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< A NAME = "CHILD_LINKS" > < STRONG > Subsections< / STRONG > < / A >
< UL >
< LI > < A NAME = "tex2html90"
HREF="node5.html#SECTION00510000000000000000">Let's Create Our First G< SMALL > ROOVE< / SMALL > < / A >
< UL >
< LI > < A NAME = "tex2html91"
HREF="node5.html#SECTION00511000000000000000">The Drummer< / A >
< LI > < A NAME = "tex2html92"
HREF="node5.html#SECTION00512000000000000000">The Bass Player< / A >
< LI > < A NAME = "tex2html93"
HREF="node5.html#SECTION00513000000000000000">The Piano< / A >
< LI > < A NAME = "tex2html94"
HREF="node5.html#SECTION00514000000000000000">Putting It All Together< / A >
< / UL >
< BR >
< LI > < A NAME = "tex2html95"
HREF="node5.html#SECTION00520000000000000000">How To Use Our First G< SMALL > ROOVE< / SMALL > < / A >
< LI > < A NAME = "tex2html96"
HREF="node5.html#SECTION00530000000000000000">Where Do We Go From Here< / A >
< / UL >
<!-- End of Table of Child - Links -->
< HR >
< H1 > < A NAME = "SECTION00500000000000000000" >
Library File Creation< / A >
< / H1 >
< P >
You should know that the G< SMALL > ROOVE< / SMALL > definition engine is a very powerful
tool that has almost unlimited possibilities. It is impossible to
explain all those possibilities in a short tutorial. The flexibility
of
< FONT Face = "Serif" Color = "Navy" > < I > MMA< / I > < / FONT > allows you to do the same things in different ways; the example
you'll see here is just one way to create a G< SMALL > ROOVE< / SMALL > . We have tried
to keep it simple and organized it in different sections so that you
understand how the G< SMALL > ROOVE< / SMALL > was built.< A NAME = "tex2html2"
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HREF="#foot670">< SUP > 5.1< / SUP > < / A >
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< P >
The day that you decide to create your proper G< SMALL > ROOVE< / SMALL > s you'll have
to read the manual in detail!
< P >
< H1 > < A NAME = "SECTION00510000000000000000" >
Let's Create Our First G< SMALL > ROOVE< / SMALL > < / A >
< / H1 >
< P >
The G< SMALL > ROOVE< / SMALL > we will create will be a simple < B > 4/4< / B > rock G< SMALL > ROOVE< / SMALL > .
< P >
The first thing we have to do set the timing for < B > 4/4< / B >
and initialize some variables (those are explained in detail in the
< FONT Face = "Serif" Color = "Navy" > < I > MMA< / I > < / FONT > manual)
< P >
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< Table Hspace = "40%" CellSpacing = 0 CellPadding = 10 BGColor = "OldLace" Border = 3 >
< tr > < td >
< B > SeqClear
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< BR >
SeqSize 1
< BR >
Time 4
< BR >
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Timesig 4 4 < / B >
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< / td > < / tr >
< / Table >
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< P >
Now let start to create our patterns.
< P >
< H2 > < A NAME = "SECTION00511000000000000000" >
The Drummer< / A >
< / H2 >
< P >
For the drummer we will use the following pattern:
< P >
< DIV ALIGN = "CENTER" >
< IMG WIDTH = "80%" SRC = "mup/drums.png" ALT = "Lost Image" >
< / DIV >
< P >
As we can see this is a pretty simple pattern.
< P >
We have:
< P >
< UL >
< LI > A kick drum on beats 1, 2 and, 3
< / LI >
< LI > A snare on beat 2 and 4
< / LI >
< LI > A closed highhat every eight note
< / LI >
< / UL >
Before we actually define the drum-instruments we will define the
patterns that we will use:
< P >
< P > < / P >
< P >
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< Table Hspace = "40%" CellSpacing = 0 CellPadding = 10 BGColor = "OldLace" Border = 3 >
< tr > < td >
< B > Begin Drum Define
< BR > D1 1 8 90 ; 2.5 8 90 ; 4 8 90 < / B >
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< / td > < / tr >
< / Table >
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< P >
< P >
< BR >
< P >
So what have we done?
< P >
Well, we have just translated what we have seen on the score. We have
created a pattern D1 with a 8th note on beats 1, 2.5 and 4 and a velocity
of 90.< A NAME = "tex2html3"
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HREF="#foot672">< SUP > 5.2< / SUP > < / A >
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< P >
Using the same logic we can create the pattern for the snare drum.
