2009-05-17 22:34:44 +00:00
|
|
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
2006-11-10 08:07:56 +00:00
|
|
|
|
2011-07-26 22:49:39 +00:00
|
|
|
<!--Converted with LaTeX2HTML 2008 (1.71)
|
2006-11-10 08:07:56 +00:00
|
|
|
original version by: Nikos Drakos, CBLU, University of Leeds
|
|
|
|
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
|
|
|
* with significant contributions from:
|
|
|
|
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
|
|
|
<HTML>
|
|
|
|
<HEAD>
|
2011-07-26 22:49:39 +00:00
|
|
|
<TITLE>Emulating plucked instruments: Plectrum Tracks</TITLE>
|
|
|
|
<META NAME="description" CONTENT="Emulating plucked instruments: Plectrum Tracks">
|
2006-11-10 08:07:56 +00:00
|
|
|
<META NAME="keywords" CONTENT="mma">
|
|
|
|
<META NAME="resource-type" CONTENT="document">
|
|
|
|
<META NAME="distribution" CONTENT="global">
|
|
|
|
|
2011-07-26 22:49:39 +00:00
|
|
|
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=utf-8">
|
|
|
|
<META NAME="Generator" CONTENT="LaTeX2HTML v2008">
|
2006-11-10 08:07:56 +00:00
|
|
|
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
|
|
|
|
|
|
|
<LINK REL="STYLESHEET" HREF="mma.css">
|
|
|
|
|
|
|
|
<LINK REL="next" HREF="node12.html">
|
|
|
|
<LINK REL="previous" HREF="node10.html">
|
|
|
|
<LINK REL="up" HREF="mma.html">
|
|
|
|
<LINK REL="next" HREF="node12.html">
|
|
|
|
</HEAD>
|
|
|
|
|
|
|
|
<BODY bgcolor="#ffffff">
|
2009-05-17 22:34:44 +00:00
|
|
|
|
|
|
|
<DIV CLASS="navigation"><!--Navigation Panel-->
|
2011-07-26 22:49:39 +00:00
|
|
|
<A NAME="tex2html568"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="node12.html">
|
|
|
|
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
2011-07-26 22:49:39 +00:00
|
|
|
<A NAME="tex2html566"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="mma.html">
|
|
|
|
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
2011-07-26 22:49:39 +00:00
|
|
|
<A NAME="tex2html560"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="node10.html">
|
|
|
|
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
|
|
|
<BR>
|
2011-07-26 22:49:39 +00:00
|
|
|
<B> Next:</B> <A NAME="tex2html569"
|
|
|
|
HREF="node12.html">Automatic Melodies: Aria Tracks</A>
|
|
|
|
<B> Up:</B> <A NAME="tex2html567"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="mma.html">Reference Manual</A>
|
2011-07-26 22:49:39 +00:00
|
|
|
<B> Previous:</B> <A NAME="tex2html561"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="node10.html">Solo and Melody Tracks</A>
|
|
|
|
<BR>
|
2009-05-17 22:34:44 +00:00
|
|
|
<BR></DIV>
|
2006-11-10 08:07:56 +00:00
|
|
|
<!--End of Navigation Panel-->
|
2011-07-26 22:49:39 +00:00
|
|
|
<!--Table of Child-Links-->
|
|
|
|
<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
|
|
|
|
|
|
|
|
<UL CLASS="ChildLinks">
|
|
|
|
<LI><A NAME="tex2html570"
|
|
|
|
HREF="node11.html#SECTION001110000000000000000">Tuning</A>
|
|
|
|
<LI><A NAME="tex2html571"
|
|
|
|
HREF="node11.html#SECTION001120000000000000000">Capo</A>
|
|
|
|
<LI><A NAME="tex2html572"
|
|
|
|
HREF="node11.html#SECTION001130000000000000000">Patterns</A>
|
|
|
|
</UL>
|
|
|
|
<!--End of Table of Child-Links-->
|
|
|
|
<HR>
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<H1><A NAME="SECTION001100000000000000000"></A>
|
2011-07-26 22:49:39 +00:00
|
|
|
<A NAME="chap-plectrum"></A>
|
2006-11-10 08:07:56 +00:00
|
|
|
<BR>
|
2011-07-26 22:49:39 +00:00
|
|
|
Emulating plucked instruments: Plectrum Tracks
|
2006-11-10 08:07:56 +00:00
|
|
|
</H1>
|
|
|
|
|
|
|
|
<P>
|
2011-07-26 22:49:39 +00:00
|
|
|
P<SMALL>LECTRUM</SMALL><A NAME="tex2html48"
|
|
|
|
HREF="#foot5419"><SUP><SPAN CLASS="arabic">11</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A>tracks are designed to let
|
|
|
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> create tracks that sound, remarkably,
|
|
|
|
like real, strummed instruments (guitars, mandolins, banjos, etc).
