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<TITLE>Sequences</TITLE>
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<!--Table of Child-Links-->
<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
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<UL CLASS="ChildLinks">
<LI><A NAME="tex2html418"
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HREF="node5.html#SECTION00510000000000000000">Defining Sequences</A>
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<LI><A NAME="tex2html419"
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HREF="node5.html#SECTION00520000000000000000">SeqClear</A>
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<LI><A NAME="tex2html420"
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HREF="node5.html#SECTION00530000000000000000">SeqRnd</A>
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<LI><A NAME="tex2html421"
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HREF="node5.html#SECTION00540000000000000000">SeqRndWeight</A>
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<LI><A NAME="tex2html422"
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HREF="node5.html#SECTION00550000000000000000">SeqSize</A>
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<HR>
<H1><A NAME="SECTION00500000000000000000"></A> <A NAME="sec-seqs"></A>
<BR>
Sequences
</H1>
<P>
Patterns by themselves don't do much good. They have to be combined into
sequences to be of any use to you or to
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> .
<P>
<H1><A NAME="SECTION00510000000000000000">
Defining Sequences</A>
</H1>
<P>
A S<SMALL>EQUENCE</SMALL> command sets the pattern(s) used in creating
each track in your song:
<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
<tr><td>
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<B>Track Sequence Pattern1 Pattern2 ...</B>
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</td></tr>
</Table>
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<P>
``Track'' can be any valid track name: ``Chord'', ``Walk'',
``Walk-Sus'', ``Arpeggio-88'', etc.
<P>
All pattern names used when setting a sequence need to be defined when
this command is issued; or you can use what appears to be a pattern
definition right in the sequence command by enclosing the pattern
definition in a set of curly brackets ``{ }''.
<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="#efefef" Border=3>
<tr><td Align="CENTER" BGColor="White">
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<SPAN CLASS="textbf"><BIG CLASS="XLARGE">Simple Sequence</BIG></SPAN> <A NAME="eg:seq1"></A>
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</tr> </td>
<tr> <td >
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
<tr><td>
<B>SeqClear
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<BR>
SeqSize 2
<BR>
Begin Drum
<BR>&nbsp;&nbsp;&nbsp; Sequence Snare4
<BR>&nbsp;&nbsp;&nbsp; Tone Snaredrum1
<BR>
End
<BR>
Begin Drum-1
<BR>&nbsp;&nbsp;&nbsp; Sequence Bass1 Bass2
<BR>&nbsp;&nbsp;&nbsp; Tone KickDrum2
<BR>
End
<BR>
Chord Sequence Broken8
<BR>
Bass Sequence Broken8
<BR>
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Arpeggio Sequence { 1 1 100 * 8 } { 1 1 80 * 4 } </B>
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</td></tr>
</Table>
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</td> </tr>
</Table>
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<P>
<P>
<A HREF="#eg:seq1">This example</A> creates a 2 bar
pattern. The Drum, Chord and Bass patterns repeat on every bar; the
Drum-1 sequence repeats after 2 bars. Note how the Arpeggio pattern is
defined at run-time.<A NAME="tex2html29"
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HREF="#foot2222"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A>
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<P>
If there are fewer patterns than S<SMALL>EQ</SMALL>S<SMALL>IZE</SMALL>, the sequence will be
filled out to correct size. If the number of patterns used is greater
than S<SMALL>EQ</SMALL>S<SMALL>IZE</SMALL> (see
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<A HREF="node23.html#sec-directives">directives</A>) a warning
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message will be printed and the pattern list will be truncated.