< P >
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< Table Hspace = "40%" CellSpacing = 0 CellPadding = 10 BGColor = "OldLace" Border = 3 >
< tr > < td >
< B > S1 2 8 90 ; 4 8 90 < / B >
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< / td > < / tr >
< / Table >
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< P >
For the closed HiHat pattern we will use a little trick to avoid having to
enter 8 notes
< P >
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< Table Hspace = "40%" CellSpacing = 0 CellPadding = 10 BGColor = "OldLace" Border = 3 >
< tr > < td >
< B > CH1 1 8 90
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< BR >
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C1 CH1 * 8 < / B >
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< / td > < / tr >
< / Table >
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< P >
As you can see we just define one note on the first beat and multiplied
it by 8, which will result in eight notes.
< P >
And we close the definition by adding
< P >
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< Table Hspace = "40%" CellSpacing = 0 CellPadding = 10 BGColor = "OldLace" Border = 3 >
< tr > < td >
< B > End < / B >
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< / td > < / tr >
< / Table >
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< P >
Now that we have the patterns for our drum, we will create the different
instruments.< A NAME = "tex2html4"
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HREF="#foot673">< SUP > 5.3< / SUP > < / A >
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< P >
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< Table Hspace = "40%" CellSpacing = 0 CellPadding = 10 BGColor = "OldLace" Border = 3 >
< tr > < td >
< B > Begin Drum-Kick
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< BR > Tone KickDrum1
< BR > Sequence D1
< BR >
End
< BR >
< BR >
Begin Drum-Snare
< BR > Tone SnareDrum1
< BR > Sequence S1
< BR >
End
< BR >
< BR >
Begin Drum-HH
< BR > Tone ClosedHiHat
< BR > Sequence C1
< BR >
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End < / B >
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< / td > < / tr >
< / Table >
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< P >
< H2 > < A NAME = "SECTION00512000000000000000" >
The Bass Player< / A >
< / H2 >
< P >
Now that we have a drummer, let's have a look at the bass player for
our G< SMALL > ROOVE< / SMALL > .
< P >
< DIV ALIGN = "CENTER" >
< IMG WIDTH = "80%" SRC = "mup/bass.png" ALT = "Lost Image" >
< / DIV >
< P >
Those are the notes the bass player plays on a C chord. He
builds a nice riff using only the root of the chord.
< P >
This is pretty simple to translate in
< FONT Face = "Serif" Color = "Navy" > < I > MMA< / I > < / FONT > syntax, using what we have
learned to create the drum pattern.
< P >
So we go up in our text file to the point where we created the patterns
for the drum (the line after End) and we add:
< P >
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< Table Hspace = "40%" CellSpacing = 0 CellPadding = 10 BGColor = "OldLace" Border = 3 >
< tr > < td >
< B > Begin Bass Define
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< BR > B1 1 4+8 1 90 ; 2.5 8 1 90 ; 3 8 1 90 ; 3.5 4 1 90 ; 4.5 8 1 90
< BR >
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End < / B >
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< / td > < / tr >
< / Table >
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< P >
You will already recognize the timing of the riff, the duration and
the velocity of the notes. The only item that is different for a bass
player is that we add in the pitch definition for the note to be played.
< P >
If we look at the first note definition we see that beat 1 is a
note with duration 4+8 (dotted quarter),< A NAME = "tex2html5"
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HREF="#foot633">< SUP > 5.4< / SUP > < / A > the note to play is the first
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(root) of the chord and the volume or velocity of the note is 90.< A NAME = "tex2html6"
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HREF="#foot674">< SUP > 5.5< / SUP > < / A >
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< P >
Now the only thing left is to add the bass player at the end of the
file, the same way we did with the drums.
< P >
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< Table Hspace = "40%" CellSpacing = 0 CellPadding = 10 BGColor = "OldLace" Border = 3 >
< tr > < td >
< B > Begin Bass-Simple
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< BR > Voice AcousticBass< A NAME = "tex2html7"
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HREF="#foot714">< SUP > 5.6< / SUP > < / A >
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< BR > Sequence B1
< BR >
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End < / B >
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< / td > < / tr >
< / Table >
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< P >
< H2 > < A NAME = "SECTION00513000000000000000" >
The Piano< / A >
< / H2 >
< P >
As a last example, we will add a piano player with a simple riff to
our G< SMALL > ROOVE< / SMALL > .