|
|
|
|
|
|
|
|
<P>
|
|
|
|
As mentioned earlier in this document, the biggest difference between
|
|
|
|
P<SMALL>LECTRUM</SMALL> and other tracks is that a duration is not used. This
|
|
|
|
means that each string (note) in P<SMALL>LECTRUM</SMALL> patterns continue to
|
|
|
|
sound until they are changed (a new note) or muted.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
When creating a P<SMALL>LECTRUM</SMALL> pattern or sequence you simply set an
|
|
|
|
offset, strum duration and volumes for each string of the
|
|
|
|
“instrument”.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
To aid in debugging, a special D<SMALL>EBUG</SMALL> option P<SMALL>LECTRUM</SMALL> is
|
|
|
|
provided. When enabled this will display chord shapes for generated
|
|
|
|
chords. See <A HREF="node24.html#debugging">here</A> for
|
|
|
|
information to enable/disable this option.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
|
|
|
<H1><A NAME="SECTION001110000000000000000">
|
|
|
|
Tuning</A>
|
|
|
|
</H1>
|
|
|
|
|
|
|
|
<P>
|
|
|
|
By default the P<SMALL>LECTRUM</SMALL> tracks are set to a standard
|
|
|
|
guitar. However, it's very easy to change with with the T<SMALL>UNING</SMALL>
|
|
|
|
command. This command requires a note setting for each string in the
|
|
|
|
instrument. For example, to duplicate the default:
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
|
|
|
<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
|
|
|
|
<tr><td>
|
|
|
|
<B>Plectrum Tuning e- a- d g b e+ </B>
|
|
|
|
|
|
|
|
</td></tr>
|
|
|
|
</Table>
|
|
|
|
|
|
|
|
<P>
|
|
|
|
In this case we have set six strings. The first string is a low “e”,
|
|
|
|
the second a low “a”, etc.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
Similarly, you could define a tenor banjo with:
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
|
|
|
<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
|
|
|
|
<tr><td>
|
|
|
|
<B>Plectrum Tuning g- d a e+ </B>
|
|
|
|
|
|
|
|
</td></tr>
|
|
|
|
</Table>
|
|
|
|
|
|
|
|
<P>
|
|
|
|
Only one T<SMALL>UNING</SMALL> setting can be set for a sequence. It applies
|
|
|
|
to all bars in the current sequence. It is saved and restored in
|
|
|
|
G<SMALL>ROOVE</SMALL>s.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
If you change the T<SMALL>UNING</SMALL> for a P<SMALL>LECTRUM</SMALL> track after
|
|
|
|
setting a S<SMALL>EQUENCE</SMALL> you must ensure that the number of strings
|
|
|
|
in the P<SMALL>ATTERN</SMALL> and T<SMALL>UNING</SMALL> are the same. A mismatch will
|
|
|
|
generate an error. However, setting a different T<SMALL>UNING</SMALL> with the
|
|
|
|
same number of strings is just fine.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
|
|
|
<H1><A NAME="SECTION001120000000000000000">
|
|
|
|
Capo</A>
|
|
|
|
</H1>
|
|
|
|
|
|
|
|
<P>
|
|
|
|
A “capo” is small bar which is placed on the neck of a guitar, banjo
|
|
|
|
or other stringed instrument to raise its pitch. They are quite useful
|
|
|
|
when a song is in a pitch too low for a singer ... a capo placed
|
|
|
|
on the guitar raises the pitch of each played chord. Much easier for a
|
|
|
|
player than having to change (raise) each chord in the song. In
|
|
|
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> the use of a P<SMALL>LECTRUM</SMALL> C<SMALL>APO</SMALL> setting is a bit different:
|
|
|
|
it doesn't change the chord pitches. A “C Major” chord remains a “C
|
|
|
|
