2007-04-29 06:47:40 +00:00
<!-- Auto - Generated by MMA on: Wed Mar 7 11:50:14 2007 -->
2006-11-10 08:07:56 +00:00
< HTML >
< BODY BGCOLOR = "#B7DFFF" Text = Black >
< H1 > Swing< / H1 >
< P > Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.
< ul >
< LI > < A Href = #Swing > Swing< / a >
< LI > < A Href = #SwingWalk > SwingWalk< / a >
< LI > < A Href = #SwingTriple > SwingTriple< / a >
< LI > < A Href = #SwingPlus > SwingPlus< / a >
< LI > < A Href = #SwingWalkPlus > SwingWalkPlus< / a >
< LI > < A Href = #SwingSus > SwingSus< / a >
< LI > < A Href = #SwingPlusSus > SwingPlusSus< / a >
< LI > < A Href = #SwingWalkSus > SwingWalkSus< / a >
< LI > < A Href = #SwingWalkPlusSus > SwingWalkPlusSus< / a >
< LI > < A Href = #Swing1 > Swing1< / a >
< LI > < A Href = #Swing1Walk > Swing1Walk< / a >
< LI > < A Href = #Swing1Triple > Swing1Triple< / a >
< LI > < A Href = #Swing1Sus > Swing1Sus< / a >
< LI > < A Href = #Swing1WalkSus > Swing1WalkSus< / a >
< LI > < A Href = #Swing1Plus > Swing1Plus< / a >
< LI > < A Href = #Swing1PlusSus > Swing1PlusSus< / a >
< LI > < A Href = #Swing1WalkPlus > Swing1WalkPlus< / a >
< LI > < A Href = #Swing1WalkPlusSus > Swing1WalkPlusSus< / a >
< LI > < A Href = #Swing2 > Swing2< / a >
< LI > < A Href = #Swing2Triple > Swing2Triple< / a >
< LI > < A Href = #Swing2Plus > Swing2Plus< / a >
< LI > < A Href = #Swing2Sus > Swing2Sus< / a >
< LI > < A Href = #Swing2PlusSus > Swing2PlusSus< / a >
< LI > < A Href = #SwingIntro > SwingIntro< / a >
< LI > < A Href = #SwingIntro2 > SwingIntro2< / a >
< LI > < A Href = #SwingEnd > SwingEnd< / a >
< LI > < A Href = #Swing1End > Swing1End< / a >
< LI > < A Href = #Swing2End > Swing2End< / a >
< / ul >
< A Name = Swing > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Swing < / H2 >
Basic swing beat. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > AcousticBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Organ3 < / TD > < / TR >
< TR > < TD > Chord-Guitar < / TD > < TD > JazzGuitar < / TD > < / TR >
< TR > < TD > Drum-Hiconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Ohh < / TD > < TD > OpenHiHat < / TD > < / TR >
< TR > < TD > Drum-Phh < / TD > < TD > PedalHiHat < / TD > < / TR >
< TR > < TD > Drum-Side < / TD > < TD > SideKick < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = SwingWalk > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > SwingWalk < / H2 >
Change the 1/3 syncapated bass to the same pattern, but with a walking style. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Chord < / TD > < TD > Organ3 < / TD > < / TR >
< TR > < TD > Chord-Guitar < / TD > < TD > JazzGuitar < / TD > < / TR >
< TR > < TD > Drum-Hiconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Ohh < / TD > < TD > OpenHiHat < / TD > < / TR >
< TR > < TD > Drum-Phh < / TD > < TD > PedalHiHat < / TD > < / TR >
< TR > < TD > Drum-Side < / TD > < TD > SideKick < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > AcousticBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = SwingTriple > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > SwingTriple < / H2 >
Modified Swing with quarter note triplets. Good for occasional fill bars. < B > (1)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > AcousticBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Organ3 < / TD > < / TR >
< TR > < TD > Chord-Guitar < / TD > < TD > JazzGuitar < / TD > < / TR >
< TR > < TD > Drum-Hiconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Ohh < / TD > < TD > OpenHiHat < / TD > < / TR >
< TR > < TD > Drum-Phh < / TD > < TD > PedalHiHat < / TD > < / TR >
< TR > < TD > Drum-Side < / TD > < TD > SideKick < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = SwingPlus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > SwingPlus < / H2 >
Adds clarinet arpeggios to Swing. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Arpeggio < / TD > < TD > Clarinet < / TD > < / TR >
< TR > < TD > Bass < / TD > < TD > AcousticBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Organ3 < / TD > < / TR >
< TR > < TD > Chord-Guitar < / TD > < TD > JazzGuitar < / TD > < / TR >
< TR > < TD > Drum-Hiconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Ohh < / TD > < TD > OpenHiHat < / TD > < / TR >
< TR > < TD > Drum-Phh < / TD > < TD > PedalHiHat < / TD > < / TR >
