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645 lines
20 KiB
DTD
645 lines
20 KiB
DTD
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<!--
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MusicXML common.dtd
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Version 1.1 - 20 May 2005
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Copyright © 2004-2005 Recordare LLC.
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http://www.recordare.com/
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This MusicXML work is being provided by the copyright
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holder under the MusicXML Document Type Definition
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Public License Version 1.02, available from:
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http://www.recordare.com/dtds/license.html
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-->
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<!--
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This file contains entities and elements that are common
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across multiple component DTDs. In particular, several
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elements here are common across both notes and measures.
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-->
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<!-- Entities -->
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<!--
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If greater ASCII compatibility is desired, entity
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references may be used instead of the direct Unicode
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characters. Currently we include ISO Latin-1 for Western
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European characters and ISO Latin-2 for Central European
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characters.
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-->
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<!ENTITY % ISOlat1 PUBLIC
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"ISO 8879:1986//ENTITIES Added Latin 1//EN//XML"
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"ISOlat1.pen">
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%ISOlat1;
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<!ENTITY % ISOlat2 PUBLIC
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"ISO 8879:1986//ENTITIES Added Latin 2//EN//XML"
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"ISOlat2.pen">
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%ISOlat2;
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<!--
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Data types. These nearly all resolve to strings but
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show intent for how data is formatted and used.
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-->
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<!--
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Calendar dates are represented yyyy-mm-dd format,
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following ISO 8601.
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-->
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<!ENTITY % yyyy-mm-dd "(#PCDATA)">
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<!--
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The tenths entity is a number representing tenths of
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interline space (positive or negative) for use in
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attributes. The layout-tenths entity is the same for
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use in elements. Both integer and decimal values are
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allowed, such as 5 for a half space and 2.5 for a
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quarter space.
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-->
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<!ENTITY % tenths "CDATA">
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<!ENTITY % layout-tenths "(#PCDATA)">
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<!--
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Common structures between element and attribute definitions.
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-->
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<!--
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Two entities for editorial information in notes. These
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entities, and their elements defined below, are used
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across all the different component DTDs.
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-->
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<!ENTITY % editorial "(footnote?, level?)">
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<!ENTITY % editorial-voice "(footnote?, level?, voice?)">
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<!--
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The start-stop and start-stop-continue entities are used
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for musical elements that can either start or stop, such
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as slurs, tuplets, and wedges. The start-stop-continue
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entity is used when there is a need to refer to an
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intermediate point in the symbol, as for complex slurs.
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-->
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<!ENTITY % start-stop "(start | stop)">
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<!ENTITY % start-stop-continue "(start | stop | continue)">
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<!--
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The yes-no entity is used for boolean-like attributes.
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-->
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<!ENTITY % yes-no "(yes | no)">
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<!--
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The symbol-size entity is used to indicate full vs.
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cue-sized vs. oversized symbols. The large value
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for oversized symbols was added in version 1.1.
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-->
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<!ENTITY % symbol-size "(full | cue | large)">
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<!--
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The up-down entity is used for arrow direction,
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indicating which way the tip is pointing.
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-->
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<!ENTITY % up-down "(up | down)">
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<!--
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The top-bottom entity is used to indicate the top or
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bottom part of a vertical shape like non-arpeggiate.
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-->
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<!ENTITY % top-bottom "(top | bottom)">
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<!--
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The position attributes are based on MuseData print
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suggestions. For most elements, any program will compute
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a default x and y position. The position attributes let
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this be changed two ways.
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The default-x and default-y attributes change the
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computation of the default position. For most elements,
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the origin is changed relative to the left-hand side of
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the note or the musical position within the bar (x) and
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the top line of the staff (y).
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For the following elements, the default-x value changes
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the origin relative to the start of the current measure:
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- note
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- figured-bass
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- harmony
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- link
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- directive
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- all descendants of the part-list element
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- all children of the direction-type element
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For the note, figured-bass, and harmony elements, the
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default-x value is considered to have adjusted the
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musical position within the bar for its descendant
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elements.
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Since the <credit-words> element is not related to a
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measure, in this case the default-x and default-y
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attributes adjust the origin relative to the bottom
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left-hand corner of the first page.
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The relative-x and relative-y attributes change the
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position relative to the default position, either as
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computed by the individual program, or as overridden by
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the default-x and default-y attributes.
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Positive x is right, negative x is left; positive y
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is up, negative y is down. All units are in tenths of
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interline space. For stems, positive relative-y
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lengthens a stem while negative relative-y shortens it.
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As elsewhere in MusicXML, tenths are the global tenths
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defined by the <scaling> element, not the local tenths
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of a staff resized by the <staff-size> element.
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-->
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<!ENTITY % position
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"default-x %tenths; #IMPLIED
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default-y %tenths; #IMPLIED
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relative-x %tenths; #IMPLIED
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relative-y %tenths; #IMPLIED">
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<!--
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The placement attribute indicates whether something is
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above or below another element, such as a note or a
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notation.