Major” chord. However, the actual note assignments to the different
|
|
|
|
strings on the instrument can (and most likely) changes. Depending on
|
|
|
|
the tuning of the “instrument” a “C” chord with a C<SMALL>APO 2</SMALL>
|
|
|
|
will be created as a “B” <SPAN CLASS="textit">chord shape</SPAN> played above the second fret. In most cases
|
|
|
|
a chord with a positive C<SMALL>APO</SMALL> value will have a higher tonality.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
To change the C<SMALL>APO</SMALL> value:
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
|
|
|
<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
|
|
|
|
<tr><td>
|
|
|
|
<B>Plectrum Capo 2 </B>
|
|
|
|
|
|
|
|
</td></tr>
|
|
|
|
</Table>
|
|
|
|
|
|
|
|
<P>
|
|
|
|
In addition to raising the pitch of the instrument, you can use
|
|
|
|
negative values ... in a real instrument you would need to stretch
|
|
|
|
the neck for similar results! There are no limits on the capo
|
|
|
|
values. Very high or low values will have no different effect over
|
|
|
|
moderate ones since the generated notes will always be in the MIDI
|
|
|
|
range of 0 to 127.
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<P>
|
2011-07-26 22:49:39 +00:00
|
|
|
Only one C<SMALL>APO</SMALL> setting can be set for a sequence. It applies to
|
|
|
|
all bars in the current sequence. It is saved and restored in
|
|
|
|
G<SMALL>ROOVE</SMALL>s.
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<P>
|
2011-07-26 22:49:39 +00:00
|
|
|
It is also possible to change the pitch or tonality for individual
|
|
|
|
chords with the “barre” chord name extension (detailed
|
|
|
|
<A HREF="node30.html#barre-chords">here</A>).
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<P>
|
2011-07-26 22:49:39 +00:00
|
|
|
Yet another way to change the pitch is to use the O<SMALL>CTAVE</SMALL>
|
|
|
|
settings <A HREF="node24.html#octave">here</A>.
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<P>
|
2011-07-26 22:49:39 +00:00
|
|
|
<SPAN CLASS="textit">Remember: unlike a real instrument, neither <SMALL>CAPO</SMALL> or barre chords
|
|
|
|
change the pitch (transpose) the chord in
|
|
|
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> . The same chord is played,
|
|
|
|
but with a higher tonality.</SPAN>
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<P>
|
2011-07-26 22:49:39 +00:00
|
|
|
|
|
|
|
<H1><A NAME="SECTION001130000000000000000">
|
|
|
|
Patterns</A>
|
|
|
|
</H1>
|
|
|
|
|
|
|
|
<P>
|
|
|
|
Setting a pattern for a P<SMALL>LECTRUM</SMALL> track is similar to that of
|
|
|
|
other tracks: you simply set the offset and volumes for the different
|
|
|
|
strings. In addition you must specify a “strum”<A NAME="tex2html49"
|
|
|
|
HREF="#foot5421"><SUP><SPAN CLASS="arabic">11</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A> value (used as a delay between
|
|
|
|
strings). The formal definition for a P<SMALL>LECTRUM</SMALL> pattern is:
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
|
|
|
<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
|
|
|
|
<tr><td>
|
|
|
|
<B>Offset Strum Strings:Velocity [...Strings:Velocity] </B>
|
|
|
|
|
|
|
|
</td></tr>
|
|
|
|
</Table>
|
|
|
|
|
|
|
|
<P>
|
|
|
|
where:
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<P>
|
|
|
|
<DL>
|
2011-07-26 22:49:39 +00:00
|
|
|
<DT><STRONG>Offset</STRONG></DT>
|
|
|
|
<DD>A beat or offset into the bar. This is used in the same
|
|
|
|
manner as in all the other MMA patterns.