< P >
< DIV ALIGN = "CENTER" >
< IMG WIDTH = "80%" SRC = "mup/piano.png" ALT = "Lost Image" >
< / DIV >
< P >
Creating piano patterns is a bit different from other players as they
(most of the time) play with both hands. As we can see on the above
score (using only a C chord), our piano player will play the second inversion
of the chord with his right hand as a dotted halfs and a fourth note
and with the left hand he plays the root on the start of the bar also
as a dotted half note.
< P >
There are a couple of ways in
< FONT Face = "Serif" Color = "Navy" > < I > MMA< / I > < / FONT > to define this, what we explain
here is just one of the possibilities.
< P >
We will define both ``hands'' of the piano player separately.< A NAME = "tex2html8"
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HREF="#foot676">< SUP > 5.7< / SUP > < / A >
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< P >
Let's start with the easiest, the left hand. Actually if you think
a bit about it, there is not a big difference between a bass player
and the left hand of a piano player. Following this logic, we will
simply define a new pattern and attach it to a new bass player called
Bass-LeftHandPiano.
< P >
We already know how to do this.
< P >
In the pattern section of our G< SMALL > ROOVE< / SMALL > we will add:
< P >
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< Table Hspace = "40%" CellSpacing = 0 CellPadding = 10 BGColor = "OldLace" Border = 3 >
< tr > < td >
< B > L1 1 2+4 1 90 < / B >
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< / td > < / tr >
< / Table >
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< P >
Remember: First beat, half+fourth note, root of the
chord, velocity 90.
< P >
And we will create a new bass player
< P >
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< Table Hspace = "40%" CellSpacing = 0 CellPadding = 10 BGColor = "OldLace" Border = 3 >
< tr > < td >
< B > Begin Bass-LeftHandPiano
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< BR > Voice Piano1
< BR > Sequence L1
< BR > Octave 3 // This a new command, but simple to understand
< BR >
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End < / B >
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< / td > < / tr >
< / Table >
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< P >
Now the right hand. What the right hand of the piano player does is
more the playing of chords than playing simple notes. That's exactly what
we will tell
< FONT Face = "Serif" Color = "Navy" > < I > MMA< / I > < / FONT > : play chords.
< P >
On the example score we see that he plays the chord in his first inversion
form, but for the sake of simplicity of this ``Getting started'' document
we are just ignoring this and we will define the standard form of
the chord.< A NAME = "tex2html9"
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HREF="#foot677">< SUP > 5.8< / SUP > < / A >
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< P >
Again, we go up in the definition section of our G< SMALL > ROOVE< / SMALL > and under the
bass patterns we will enter the chord definition
< P >
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< Table Hspace = "40%" CellSpacing = 0 CellPadding = 10 BGColor = "OldLace" Border = 3 >
< tr > < td >
< B > Begin Chord Define
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< BR > C1 1 2+4 80 ; 4 4 80 < A NAME = "tex2html10"
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HREF="#foot732">< SUP > 5.9< / SUP > < / A >
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< BR >
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End < / B >
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< / td > < / tr >
< / Table >
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< P >
As you can see the chord definition structure is a bit different from
what we have done until now.
< P >
Chord definitions are done as follows: Name (C1), Beat (1), and the note
volume or velocity. It is possible to specify different velocities for
each note in a chord (see page < A HREF = "#sec-chordseq" > < IMG ALIGN = "BOTTOM" BORDER = "1" ALT = "[*]" SRC = "crossref.png" > < / A > in the Reference Manual)
and even disable certain notes or limit the range of chord.
< P >
Finally we need our piano right hand player
< P >
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< Table Hspace = "40%" CellSpacing = 0 CellPadding = 10 BGColor = "OldLace" Border = 3 >
< tr > < td >
< B > Begin Chord-RightHandPiano
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< BR > Voice Piano1
< BR > Sequence C1
< BR >
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End < / B >
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< / td > < / tr >
< / Table >
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< P >
< H2 > < A NAME = "SECTION00514000000000000000" >
Putting It All Together< / A >
< / H2 >
< P >
We have just created a trio to play Drums, Bass and Piano for
us.
< P >
We have to give a name to the created G< SMALL > ROOVE< / SMALL > , so that we can use it
in a song:
< P >
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< Table Hspace = "40%" CellSpacing = 0 CellPadding = 10 BGColor = "OldLace" Border = 3 >
< tr > < td >
< B > DefGroove Myrock1 < / B >
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< / td > < / tr >
< / Table >
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< P >
is added at the end of the file.