<P>
When defining longer sequences, you can use the ``repeat'' symbol, a
single ``/'', to save typing. For example, the following two lines are
equivalent:
<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
<tr><td>
<B>Bass Sequence Bass1 Bass1 Bass2 Bass2
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<BR>
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Bass Sequence Bass1 / Bass2 / </B>
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</td></tr>
</Table>
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<P>
<A NAME="sequence-clear"></A>
<P>
The special pattern name ``-'' (no quotes, just a single hyphen), or a
single ``z'' can be used to turn a track off. For example, if you have
set the sequences in <A HREF="#eg:seq1">this example</A>
and decide to delete the Bass halfway though the song you could:
<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
<tr><td>
<B>Bass Sequence - </B>
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</td></tr>
</Table>
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<P>
The special sequences, ``-'' or ``z'', are also the equivalent of a
rest or ``tacet'' sequence. For example, in defining a 4 bar sequence
with a 1-5 bass pattern on the first 3 bars and a walking bass on bar
4 you might do something like:
<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
<tr><td>
<B>Bass Sequence Bass4-13 / / z
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<BR>
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Walk Sequence z / / Walk4-4 </B>
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</td></tr>
</Table>
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<P>
If you already have a sequence defined<A NAME="tex2html30"
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HREF="#foot2237"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A> you can repeat or copy the existing pattern by
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using a single ``*'' as the pattern name. This is useful when you are
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modifying an existing sequence.
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<P>
For example, assume that we have created a four bar G<SMALL>ROOVE</SMALL>
called ``Neato''. Now, we want to change the C<SMALL>HORD</SMALL> pattern to
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use for an introduction ...but, we really only want to change the
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fourth bar in the pattern:
<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
<tr><td>
<B>Groove Neato
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<BR>
Chord Sequence * * * {1 2 90}
<BR>
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Defgroove NeatoIntro </B>
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</td></tr>
</Table>
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<P>
When a sequence is created a series of pointers to the existing
patterns are created. If you change the definition of a particular
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pattern later in your file the new definition will have <SPAN CLASS="textit">no</SPAN>
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effect on your existing sequences.
<P>
Sequences are the workhorse of
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> . With them you can set up many
interesting patterns and variations. This chapter should certainly
give more detail and many more examples.
<P>
The following commands help manipulate sequences in your creations:
<P>
<H1><A NAME="SECTION00520000000000000000"></A> <A NAME="sec-seqclear"></A>
<BR>
SeqClear
</H1>
<P>
This command clears all existing sequences from memory. It is useful
when defining a new sequence and you want to be sure that no
``leftover'' sequences are active. The command:
<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
<tr><td>
<B>SeqClear </B>
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</td></tr>
</Table>
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<P>
deletes all sequence information, with the important exception that
S<SMALL>OLO</SMALL> tracks are ignored.
<P>
Alternately, the command:
<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
<tr><td>
<B>Drum SeqClear </B>
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</td></tr>
</Table>
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<P>
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deletes <SPAN CLASS="textit">all</SPAN> drum sequences. This includes the track ``Drum'',
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``Drum1'', etc.
<P>
If you use a sub-track:
<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
<tr><td>
<B>Chord-Piano SeqClear </B>
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</td></tr>
</Table>
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<P>
only the sequence for that track is cleared.<A NAME="tex2html31"
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HREF="#foot2321"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A>
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<P>
In addition to clearing the sequence pattern, the following other
settings are restored to a default condition:
<P>
<UL>
<LI>Track Invert setting,
<P>
</LI>
<LI>Track Sequence Rnd setting,
<P>
</LI>
<LI>Track MidiSeq setting,
<P>
</LI>
<LI>Track octave,
<P>
</LI>
<LI>Track voice,
<P>
</LI>
<LI>Track Rvolume,
<P>
</LI>
<LI>Track Volume,
<P>
</LI>
<LI>Track RTime,
<P>
</LI>
<LI>Track Strum.
<P>
</LI>
</UL>
<P>
CAUTION: It is not possible to clear only a track like D<SMALL>RUM</SMALL> or
C<SMALL>HORD</SMALL> using this command. The command
<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
<tr><td>
<B>Chord SeqClear </B>
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</td></tr>
</Table>
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<P>
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resets <SPAN CLASS="textit">all</SPAN> C<SMALL>HORD</SMALL> tracks, whereas the command:
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<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
<tr><td>
<B>Chord-Foo SeqClear </B>
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</td></tr>
</Table>
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<P>
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resets the C<SMALL>HORD-</SMALL>F<SMALL>OO</SMALL> track. If you need to clear <SPAN CLASS="textit">only</SPAN>
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the C<SMALL>HORD</SMALL> track use the ``-'' option.