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<P>
|
|
|
|
</DD>
|
2011-07-26 22:49:39 +00:00
|
|
|
<DT><STRONG>Strum</STRONG></DT>
|
|
|
|
<DD>The strumming delay between hitting each string. Use a
|
|
|
|
positive number for a downward strum and negative number for an
|
|
|
|
upward strum and use zero for all the notes to be played together. “3”
|
|
|
|
is a fast downward strum and “-10” is a slow upward strum.
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<P>
|
|
|
|
</DD>
|
2011-07-26 22:49:39 +00:00
|
|
|
<DT><STRONG>Strings</STRONG></DT>
|
|
|
|
<DD>The string or strings that are to be plucked. Details
|
|
|
|
below.
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<P>
|
|
|
|
</DD>
|
2011-07-26 22:49:39 +00:00
|
|
|
<DT><STRONG>Velocity</STRONG></DT>
|
|
|
|
<DD>The MIDI velocity (loudness) for each string. “127”
|
|
|
|
is the maximum volume, A value of zero is used to mute the string or
|
|
|
|
strings. Guitarists often mute the strings with the side of their
|
|
|
|
hand when strumming.<A NAME="tex2html50"
|
|
|
|
HREF="#foot5422"><SUP><SPAN CLASS="arabic">11</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A>
|
|
|
|
<P>
|
|
|
|
</DD>
|
2006-11-10 08:07:56 +00:00
|
|
|
</DL>
|
|
|
|
|
|
|
|
<P>
|
2011-07-26 22:49:39 +00:00
|
|
|
For a basic strumming guitar you might use:<A NAME="tex2html51"
|
|
|
|
HREF="#foot5423"><SUP><SPAN CLASS="arabic">11</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A>
|
|
|
|
<P>
|
|
|
|
|
|
|
|
<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
|
|
|
|
<tr><td>
|
|
|
|
<B>Begin Plectrum-Strumming
|
|
|
|
<BR> Voice NylonGuitar
|
|
|
|
<BR> Volume m
|
|
|
|
<BR> Sequence 1.0 +5 120 120 120 120 120 100; \
|
|
|
|
<BR> 2.0 +5 90 80 80 80 80 80;\
|
|
|
|
<BR> 2.5 -5 - - 50 50 50 50;\
|
|
|
|
<BR> 3.0 +5 90 80 80 80 80 80;\
|
|
|
|
<BR> 3.5 -5 - - 50 50 50 50;\
|
|
|
|
<BR> 4.0 +5 90 80 80 80 80 80;\
|
|
|
|
<BR> 4.5 -5 - - 50 50 50 50;
|
|
|
|
<BR>
|
|
|
|
End </B>
|
|
|
|
|
|
|
|
</td></tr>
|
|
|
|
</Table>
|
|
|
|
|
|
|
|
<P>
|
|
|
|
This gives eight strums per bar. Note the strum values at beats 2.5,
|
|
|
|
3.5 and 4.5: using a negative strum value causes the strum to run in
|
|
|
|
the opposite (high to low) direction.
|
|
|
|
|
|
|
|
<P>
|
|
|
|
Also, notice the use of “-” values for certain strings. A “-” lets
|
|
|
|
that string continue to vibrate until the next pattern. If you want to
|
|
|
|
disable (mute) a string use a “0” for the volume.