< P >
The file that we created should look like this< A NAME = "tex2html11"
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HREF="#foot679">< SUP > 5.10< / SUP > < / A >
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< P >
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< Table Hspace = "40%" CellSpacing = 0 CellPadding = 10 BGColor = "OldLace" Border = 3 >
< tr > < td >
< B > SeqClear
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< BR > SeqSize 1
< BR > Timesig 4 4
< BR >
< BR >
Begin Drum Define
< BR > D1 1 8 90 ; 2.5 8 90 ; 4 8 90
< BR > S1 2 8 90 ; 4 8 90
< BR > CH1 1 8 90
< BR > C1 CH1 * 8
< BR >
End
< BR >
< BR >
Begin Bass Define
< BR > B1 1 4+8 1 90 ; 2.5 8 1 90 ; 3 8 1 90 ; 3.5 4 1 90 ; 4.5 8 1 90
< BR > L1 1 2+4 1 90
< BR >
End
< BR >
< BR >
Begin Chord Define
< BR > C1 1 2+4 80; 4 4 80
< BR >
End
< BR >
< BR >
Begin Drum-Kick
< BR > Tone KickDrum1
< BR > Sequence D1
< BR >
End
< BR >
< BR >
Begin Drum-Snare
< BR > Tone SnareDrum1
< BR > Sequence S1
< BR >
End
< BR >
< BR >
Begin Drum-HH
< BR > Tone ClosedHiHat
< BR > Sequence C1
< BR >
End
< BR >
< BR >
Begin Bass-Simple
< BR > Voice AcousticBass
< BR > Sequence B1
< BR >
End
< BR >
< BR >
Begin Bass-LeftHandPiano
< BR > Voice Piano1
< BR > Sequence L1
< BR > Octave 3 // This a new command, but simple to understand
< BR >
End
< BR >
< BR >
Begin Chord-RightHandPiano
< BR > Voice Piano1
< BR > Sequence C1
< BR >
End
< BR >
< BR >
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DefGroove Myrock1 < / B >
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< / td > < / tr >
< / Table >
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< P >
< H1 > < A NAME = "SECTION00520000000000000000" >
How To Use Our First G< SMALL > ROOVE< / SMALL > < / A >
< / H1 >
< P >
Save the text file we just created in the lib-directory of
< FONT Face = "Serif" Color = "Navy" > < I > MMA< / I > < / FONT > under
the name < TT > < A NAME = "tex2html13"
HREF="myrock.mma">myrock.mma< / A > < / TT > .
< P >
First thing we have to do is tell
< FONT Face = "Serif" Color = "Navy" > < I > MMA< / I > < / FONT > to update its database
so that our new G< SMALL > ROOVE< / SMALL > can be found.
< P >
Go to a command prompt and enter: $ mma -g
< P >
Now start a new textfile to create a song and start the file with:
< P >
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< Table Hspace = "40%" CellSpacing = 0 CellPadding = 10 BGColor = "OldLace" Border = 3 >
< tr > < td >
< B > Groove Myrock1
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< BR >
Tempo 120
< BR >
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< BR > // Enter chords here < / B >
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< / td > < / tr >
< / Table >
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< P >
Save the file as Mysong.mma and compile it as explained in the first
part of this tutorial.
< P >
< H1 > < A NAME = "SECTION00530000000000000000" >
Where Do We Go From Here< / A >
< / H1 >
< P >
As you probably noticed, the style that we have created here sounds
very simple and lacks variation ...an intro, a break and an ending ....
Don't panic, all those things are possible but beyond the scope of
this small '`Getting Started''.
< P >
Now before you do anything else: < B > READ THE MANUAL!< / B >
< P >
This is the best advice you can get. The author of this program has
put a lot of effort in the development process so that the software can be as powerful
and flexible as possible. Years of development went into this product,
so don't think you will learn it in a day.
< P >
Also read the README files that are delivered with the distribution.
You can find valuable information in these.< A NAME = "tex2html14"
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HREF="#foot667">< SUP > 5.11< / SUP > < / A >
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< P >
< B > Have fun with
< FONT Face = "Serif" Color = "Navy" > < I > MMA< / I > < / FONT > !< / B >
< P >
< P >
< BR > < HR > < H4 > Footnotes< / H4 >
< DL >
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< DT > < A NAME = "foot670" > ... built.< / A > < A
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HREF="node5.html#tex2html2">< SUP > 5.1< / SUP > < / A > < / DT >
< DD > This chapter was written
by Rony Steelandt of Kara Music
Production with minor spelling and grammar fixes by Bob van der Poel.