< TR > < TD > Drum-Side < / TD > < TD > SideKick < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = SwingWalkPlus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > SwingWalkPlus < / H2 >
Swing with walking bass and arpeggios. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Arpeggio < / TD > < TD > Clarinet < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Organ3 < / TD > < / TR >
< TR > < TD > Chord-Guitar < / TD > < TD > JazzGuitar < / TD > < / TR >
< TR > < TD > Drum-Hiconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Ohh < / TD > < TD > OpenHiHat < / TD > < / TR >
< TR > < TD > Drum-Phh < / TD > < TD > PedalHiHat < / TD > < / TR >
< TR > < TD > Drum-Side < / TD > < TD > SideKick < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > AcousticBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = SwingSus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > SwingSus < / H2 >
Add sustained strings to Swing. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > AcousticBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Organ3 < / TD > < / TR >
< TR > < TD > Chord-Guitar < / TD > < TD > JazzGuitar < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > TremoloStrings < / TD > < / TR >
< TR > < TD > Drum-Hiconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Ohh < / TD > < TD > OpenHiHat < / TD > < / TR >
< TR > < TD > Drum-Phh < / TD > < TD > PedalHiHat < / TD > < / TR >
< TR > < TD > Drum-Side < / TD > < TD > SideKick < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = SwingPlusSus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > SwingPlusSus < / H2 >
Add sustained strings to SwingPlus. This is getting a bit thick sounding. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Arpeggio < / TD > < TD > Clarinet < / TD > < / TR >
< TR > < TD > Bass < / TD > < TD > AcousticBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Organ3 < / TD > < / TR >
< TR > < TD > Chord-Guitar < / TD > < TD > JazzGuitar < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > TremoloStrings < / TD > < / TR >
< TR > < TD > Drum-Hiconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Ohh < / TD > < TD > OpenHiHat < / TD > < / TR >
< TR > < TD > Drum-Phh < / TD > < TD > PedalHiHat < / TD > < / TR >
< TR > < TD > Drum-Side < / TD > < TD > SideKick < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = SwingWalkSus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > SwingWalkSus < / H2 >
Swing with walking bass and sustained strings. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Chord < / TD > < TD > Organ3 < / TD > < / TR >
< TR > < TD > Chord-Guitar < / TD > < TD > JazzGuitar < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > TremoloStrings < / TD > < / TR >
< TR > < TD > Drum-Hiconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Ohh < / TD > < TD > OpenHiHat < / TD > < / TR >
< TR > < TD > Drum-Phh < / TD > < TD > PedalHiHat < / TD > < / TR >
< TR > < TD > Drum-Side < / TD > < TD > SideKick < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > AcousticBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = SwingWalkPlusSus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > SwingWalkPlusSus < / H2 >
Swing with walking bass, arpeggio and sustained Strings. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Arpeggio < / TD > < TD > Clarinet < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Organ3 < / TD > < / TR >
< TR > < TD > Chord-Guitar < / TD > < TD > JazzGuitar < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > TremoloStrings < / TD > < / TR >
< TR > < TD > Drum-Hiconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Ohh < / TD > < TD > OpenHiHat < / TD > < / TR >
< TR > < TD > Drum-Phh < / TD > < TD > PedalHiHat < / TD > < / TR >
< TR > < TD > Drum-Side < / TD > < TD > SideKick < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > AcousticBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = Swing1 > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Swing1 < / H2 >
A more syncopated version of Swing. This sounds a bit "twangy" with the piano voice selected. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > SlapBass1 < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord-Guitar < / TD > < TD > JazzGuitar < / TD > < / TR >
