLOR = "#B7DFFF" Text = Black >
< H1 > Boggiewoggie< / H1 >
< P > A standard boogie-woogie blues beat. Great if you like this style; I find it gets old on my ears fairly fast. NOTE: This style uses dominate 7ths in the bass patterns. It'll probably not sound good in songs with Major 7th or Diminished chords.
< ul >
< LI > < A Href = #BoggieWoggie > BoggieWoggie< / a >
< LI > < A Href = #BoggieWoggie1 > BoggieWoggie1< / a >
< LI > < A Href = #BoggieWoggie2 > BoggieWoggie2< / a >
< LI > < A Href = #BoggieWoggie3 > BoggieWoggie3< / a >
< LI > < A Href = #BoggieWoggieEnd > BoggieWoggieEnd< / a >
< / ul >
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<!-- GROOVE=boggiewoggie FILE=boggiewoggie_boggiewoggie.html SRC=/usr/local/share/mma/lib/stdlib/boggiewoggie.mma -->
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< A Name = BoggieWoggie > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = boggiewoggie_boggiewoggie.html > BoggieWoggie < / a > < / H2 >
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Basic BG with four-to-the-bar bass line. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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<!-- GROOVE=boggiewoggie1 FILE=boggiewoggie_boggiewoggie1.html SRC=/usr/local/share/mma/lib/stdlib/boggiewoggie.mma -->
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< A Name = BoggieWoggie1 > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = boggiewoggie_boggiewoggie1.html > BoggieWoggie1 < / a > < / H2 >
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Basic BG with stronger chord line. < B > (2)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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<!-- GROOVE=boggiewoggie2 FILE=boggiewoggie_boggiewoggie2.html SRC=/usr/local/share/mma/lib/stdlib/boggiewoggie.mma -->
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< A Name = BoggieWoggie2 > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = boggiewoggie_boggiewoggie2.html > BoggieWoggie2 < / a > < / H2 >
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BG with 8/16s bass line. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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<!-- GROOVE=boggiewoggie3 FILE=boggiewoggie_boggiewoggie3.html SRC=/usr/local/share/mma/lib/stdlib/boggiewoggie.mma -->
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< A Name = BoggieWoggie3 > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = boggiewoggie_boggiewoggie3.html > BoggieWoggie3 < / a > < / H2 >
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BG with 8/16s bass line and strong chords. < B > (2)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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<!-- GROOVE=boggiewoggieend FILE=boggiewoggie_boggiewoggieend.html SRC=/usr/local/share/mma/lib/stdlib/boggiewoggie.mma -->
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< A Name = BoggieWoggieEnd > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = boggiewoggie_boggiewoggieend.html > BoggieWoggieEnd < / a > < / H2 >
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Same bass line but bar 1 has chords on 1/3 and bar 2 has 1/2/3. Use a ``z!'' to turn off the bass on the last beat(s). < B > (2)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< / Body > < / HTML >