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-->
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<!ENTITY % placement
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"placement (above | below) #IMPLIED">
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<!--
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The orientation attribute indicates whether slurs and
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ties are overhand (tips down) or underhand (tips up).
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This is distinct from the placement entity used by any
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notation type.
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-->
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<!ENTITY % orientation
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"orientation (over | under) #IMPLIED">
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<!--
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The bezier entity is used to indicate the curvature of
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slurs and ties, representing the control points for a
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cubic bezier curve. For ties, the bezier entity is
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used with the tied element.
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Normal slurs, S-shaped slurs, and ties need only two
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bezier points: one associated with the start of the slur
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or tie, the other with the stop. Complex slurs and slurs
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divided over system breaks can specify additional
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bezier data at slur elements with a continue type.
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The bezier-offset, bezier-x, and bezier-y attributes
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describe the outgoing bezier point for slurs and ties
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with a start type, and the incoming bezier point for
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slurs and ties with types of stop or continue. The
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attributes bezier-offset2, bezier-x2, and bezier-y2
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are only valid with slurs of type continue, and
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describe the outgoing bezier point.
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The bezier-offset and bezier-offset2 attributes are
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measured in terms of musical divisions, like the offset
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element. These are the recommended attributes for
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specifying horizontal position. The other attributes
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are specified in tenths, relative to any position
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settings associated with the slur or tied element.
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-->
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<!ENTITY % bezier
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"bezier-offset CDATA #IMPLIED
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bezier-offset2 CDATA #IMPLIED
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bezier-x %tenths; #IMPLIED
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bezier-y %tenths; #IMPLIED
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bezier-x2 %tenths; #IMPLIED
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bezier-y2 %tenths; #IMPLIED">
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<!--
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Slurs, tuplets, and many other features can be
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concurrent and overlapping within a single musical
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part. The number-level attribute distinguishes up to
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six concurrent objects of the same type. A reading
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program should be prepared to handle cases where
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the number-levels stop in an arbitrary order.
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Different numbers are needed when the features
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overlap in MusicXML file order.
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-->
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<!ENTITY % number-level "(1 | 2 | 3 | 4 | 5 | 6)">
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<!--
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MusicXML supports six levels of beaming, up to 256th
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notes. Unlike the number-level attribute, the beam-level
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identifies concurrent beams in a beam group. It does not
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distinguish overlapping beams such as grace notes within
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regular notes, or beams used in different voices.
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-->
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<!ENTITY % beam-level "(1 | 2 | 3 | 4 | 5 | 6)">
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<!--
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The font entity gathers together attributes for
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determining the font within a directive or direction.
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They are based on the text styles for Cascading
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Style Sheets. The font-family is a comma-separated list
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of font names. These can be specific font styles such
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as Maestro or Opus, or one of three generic font styles:
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music, serif, or sans-serif. The font-style can be
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normal or italic. The font-size can be one of the CSS
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sizes (xx-small, x-small, small, medium, large, x-large,
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xx-large) or a numeric point size. The font-weight can
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be normal or bold. The default is application-dependent,
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but is a text font vs. a music font.
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-->
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<!ENTITY % font
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"font-family CDATA #IMPLIED
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font-style CDATA #IMPLIED
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font-size CDATA #IMPLIED
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font-weight CDATA #IMPLIED">
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<!--
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The color entity indicates the color of an element.
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Color may be represented as hexadecimal RGB triples,
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as in HTML, or as hexadecimal ARGB tuples, with the
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A indicating alpha of transparency. An alpha value
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of 00 is totally transparent; FF is totally opaque.
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If RGB is used, the A value is assumed to be FF.
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For instance, the RGB value "#800080" represents
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purple. An ARGB value of "#40800080" would be a
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transparent purple.
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As in SVG 1.1, colors are defined in terms of the
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sRGB color space (IEC 61966).
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-->
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<!ENTITY % color
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"color CDATA #IMPLIED">
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<!--
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The justify entity is used to indicate left, center,
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or right justification. The default value varies for
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different elements.
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-->
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<!ENTITY % justify
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"justify (left | center | right) #IMPLIED">
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<!--
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In cases where text extends over more than one line,
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horizontal alignment and justify values can be
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different. The most typical case is for credits,
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such as:
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Words and music by
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Pat Songwriter
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Typically this type of credit is aligned to the right,
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so that the position information refers to the right-
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most part of the text. But in this example, the text
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is center-justified, not right-justified.
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The halign attribute is used in these situations. If it
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is not present, its value is the same as for the justify
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attribute.
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-->
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<!ENTITY % halign
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"halign (left | center | right) #IMPLIED">
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<!--
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The valign entity is used to indicate vertical
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alignment to the top, middle, bottom, or baseline
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of the text. Defaults are implementation-dependent.
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-->
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<!ENTITY % valign
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"valign (top | middle | bottom | baseline) #IMPLIED">
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<!--
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The most popular combination of printing attributes
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is position, font, and color.