< TR > < TD > Drum-Hiconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Ohh < / TD > < TD > OpenHiHat < / TD > < / TR >
< TR > < TD > Drum-Ridec < / TD > < TD > RideCymbal1 < / TD > < / TR >
< TR > < TD > Drum-Side < / TD > < TD > SideKick < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = Swing1Walk > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Swing1Walk < / H2 >
Walking bass version of Swing1. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord-Guitar < / TD > < TD > JazzGuitar < / TD > < / TR >
< TR > < TD > Drum-Hiconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Ohh < / TD > < TD > OpenHiHat < / TD > < / TR >
< TR > < TD > Drum-Ridec < / TD > < TD > RideCymbal1 < / TD > < / TR >
< TR > < TD > Drum-Side < / TD > < TD > SideKick < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > SlapBass1 < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = Swing1Triple > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Swing1Triple < / H2 >
Modified Swing1 with quarter note triplets. < B > (1)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > SlapBass1 < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord-Guitar < / TD > < TD > JazzGuitar < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Ohh < / TD > < TD > OpenHiHat < / TD > < / TR >
< TR > < TD > Drum-Ridec < / TD > < TD > RideCymbal1 < / TD > < / TR >
< TR > < TD > Drum-Side < / TD > < TD > SideKick < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = Swing1Sus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Swing1Sus < / H2 >
Swing1 with sustained strings. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > SlapBass1 < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord-Guitar < / TD > < TD > JazzGuitar < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > TremoloStrings < / TD > < / TR >
< TR > < TD > Drum-Hiconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Ohh < / TD > < TD > OpenHiHat < / TD > < / TR >
< TR > < TD > Drum-Ridec < / TD > < TD > RideCymbal1 < / TD > < / TR >
< TR > < TD > Drum-Side < / TD > < TD > SideKick < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = Swing1WalkSus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Swing1WalkSus < / H2 >
Swing1Walk with sustained strings. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord-Guitar < / TD > < TD > JazzGuitar < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > TremoloStrings < / TD > < / TR >
< TR > < TD > Drum-Hiconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Ohh < / TD > < TD > OpenHiHat < / TD > < / TR >
< TR > < TD > Drum-Ridec < / TD > < TD > RideCymbal1 < / TD > < / TR >
< TR > < TD > Drum-Side < / TD > < TD > SideKick < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > SlapBass1 < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = Swing1Plus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Swing1Plus < / H2 >
Swing1 with arpeggiating clarinets. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Arpeggio < / TD > < TD > Clarinet < / TD > < / TR >
< TR > < TD > Bass < / TD > < TD > SlapBass1 < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord-Guitar < / TD > < TD > JazzGuitar < / TD > < / TR >
< TR > < TD > Drum-Hiconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Ohh < / TD > < TD > OpenHiHat < / TD > < / TR >
< TR > < TD > Drum-Ridec < / TD > < TD > RideCymbal1 < / TD > < / TR >
< TR > < TD > Drum-Side < / TD > < TD > SideKick < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = Swing1PlusSus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Swing1PlusSus < / H2 >
Swing1 with clarinet and sustained strings. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Arpeggio < / TD > < TD > Clarinet < / TD > < / TR >
< TR > < TD > Bass < / TD > < TD > SlapBass1 < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord-Guitar < / TD > < TD > JazzGuitar < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > TremoloStrings < / TD > < / TR >
< TR > < TD > Drum-Hiconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Ohh < / TD > < TD > OpenHiHat < / TD > < / TR >
< TR > < TD > Drum-Ridec < / TD > < TD > RideCymbal1 < / TD > < / TR >
< TR > < TD > Drum-Side < / TD > < TD > SideKick < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = Swing1WalkPlus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Swing1WalkPlus < / H2 >