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<P>
|
2011-07-26 22:49:39 +00:00
|
|
|
Another example shows how to set up a finger picking pattern:
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<P>
|
|
|
|
|
2007-04-29 06:47:40 +00:00
|
|
|
<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
|
|
|
|
<tr><td>
|
2011-07-26 22:49:39 +00:00
|
|
|
<B>Begin Plectrum-FingerPicking
|
|
|
|
<BR> Voice NylonGuitar
|
|
|
|
<BR> Volume m
|
|
|
|
<BR> Sequence 1.0 0 - 100 - - 90 -;\
|
|
|
|
<BR> 1.5 0 - - - 90 - -;\
|
|
|
|
<BR> 2.0 0 - - 90 - 90 -;\
|
|
|
|
<BR> 2.5 0 - - - 90 - -;\
|
|
|
|
<BR> 3.0 0 - - - - - 90;\
|
|
|
|
<BR> 3.5 0 - - - - 90 -;\
|
|
|
|
<BR> 4.0 0 - - - 90 - -;\
|
|
|
|
<BR> 4.5 0 - - 90 - - -;
|
2006-11-10 08:07:56 +00:00
|
|
|
<BR>
|
2011-07-26 22:49:39 +00:00
|
|
|
End </B>
|
2006-11-10 08:07:56 +00:00
|
|
|
|
2007-04-29 06:47:40 +00:00
|
|
|
</td></tr>
|
|
|
|
</Table>
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<P>
|
2011-07-26 22:49:39 +00:00
|
|
|
To make creation of volume tables a bit easier, you can shorten the
|
|
|
|
notation by setting a range and volume. This is done by using
|
|
|
|
“n-m:v” where n is the start string number and m is the end string
|
|
|
|
number and v is the volume. <B>Please note that the strings are numbered
|
|
|
|
in “reverse” order, just like a guitar.</B> The last string (the bottom
|
|
|
|
and usually the highest pitch) is string “1”, the first string
|
|
|
|
(assuming 6 strings) is “6”. So,
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<P>
|
|
|
|
|
|
|
|
<UL>
|
2011-07-26 22:49:39 +00:00
|
|
|
<LI>“1.0 0 2:50” is the same as “1.0 0 - - - - 50 -”
|
|
|
|
</LI>
|
|
|
|
<LI>“1.0 -5 2-4:80” is the same as “1.0 -5 - - 80 80 80 -”
|
|
|
|
|
|
|
|
<P>
|
|
|
|
</LI>
|
|
|
|
</UL>
|
|
|
|
|
|
|
|
<P>
|
|
|
|
It is not possible to mix range and individual string settings. So,
|
|
|
|
<SPAN CLASS="textit">you cannot do</SPAN>:
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<P>
|
|
|
|
|
|
|
|
<UL>
|
2011-07-26 22:49:39 +00:00
|
|
|
<LI>“1.0 0 2:50 90” <IMG
|
|
|
|
WIDTH="28" HEIGHT="28" ALIGN="BOTTOM" BORDER="0"
|
|
|
|
SRC="img2.png"
|
|
|
|
ALT="\includegraphics[height=3ex]{stop.eps}">
|
2006-11-10 08:07:56 +00:00
|
|
|
</LI>
|
2007-04-29 06:47:40 +00:00
|
|
|
</UL>
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<P>
|
2011-07-26 22:49:39 +00:00
|
|
|
Missing volume settings are expanded just like in C<SMALL>HORD</SMALL>
|
|
|
|
tracks. So, assuming a 6 string guitar:
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<P>
|
2011-07-26 22:49:39 +00:00
|
|
|
|
|
|
|
<UL>
|
|
|
|
<LI>“1.0 0 90 ” is the same as “1.0 0 90 90 90 90 90 90”
|
2006-11-10 08:07:56 +00:00
|
|
|
</LI>
|
|
|
|
</UL>
|
|
|
|
|
|
|
|
<P>
|
2011-07-26 22:49:39 +00:00
|
|
|
However, do note that you must specify either one or all the strings
|
|
|
|
if you are not using a range. Again, <SPAN CLASS="textit">you cannot do</SPAN>:
|
2006-11-10 08:07:56 +00:00
|
|
|
|
|
|
|
<P>
|
|
|
|
|
2011-07-26 22:49:39 +00:00
|
|
|
<UL>
|
|
|
|
<LI>“1. 0 80 90” <IMG
|
|
|
|
WIDTH="28" HEIGHT="28" ALIGN="BOTTOM" BORDER="0"
|
|
|
|
SRC="img2.png"
|
|
|
|
ALT="\includegraphics[height=3ex]{stop.eps}">
|
|
|
|
</LI>
|
|
|
|
</UL>
|
2009-05-17 22:34:44 +00:00
|
|
|
|
|
|
|
<P>
|
2011-07-26 22:49:39 +00:00
|
|
|
Please note that the following options have no effect in a
|
|
|
|
P<SMALL>LECTRUM</SMALL> track: A<SMALL>RTICULATE</SMALL>, V<SMALL>OICING</SMALL>,
|
|
|
|
S<SMALL>TRUM</SMALL> M<SMALL>ALLET</SMALL> and D<SMALL>IRECTION</SMALL>.