<P>
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<H1><A NAME="SECTION00530000000000000000"></A>
<A NAME="seqrnd"></A>
<BR>
SeqRnd
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</H1>
<P>
Normally, the patterns used for each bar are selected in order. For
example, if you had a sequence:
<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
<tr><td>
<B>Drum-2 Sequence P1 P2 P3 z </B>
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</td></tr>
</Table>
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<P>
bar 1 would use ``P1'', bar 2 ``P2'', etc. However, it is quite
possible (and fun and useful) to insert a randomness to the order of
sequences.
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> can achieve this in three different ways:
<P>
<OL>
<LI>Separately for each track:
<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
<tr><td>
<B>Drum-Snare SeqRnd On </B>
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</td></tr>
</Table>
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<P>
</LI>
<LI>Globally for all tracks:
<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
<tr><td>
<B>SeqRnd On </B>
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</td></tr>
</Table>
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<P>
</LI>
<LI>For a selected set of tracks (keeping the tracks synchronized):
<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
<tr><td>
<B>SeqRnd Drum-Snare Chord-2 Chord-3 </B>
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</td></tr>
</Table>
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<P>
</LI>
</OL>
<P>
To disable random sequencing:
<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
<tr><td>
<B>SeqRnd Off
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<BR>
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Drum SeqRnd Off </B>
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</td></tr>
</Table>
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<P>
To illustrate the different effects you can generate, assume that you
have a total of four tracks defined: Drum-Snare, Drum-Low, Chord and
Bass; your sequence size is 4 bars; and you have created some type of
sequence for each track with a commands similar to:
<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
<tr><td>
<B>Drum-Snare Sequence D1 D2 D3 D4
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<BR>
Drum-Low Sequence D11 D22 D33 D44
<BR>
Chord Sequence C1 C2 C3 C4
<BR>
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Bass Sequence B1 B2 B3 B4 </B>
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</td></tr>
</Table>
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<P>