Swing1Walk with the clarinet. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Arpeggio < / TD > < TD > Clarinet < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord-Guitar < / TD > < TD > JazzGuitar < / TD > < / TR >
< TR > < TD > Drum-Hiconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Ohh < / TD > < TD > OpenHiHat < / TD > < / TR >
< TR > < TD > Drum-Ridec < / TD > < TD > RideCymbal1 < / TD > < / TR >
< TR > < TD > Drum-Side < / TD > < TD > SideKick < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > SlapBass1 < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = Swing1WalkPlusSus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Swing1WalkPlusSus < / H2 >
Swing1Walk with clarinet and sustained strings. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Arpeggio < / TD > < TD > Clarinet < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord-Guitar < / TD > < TD > JazzGuitar < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > TremoloStrings < / TD > < / TR >
< TR > < TD > Drum-Hiconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Ohh < / TD > < TD > OpenHiHat < / TD > < / TR >
< TR > < TD > Drum-Ridec < / TD > < TD > RideCymbal1 < / TD > < / TR >
< TR > < TD > Drum-Side < / TD > < TD > SideKick < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > SlapBass1 < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = Swing2 > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Swing2 < / H2 >
This version is much better with slower tempos (no walking bass versions since it's already marching). < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > SlapBass1 < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Organ3 < / TD > < / TR >
< TR > < TD > Chord-Sax < / TD > < TD > AltoSax < / TD > < / TR >
< TR > < TD > Drum-Hiconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Ohh < / TD > < TD > OpenHiHat < / TD > < / TR >
< TR > < TD > Drum-Phh < / TD > < TD > PedalHiHat < / TD > < / TR >
< TR > < TD > Drum-Side < / TD > < TD > SideKick < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > SlapBass1 < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = Swing2Triple > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Swing2Triple < / H2 >
Modified Swing2 with quarter note triplets. < B > (1)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > SlapBass1 < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Organ3 < / TD > < / TR >
< TR > < TD > Chord-Sax < / TD > < TD > AltoSax < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Ohh < / TD > < TD > OpenHiHat < / TD > < / TR >
< TR > < TD > Drum-Phh < / TD > < TD > PedalHiHat < / TD > < / TR >
< TR > < TD > Drum-Side < / TD > < TD > SideKick < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = Swing2Plus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Swing2Plus < / H2 >
Swing2 with clarinet < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Arpeggio < / TD > < TD > Clarinet < / TD > < / TR >
< TR > < TD > Bass < / TD > < TD > SlapBass1 < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Organ3 < / TD > < / TR >
< TR > < TD > Chord-Sax < / TD > < TD > AltoSax < / TD > < / TR >
< TR > < TD > Drum-Hiconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Ohh < / TD > < TD > OpenHiHat < / TD > < / TR >
< TR > < TD > Drum-Phh < / TD > < TD > PedalHiHat < / TD > < / TR >
< TR > < TD > Drum-Side < / TD > < TD > SideKick < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > SlapBass1 < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = Swing2Sus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Swing2Sus < / H2 >
Swing2 with sustained strings. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > SlapBass1 < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Organ3 < / TD > < / TR >
< TR > < TD > Chord-Sax < / TD > < TD > AltoSax < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > TremoloStrings < / TD > < / TR >
< TR > < TD > Drum-Hiconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Ohh < / TD > < TD > OpenHiHat < / TD > < / TR >
< TR > < TD > Drum-Phh < / TD > < TD > PedalHiHat < / TD > < / TR >
< TR > < TD > Drum-Side < / TD > < TD > SideKick < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > SlapBass1 < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = Swing2PlusSus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Swing2PlusSus < / H2 >