< / DD >
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< DT > < A NAME = "foot672" > ...< / A > < A
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HREF="node5.html#tex2html3">< SUP > 5.2< / SUP > < / A > < / DT >
< DD > See
< FONT Face = "Serif" Color = "Navy" > < I > MMA< / I > < / FONT > Reference Manual section < A HREF = "#sec-drum" > < IMG ALIGN = "BOTTOM" BORDER = "1" ALT = "[*]" SRC = "crossref.png" > < / A >
for more details.
< / DD >
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< DT > < A NAME = "foot673" > ...< / A > < A
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HREF="node5.html#tex2html4">< SUP > 5.3< / SUP > < / A > < / DT >
< DD > See
< FONT Face = "Serif" Color = "Navy" > < I > MMA< / I > < / FONT > Reference Manual section < A HREF = "#drum-tone" > < IMG ALIGN = "BOTTOM" BORDER = "1" ALT = "[*]" SRC = "crossref.png" > < / A > for more details.
< / DD >
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< DT > < A NAME = "foot633" > ... quarter),< / A > < A
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HREF="node5.html#tex2html5">< SUP > 5.4< / SUP > < / A > < / DT >
< DD > When specifying the
duration of a note the following are equal: ``4+8'', ``4.'' or ``8+8+8''.
< / DD >
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< DT > < A NAME = "foot674" > ...< / A > < A
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HREF="node5.html#tex2html6">< SUP > 5.5< / SUP > < / A > < / DT >
< DD > See
< FONT Face = "Serif" Color = "Navy" > < I > MMA< / I > < / FONT > Reference Manual section < A HREF = "#sec-bass" > < IMG ALIGN = "BOTTOM" BORDER = "1" ALT = "[*]" SRC = "crossref.png" > < / A > for more detail.
< / DD >
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< DT > < A NAME = "foot714" > ... AcousticBass< / A > < A
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HREF="node5.html#tex2html7">< SUP > 5.6< / SUP > < / A > < / DT >
< DD > For drums we use T< SMALL > ONE< / SMALL > for other instruments we use V< SMALL > OICE< / SMALL > .
< / DD >
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< DT > < A NAME = "foot676" > ...< / A > < A
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HREF="node5.html#tex2html8">< SUP > 5.7< / SUP > < / A > < / DT >
< DD > As many things in
< FONT Face = "Serif" Color = "Navy" > < I > MMA< / I > < / FONT > there are different ways to define that kind
of pattern. If you're curious, look at the Reference Manual section < A HREF = "#duproot" > < IMG ALIGN = "BOTTOM" BORDER = "1" ALT = "[*]" SRC = "crossref.png" > < / A > , page
< A HREF = "#duproot" > < IMG ALIGN = "BOTTOM" BORDER = "1" ALT = "[*]" SRC = "crossref.png" > < / A > .
< / DD >
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< DT > < A NAME = "foot677" > ...< / A > < A
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HREF="node5.html#tex2html9">< SUP > 5.8< / SUP > < / A > < / DT >
< DD > If you are curious about how to define inverted chords, see the Reference Manual
section < A HREF = "#chord-invert" > < IMG ALIGN = "BOTTOM" BORDER = "1" ALT = "[*]" SRC = "crossref.png" > < / A > , page < A HREF = "#chord-invert" > < IMG ALIGN = "BOTTOM" BORDER = "1" ALT = "[*]" SRC = "crossref.png" > < / A > .
< / DD >
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< DT > < A NAME = "foot732" > ...< / A > < A
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HREF="node5.html#tex2html10">< SUP > 5.9< / SUP > < / A > < / DT >
< DD > This is not exactly right, it will play the 7th on a C7 chord too,
but this is beyond the scope of this tutorial.
< / DD >
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< DT > < A NAME = "foot679" > ... this< / A > < A
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HREF="node5.html#tex2html11">< SUP > 5.10< / SUP > < / A > < / DT >
< DD > If you are really lazy and don't want to type the text, you download
the file here: < TT > < A NAME = "tex2html12"
HREF="http://www.kara-moon.com/MMA/tut1.mma">http://www.kara-moon.com/MMA/tut1.mma< / A > < / TT > .
< / DD >
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< DT > < A NAME = "foot667" > ...< / A > < A
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HREF="node5.html#tex2html14">< SUP > 5.11< / SUP > < / A > < / DT >
< DD > Amongst others, some very good information about fake books.
< / DD >
< / DL > < HR >
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