|
|
|
|
<BR><HR><H4>Footnotes</H4>
|
|
|
|
<DL>
|
|
|
|
<DT><A NAME="foot5419">...P<SMALL>LECTRUM</SMALL></A><A
|
|
|
|
HREF="node11.html#tex2html48"><SUP><SPAN CLASS="arabic">11</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
|
|
|
|
<DD>The concept and code base for the Plectrum
|
|
|
|
track was developed by Louis James Barman
|
|
|
|
<SPAN CLASS="textbf"><louisjbarman at googlemail dot com></SPAN>. Send compliments to him!
|
|
|
|
|
|
|
|
</DD>
|
|
|
|
<DT><A NAME="foot5421">... “strum”</A><A
|
|
|
|
HREF="node11.html#tex2html49"><SUP><SPAN CLASS="arabic">11</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
|
|
|
|
<DD>A
|
|
|
|
“P<SMALL>LECTRUM </SMALL>S<SMALL>TRUM</SMALL>” setting is ignored by these tracks. Strum
|
|
|
|
must be set as part of the pattern.
|
2009-05-17 22:34:44 +00:00
|
|
|
|
2011-07-26 22:49:39 +00:00
|
|
|
</DD>
|
|
|
|
<DT><A NAME="foot5422">... strumming.</A><A
|
|
|
|
HREF="node11.html#tex2html50"><SUP><SPAN CLASS="arabic">11</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A></DT>
|
|
|
|
<DD>The P<SMALL>LECTRUM</SMALL> track differs from
|
|
|
|
other
|
|
|
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> tracks as the duration of each note is not given but
|
|
|
|
instead like a real guitar the note on the string will continue
|
|
|
|
to sound until either it is muted by using a velocity of zero or
|
|
|
|
until another note is played on the same string.
|
|
|
|
|
|
|
|
</DD>
|
|
|
|
<DT><A NAME="foot5423">... use:</A><A
|
|
|
|
HREF="node11.html#tex2html51"><SUP><SPAN CLASS="arabic">11</SPAN>.<SPAN CLASS="arabic">4</SPAN></SUP></A></DT>
|
|
|
|
<DD>These examples
|
|
|
|
use B<SMALL>EGIN</SMALL>/E<SMALL>ND</SMALL> shorthand notation. This is explained in
|
|
|
|
the “Begin/End Block” chapter <A HREF="node25.html#sec-blocks">here</A>.
|
|
|
|
|
|
|
|
</DD>
|
|
|
|
</DL>
|
2009-05-17 22:34:44 +00:00
|
|
|
<DIV CLASS="navigation"><HR>
|
2006-11-10 08:07:56 +00:00
|
|
|
<!--Navigation Panel-->
|
2011-07-26 22:49:39 +00:00
|
|
|
<A NAME="tex2html568"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="node12.html">
|
|
|
|
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
2011-07-26 22:49:39 +00:00
|
|
|
<A NAME="tex2html566"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="mma.html">
|
|
|
|
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
2011-07-26 22:49:39 +00:00
|
|
|
<A NAME="tex2html560"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="node10.html">
|
|
|
|
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
|
|
|
<BR>
|
2011-07-26 22:49:39 +00:00
|
|
|
<B> Next:</B> <A NAME="tex2html569"
|
|
|
|
HREF="node12.html">Automatic Melodies: Aria Tracks</A>
|
|
|
|
<B> Up:</B> <A NAME="tex2html567"
|
2006-11-10 08:07:56 +00:00
|
|
|
HREF="mma.html">Reference Manual</A>
|
2011-07-26 22:49:39 +00:00
|
|
|
<B> Previous:</B> <A NAME="tex2html561"
|
2009-05-17 22:34:44 +00:00
|
|
|
HREF="node10.html">Solo and Melody Tracks</A></DIV>
|
2006-11-10 08:07:56 +00:00
|
|
|
<!--End of Navigation Panel-->
|
|
|
|
<ADDRESS>
|
2007-04-29 06:47:40 +00:00
|
|
|
bob
|
2011-07-26 22:49:39 +00:00
|
|
|
2010-11-07
|
2006-11-10 08:07:56 +00:00
|
|
|
</ADDRESS>
|
|
|
|
</BODY>
|
|
|
|
</HTML>
|