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<!-- Auto - Generated by MMA on: Sun Nov 7 10:28:00 2010 -->
2006-11-10 08:07:56 +00:00
< HTML >
< BODY BGCOLOR = "#B7DFFF" Text = Black >
< H1 > Beguine< / H1 >
< P > This started life as a copy of the rumba patterns. I've changed the drum sounds from snares to toms, and deleted hits on final 8th beat. I really don't know the difference between a rhumba and a beguine, so help would be welcome!
< ul >
< LI > < A Href = #Beguine > Beguine< / a >
< LI > < A Href = #BeguineSus > BeguineSus< / a >
< LI > < A Href = #Beguine1 > Beguine1< / a >
< LI > < A Href = #Beguine1Sus > Beguine1Sus< / a >
< LI > < A Href = #BeguineFill > BeguineFill< / a >
< LI > < A Href = #BeguineIntro > BeguineIntro< / a >
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< LI > < A Href = #BeguineIntro8 > BeguineIntro8< / a >
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< LI > < A Href = #BeguineEnd > BeguineEnd< / a >
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< LI > < A Href = #Beguine2End > Beguine2End< / a >
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< / ul >
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<!-- GROOVE=beguine FILE=beguine_beguine.html SRC=/usr/local/share/mma/lib/stdlib/beguine.mma -->
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< A Name = Beguine > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = beguine_beguine.html > Beguine < / a > < / H2 >
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Nice, smooth easy listening. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Drum < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Toms1 < / TD > < TD > MidTom1 < / TD > < / TR >
< TR > < TD > Drum-Toms2 < / TD > < TD > MidTom2 < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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<!-- GROOVE=beguinesus FILE=beguine_beguinesus.html SRC=/usr/local/share/mma/lib/stdlib/beguine.mma -->
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< A Name = BeguineSus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = beguine_beguinesus.html > BeguineSus < / a > < / H2 >
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Adds in a sustained string. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > TremoloStrings < / TD > < / TR >
< TR > < TD > Drum < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Toms1 < / TD > < TD > MidTom1 < / TD > < / TR >
< TR > < TD > Drum-Toms2 < / TD > < TD > MidTom2 < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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<!-- GROOVE=beguine1 FILE=beguine_beguine1.html SRC=/usr/local/share/mma/lib/stdlib/beguine.mma -->
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< A Name = Beguine1 > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = beguine_beguine1.html > Beguine1 < / a > < / H2 >
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Adds a pizzicato string to standard Beguine. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Arpeggio < / TD > < TD > PizzicatoString < / TD > < / TR >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Drum < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Toms1 < / TD > < TD > MidTom1 < / TD > < / TR >
< TR > < TD > Drum-Toms2 < / TD > < TD > MidTom2 < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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<!-- GROOVE=beguine1sus FILE=beguine_beguine1sus.html SRC=/usr/local/share/mma/lib/stdlib/beguine.mma -->
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< A Name = Beguine1Sus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = beguine_beguine1sus.html > Beguine1Sus < / a > < / H2 >
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This has the pizzicatos strings and a sustained string. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Arpeggio < / TD > < TD > PizzicatoString < / TD > < / TR >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > TremoloStrings < / TD > < / TR >
< TR > < TD > Drum < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Toms1 < / TD > < TD > MidTom1 < / TD > < / TR >
< TR > < TD > Drum-Toms2 < / TD > < TD > MidTom2 < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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<!-- GROOVE=beguinefill FILE=beguine_beguinefill.html SRC=/usr/local/share/mma/lib/stdlib/beguine.mma -->
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< A Name = BeguineFill > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = beguine_beguinefill.html > BeguineFill < / a > < / H2 >
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Single bar fill, good for endings. < B > (1)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Drum < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Toms1 < / TD > < TD > MidTom1 < / TD > < / TR >
< TR > < TD > Drum-Toms2 < / TD > < TD > MidTom2 < / TD > < / TR >
< TR > < TD > Drum-Wis < / TD > < TD > ShortHiWhistle < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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<!-- GROOVE=beguineintro FILE=beguine_beguineintro.html SRC=/usr/local/share/mma/lib/stdlib/beguine.mma -->
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< A Name = BeguineIntro > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = beguine_beguineintro.html > BeguineIntro < / a > < / H2 >
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Simple enough 4 bar introduction. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Drum < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Toms1 < / TD > < TD > MidTom1 < / TD > < / TR >
< TR > < TD > Drum-Toms2 < / TD > < TD > MidTom2 < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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<!-- GROOVE=beguineintro8 FILE=beguine_beguineintro8.html SRC=/usr/local/share/mma/lib/stdlib/beguine.mma -->
< A Name = BeguineIntro8 > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > < A Href = beguine_beguineintro8.html > BeguineIntro8 < / a > < / H2 >
Expanded, 8 bar, version of our 4 bar introduction. < B > (8)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Drum < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Toms1 < / TD > < TD > MidTom1 < / TD > < / TR >
< TR > < TD > Drum-Toms2 < / TD > < TD > MidTom2 < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
<!-- GROOVE=beguineend FILE=beguine_beguineend.html SRC=/usr/local/share/mma/lib/stdlib/beguine.mma -->
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< A Name = BeguineEnd > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = beguine_beguineend.html > BeguineEnd < / a > < / H2 >
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Ending with string scales. Uses 8ths on 1st bar 4th on 2nd, halves 3rd and a fullish chord on the 4th. Use a CUT if the final chord sounds too long. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Drum < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Toms1 < / TD > < TD > MidTom1 < / TD > < / TR >
< TR > < TD > Drum-Toms2 < / TD > < TD > MidTom2 < / TD > < / TR >
< TR > < TD > Scale < / TD > < TD > SlowStrings < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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<!-- GROOVE=beguine2end FILE=beguine_beguine2end.html SRC=/usr/local/share/mma/lib/stdlib/beguine.mma -->
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< A Name = Beguine2End > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = beguine_beguine2end.html > Beguine2End < / a > < / H2 >
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A more abrupt 2 bar ending. < B > (2)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Drum < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Toms1 < / TD > < TD > MidTom1 < / TD > < / TR >
< TR > < TD > Drum-Toms2 < / TD > < TD > MidTom2 < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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< / Body > < / HTML >