Swing2 with clarinet. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Arpeggio < / TD > < TD > Clarinet < / TD > < / TR >
< TR > < TD > Bass < / TD > < TD > SlapBass1 < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Organ3 < / TD > < / TR >
< TR > < TD > Chord-Sax < / TD > < TD > AltoSax < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > TremoloStrings < / TD > < / TR >
< TR > < TD > Drum-Hiconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Ohh < / TD > < TD > OpenHiHat < / TD > < / TR >
< TR > < TD > Drum-Phh < / TD > < TD > PedalHiHat < / TD > < / TR >
< TR > < TD > Drum-Side < / TD > < TD > SideKick < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > SlapBass1 < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = SwingIntro > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > SwingIntro < / H2 >
Simple, 4 bar introduction. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > AcousticBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Organ3 < / TD > < / TR >
< TR > < TD > Chord-Guitar < / TD > < TD > JazzGuitar < / TD > < / TR >
< TR > < TD > Drum-Hiconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Ohh < / TD > < TD > OpenHiHat < / TD > < / TR >
< TR > < TD > Drum-Phh < / TD > < TD > PedalHiHat < / TD > < / TR >
< TR > < TD > Drum-Side < / TD > < TD > SideKick < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = SwingIntro2 > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > SwingIntro2 < / H2 >
Same intro, but Swing2 voices. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > SlapBass1 < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Organ3 < / TD > < / TR >
< TR > < TD > Chord-Sax < / TD > < TD > AltoSax < / TD > < / TR >
< TR > < TD > Drum-Hiconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Ohh < / TD > < TD > OpenHiHat < / TD > < / TR >
< TR > < TD > Drum-Phh < / TD > < TD > PedalHiHat < / TD > < / TR >
< TR > < TD > Drum-Side < / TD > < TD > SideKick < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = SwingEnd > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > SwingEnd < / H2 >
Basic ending based on Swing. 4 beats on first bar; beats on 1 and 3 on the second. < B > (2)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > AcousticBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Organ3 < / TD > < / TR >
< TR > < TD > Chord-Guitar < / TD > < TD > JazzGuitar < / TD > < / TR >
< TR > < TD > Drum-Hiconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Snare < / TD > < TD > SnareDrum1 < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = Swing1End > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Swing1End < / H2 >
Ending for Swing1. < B > (2)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > SlapBass1 < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord-Guitar < / TD > < TD > JazzGuitar < / TD > < / TR >
< TR > < TD > Drum-Hiconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Ohh < / TD > < TD > OpenHiHat < / TD > < / TR >
< TR > < TD > Drum-Ridec < / TD > < TD > RideCymbal1 < / TD > < / TR >
< TR > < TD > Drum-Side < / TD > < TD > SideKick < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = Swing2End > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Swing2End < / H2 >
Swing2 ending with alto sax run. Use ``seq'' so that you end on bar 4. The sax plays 1 bar of chords, then 16th, 8th, half note runs on bar 2, 3 and 4. If don't like the sax run, use ''Scale Off'' to disable. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > SlapBass1 < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Organ3 < / TD > < / TR >
< TR > < TD > Chord-Sax < / TD > < TD > AltoSax < / TD > < / TR >
< TR > < TD > Drum-Hiconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum2 < / TD > < / TR >
< TR > < TD > Drum-Lowconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Ohh < / TD > < TD > OpenHiHat < / TD > < / TR >
< TR > < TD > Drum-Phh < / TD > < TD > PedalHiHat < / TD > < / TR >
< TR > < TD > Drum-Side < / TD > < TD > SideKick < / TD > < / TR >
< TR > < TD > Scale < / TD > < TD > AltoSax < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > SlapBass1 < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< / Body > < / HTML >