With no sequence randomization at all, the tracks will be be processed
as:
<P>
<BLOCKQUOTE>
<TABLE CELLPADDING=3 BORDER="1">
<TR><TD ALIGN="RIGHT">Track &#92; Bar</TD>
<TD ALIGN="LEFT">1</TD>
<TD ALIGN="LEFT">2</TD>
<TD ALIGN="LEFT">3</TD>
<TD ALIGN="LEFT">4</TD>
<TD ALIGN="LEFT">5</TD>
</TR>
<TR><TD ALIGN="RIGHT">&nbsp;</TD>
<TD ALIGN="LEFT">&nbsp;</TD>
<TD ALIGN="LEFT">&nbsp;</TD>
<TD ALIGN="LEFT">&nbsp;</TD>
<TD ALIGN="LEFT">&nbsp;</TD>
<TD ALIGN="LEFT">&nbsp;</TD>
</TR>
<TR><TD ALIGN="RIGHT">Drum-Snare</TD>
<TD ALIGN="LEFT">D1</TD>
<TD ALIGN="LEFT">D2</TD>
<TD ALIGN="LEFT">D3</TD>
<TD ALIGN="LEFT">D4</TD>
<TD ALIGN="LEFT">D1</TD>
</TR>
<TR><TD ALIGN="RIGHT">Drum-Low</TD>
<TD ALIGN="LEFT">D11</TD>
<TD ALIGN="LEFT">D22</TD>
<TD ALIGN="LEFT">D33</TD>
<TD ALIGN="LEFT">D44</TD>
<TD ALIGN="LEFT">D11</TD>
</TR>
<TR><TD ALIGN="RIGHT">Chord</TD>
<TD ALIGN="LEFT">C1</TD>
<TD ALIGN="LEFT">C2</TD>
<TD ALIGN="LEFT">C3</TD>
<TD ALIGN="LEFT">C4</TD>
<TD ALIGN="LEFT">C1</TD>
</TR>
<TR><TD ALIGN="RIGHT">Bass</TD>
<TD ALIGN="LEFT">B1</TD>
<TD ALIGN="LEFT">B2</TD>
<TD ALIGN="LEFT">B3</TD>
<TD ALIGN="LEFT">B4</TD>
<TD ALIGN="LEFT">B1</TD>
</TR>
</TABLE>
</BLOCKQUOTE>
<P>
Next, assume we have set sequence randomization with:
<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
<tr><td>
<B>SeqRnd On </B>
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</td></tr>
</Table>
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<P>
Now, the sequence may look like:
<P>
<BLOCKQUOTE>
<TABLE CELLPADDING=3 BORDER="1">
<TR><TD ALIGN="RIGHT">Track &#92; Bar</TD>
<TD ALIGN="LEFT">1</TD>
<TD ALIGN="LEFT">2</TD>
<TD ALIGN="LEFT">3</TD>
<TD ALIGN="LEFT">4</TD>
<TD ALIGN="LEFT">5</TD>
</TR>
<TR><TD ALIGN="RIGHT">&nbsp;</TD>
<TD ALIGN="LEFT">&nbsp;</TD>
<TD ALIGN="LEFT">&nbsp;</TD>
<TD ALIGN="LEFT">&nbsp;</TD>
<TD ALIGN="LEFT">&nbsp;</TD>
<TD ALIGN="LEFT">&nbsp;</TD>
</TR>
<TR><TD ALIGN="RIGHT">Drum-Snare</TD>
<TD ALIGN="LEFT">D3</TD>
<TD ALIGN="LEFT">D1</TD>
<TD ALIGN="LEFT">D1</TD>
<TD ALIGN="LEFT">D2</TD>
<TD ALIGN="LEFT">D4</TD>
</TR>
<TR><TD ALIGN="RIGHT">Drum-Low</TD>
<TD ALIGN="LEFT">D33</TD>
<TD ALIGN="LEFT">D11</TD>
<TD ALIGN="LEFT">D11</TD>
<TD ALIGN="LEFT">D22</TD>
<TD ALIGN="LEFT">D44</TD>
</TR>
<TR><TD ALIGN="RIGHT">Chord</TD>
<TD ALIGN="LEFT">C3</TD>
<TD ALIGN="LEFT">C1</TD>
<TD ALIGN="LEFT">C1</TD>
<TD ALIGN="LEFT">C2</TD>
<TD ALIGN="LEFT">C4</TD>
</TR>
<TR><TD ALIGN="RIGHT">Bass</TD>
<TD ALIGN="LEFT">B3</TD>
<TD ALIGN="LEFT">B1</TD>
<TD ALIGN="LEFT">B1</TD>
<TD ALIGN="LEFT">B2</TD>
<TD ALIGN="LEFT">B4</TD>
</TR>
</TABLE>
</BLOCKQUOTE>
<P>
Note that the randomization keeps the different sequences together:
Drum sequences D3 and D33 are always played with Chord sequence C3,
etc.
<P>
Next, we will set randomization for a Drum and Chord track only:
<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
<tr><td>
<B>Drum-Low SeqRnd On
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<BR>
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Chord SeqRnd On </B>
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</td></tr>
</Table>
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<P>
<BLOCKQUOTE>
<TABLE CELLPADDING=3 BORDER="1">
<TR><TD ALIGN="RIGHT">Track &#92; Bar</TD>
<TD ALIGN="LEFT">1</TD>
<TD ALIGN="LEFT">2</TD>
<TD ALIGN="LEFT">3</TD>
<TD ALIGN="LEFT">4</TD>
<TD ALIGN="LEFT">5</TD>
</TR>
<TR><TD ALIGN="RIGHT">&nbsp;</TD>
<TD ALIGN="LEFT">&nbsp;</TD>
<TD ALIGN="LEFT">&nbsp;</TD>
<TD ALIGN="LEFT">&nbsp;</TD>
<TD ALIGN="LEFT">&nbsp;</TD>
<TD ALIGN="LEFT">&nbsp;</TD>
</TR>
<TR><TD ALIGN="RIGHT">Drum-Snare</TD>
<TD ALIGN="LEFT">D1</TD>
<TD ALIGN="LEFT">D2</TD>
<TD ALIGN="LEFT">D3</TD>
<TD ALIGN="LEFT">D4</TD>
<TD ALIGN="LEFT">D1</TD>
</TR>
<TR><TD ALIGN="RIGHT">Drum-Low</TD>
<TD ALIGN="LEFT">D22</TD>
<TD ALIGN="LEFT">D11</TD>
<TD ALIGN="LEFT">D44</TD>
<TD ALIGN="LEFT">D44</TD>
<TD ALIGN="LEFT">D33</TD>
</TR>
<TR><TD ALIGN="RIGHT">Chord</TD>
<TD ALIGN="LEFT">C3</TD>
<TD ALIGN="LEFT">C4</TD>
<TD ALIGN="LEFT">C2</TD>
<TD ALIGN="LEFT">C1</TD>
<TD ALIGN="LEFT">C1</TD>
</TR>
<TR><TD ALIGN="RIGHT">Bass</TD>
<TD ALIGN="LEFT">B1</TD>
<TD ALIGN="LEFT">B2</TD>
<TD ALIGN="LEFT">B3</TD>
<TD ALIGN="LEFT">B4</TD>
<TD ALIGN="LEFT">B1</TD>
</TR>
</TABLE>
</BLOCKQUOTE>
<P>
In this case there is no relationship between any of the randomized
tracks.
<P>
Finally, it is possible to set a ``global'' randomization for a
selected set of tracks. In this case we will set the Drum tracks only:
<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
<tr><td>
<B>SeqRnd Drum-Snare Drum-Low </B>
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</td></tr>
</Table>
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<P>
<BLOCKQUOTE>
<TABLE CELLPADDING=3 BORDER="1">
<TR><TD ALIGN="RIGHT">Track &#92; Bar</TD>
<TD ALIGN="LEFT">1</TD>
<TD ALIGN="LEFT">2</TD>
<TD ALIGN="LEFT">3</TD>
<TD ALIGN="LEFT">4</TD>
<TD ALIGN="LEFT">5</TD>
</TR>
<TR><TD ALIGN="RIGHT">&nbsp;</TD>
<TD ALIGN="LEFT">&nbsp;</TD>
<TD ALIGN="LEFT">&nbsp;</TD>
<TD ALIGN="LEFT">&nbsp;</TD>
<TD ALIGN="LEFT">&nbsp;</TD>
<TD ALIGN="LEFT">&nbsp;</TD>
</TR>
<TR><TD ALIGN="RIGHT">Drum-Snare</TD>
<TD ALIGN="LEFT">D3</TD>
<TD ALIGN="LEFT">D1</TD>
<TD ALIGN="LEFT">D4</TD>
<TD ALIGN="LEFT">D4</TD>
<TD ALIGN="LEFT">D2</TD>
</TR>
<TR><TD ALIGN="RIGHT">Drum-Low</TD>
<TD ALIGN="LEFT">D33</TD>
<TD ALIGN="LEFT">D11</TD>
<TD ALIGN="LEFT">D44</TD>
<TD ALIGN="LEFT">D44</TD>
<TD ALIGN="LEFT">D22</TD>
</TR>
<TR><TD ALIGN="RIGHT">Chord</TD>
<TD ALIGN="LEFT">C1</TD>
<TD ALIGN="LEFT">C2</TD>
<TD ALIGN="LEFT">C3</TD>
<TD ALIGN="LEFT">C4</TD>
<TD ALIGN="LEFT">C1</TD>
</TR>
<TR><TD ALIGN="RIGHT">Bass</TD>
<TD ALIGN="LEFT">B1</TD>
<TD ALIGN="LEFT">B2</TD>
<TD ALIGN="LEFT">B3</TD>
<TD ALIGN="LEFT">B4</TD>
<TD ALIGN="LEFT">B1</TD>
</TR>
</TABLE>
</BLOCKQUOTE>
<P>
Note that the drum sequences always ``line up'' with each other and
the Chord and Bass sequences follow in the normal order.
<P>
The S<SMALL>EQ</SMALL>C<SMALL>LEAR</SMALL> command will disable all sequence
randomization. The S<SMALL>EQ</SMALL> command will disable ``global'' (for all
tracks) randomization.
<P>
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<H1><A NAME="SECTION00540000000000000000"></A>
<A NAME="seqrndweight"></A>
<BR>
SeqRndWeight
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</H1>
<P>
When S<SMALL>EQ</SMALL>R<SMALL>ND</SMALL> is enabled each sequence for the track (or globally) has an equal chance
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of being selected. There are times when you may want to change this behavior. For example,
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you might have a sequence like this:
<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
<tr><td>
<B>Chord Sequence C1 C2 C3 C4 </B>
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</td></tr>
</Table>
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<P>
and you feel that the patterns C1 and C2 need to be used twice as often as C3 and C4.
Simple:
<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
<tr><td>
<B>Chord SeqRndWeight 2 2 1 1 </B>
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</td></tr>
</Table>
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<P>
Think of the random selection occurring like selecting balls out of bag. The S<SMALL>EQ</SMALL>R<SMALL>ND</SMALL>W<SMALL>EIGHT</SMALL>
command ``fills up the bag.'' In the above case, there will be two C1 and C2 balls, one C3 and C4 ball--
for a total of six balls.
<P>
This command can be used in both a track and global context.
<P>
The effects are saved in G<SMALL>ROOVES</SMALL>.
<P>
S<SMALL>EQ</SMALL>C<SMALL>LEAR</SMALL> will reset both global and track contexts to the default (equal) condition.
<P>
<H1><A NAME="SECTION00550000000000000000">
SeqSize</A>
</H1>
<P>
The number of bars in a sequence are set with the ``SeqSize'' command.
For example:
<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
<tr><td>
<B>SeqSize 4 </B>
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</td></tr>
</Table>
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<P>
sets it to 4 bars. The SeqSize applies to all tracks.
<P>
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This command resets the <SPAN CLASS="textit">sequence counter</SPAN> to 1.
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<P>
If some sequences have already been defined, they will be truncated or
expanded to the new size. Truncation is done by removing patterns from
the end of the sequence; expansion is done by duplicating the sequence
until it is long enough.
<P>
<BR><HR><H4>Footnotes</H4>
<DL>
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<DT><A NAME="foot2222">... run-time.</A><A
HREF="node5.html#tex2html29"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
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<DD>If you run
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> with the ``-s'' option
you'll see pattern names in the format ``_1''. The leading
underscore indicates that the pattern was dynamically created in the
sequence.
</DD>
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<DT><A NAME="foot2237">... defined</A><A
HREF="node5.html#tex2html30"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
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<DD>In reality there is
always a sequence defined for every track, but it might be a series
of ``rest'' bars.
</DD>
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<DT><A NAME="foot2321">... cleared.</A><A
HREF="node5.html#tex2html31"><SUP><SPAN CLASS="arabic">5</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A></DT>
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<DD>It is probably
easier to use the command:
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
<tr><td>
<B>Chord-Piano Sequence - </B>
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</td></tr>
</Table>
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if that is
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what you want to do. In this case <SPAN CLASS="textit">only</SPAN> sequence pattern is
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cleared.
</DD>
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</DL>
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2008-09-28
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