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-->
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<!ENTITY % print-style
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"%position;
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%font;
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%color;">
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<!--
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The line-shape entity is used to distinguish between
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straight and curved lines. The line-type entity
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distinguishes between solid, dashed, dotted, and
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wavy lines.
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-->
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<!ENTITY % line-shape
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"line-shape (straight | curved) #IMPLIED">
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<!ENTITY % line-type
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"line-type (solid | dashed | dotted | wavy) #IMPLIED">
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<!--
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The printout entity is based on MuseData print
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suggestions. They allow a way to specify not to print
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print an object (e.g. note or rest), its augmentation
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dots, or its lyrics. This is especially useful for notes
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that overlap in different voices, or for chord sheets
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that contain lyrics and chords but no melody. For wholly
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invisible notes, such as those providing sound-only data,
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the attribute for print-spacing may be set to no so that
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no space is left for this note. The print-spacing value
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is only used if no note, dot, or lyric is being printed.
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By default, all these attributes are set to yes. If
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print-object is set to no, print-dot and print-lyric are
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interpreted to also be set to no if they are not present.
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-->
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<!ENTITY % print-object
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"print-object %yes-no; #IMPLIED">
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<!ENTITY % print-spacing
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"print-spacing %yes-no; #IMPLIED">
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<!ENTITY % printout
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"%print-object;
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print-dot %yes-no; #IMPLIED
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%print-spacing;
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print-lyric %yes-no; #IMPLIED">
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<!--
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The trill-sound entity includes attributes used to guide
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the sound of trills, mordents, turns, shakes, and wavy
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lines, based on MuseData sound suggestions. The default
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choices are:
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start-note = "upper"
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trill-step = "whole"
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two-note-turn = "none"
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accelerate = "no"
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beats = "4" (minimum of "2").
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Second-beat and last-beat are percentages for landing
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on the indicated beat, with defaults of 25 and 75
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respectively.
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For mordent and inverted-mordent elements, the defaults
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are different:
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The default start-note is "main", not "upper".
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The default for beats is "3", not "4".
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The default for second-beat is "12", not "25".
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The default for last-beat is "24", not "75".
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-->
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<!ENTITY % trill-sound
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"start-note (upper | main | below) #IMPLIED
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trill-step (whole | half | unison) #IMPLIED
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two-note-turn (whole | half | none) #IMPLIED
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accelerate %yes-no; #IMPLIED
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beats CDATA #IMPLIED
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second-beat CDATA #IMPLIED
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last-beat CDATA #IMPLIED">
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<!--
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The bend-sound entity is used for bend and slide
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elements, and is similar to the trill-sound. Here the
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beats element refers to the number of discrete elements
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(like MIDI pitch bends) used to represent a continuous
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bend or slide. The first-beat indicates the percentage
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of the direction for starting a bend; the last-beat the
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percentage for ending it. The default choices are:
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accelerate = "no"
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beats = "4" (minimum of "2")
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first-beat = "25"
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last-beat = "75"
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-->
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<!ENTITY % bend-sound
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"accelerate %yes-no; #IMPLIED
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beats CDATA #IMPLIED
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first-beat CDATA #IMPLIED
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last-beat CDATA #IMPLIED">
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<!--
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The level-display entity allows specification of
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three common ways to indicate editorial indications:
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putting parentheses or square brackets around a
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symbol, or making the symbol a different size. If
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not specified, they are left to application defaults.
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It is used by the level and accidental elements.
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-->
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<!ENTITY % level-display
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"parentheses %yes-no; #IMPLIED
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bracket %yes-no; #IMPLIED
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size %symbol-size; #IMPLIED">
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<!-- Elements -->
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<!--
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Footnote and level are used to specify editorial
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information, while voice is used to distinguish
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between multiple voices (what MuseData calls tracks)
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in individual parts. These elements are used
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throughout the component MusicXML DTDs. If the
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reference attribute for the level element is yes,
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this indicates editorial information that is for
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display only and should not affect playback. For
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instance, a modern edition of older music may set
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reference="yes" on the attributes containing the
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music's original clef, key, and time signature.
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It is no by default.
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-->
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<!ELEMENT footnote (#PCDATA)>
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<!ATTLIST footnote
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%justify;
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%halign;
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%valign;
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|
%print-style;
|
||
|
>
|
||
|
<!ELEMENT level (#PCDATA)>
|
||
|
<!ATTLIST level
|
||
|
reference %yes-no; #IMPLIED
|
||
|
%level-display;
|
||
|
>
|
||
|
<!ELEMENT voice (#PCDATA)>
|
||
|
|
||
|
<!--
|
||
|
Fermata and wavy-line elements can be applied both to
|
||
|
notes and to measures, so they are defined here. Wavy
|
||
|
lines are one way to indicate trills; when used with a
|
||
|
measure element, they should always have type="continue"
|
||
|
set. The fermata type is upright if not specified.
|
||
|
-->
|
||
|
<!ELEMENT fermata EMPTY>
|
||
|
<!ATTLIST fermata
|
||
|
type (upright | inverted) #IMPLIED
|
||
|
%print-style;
|
||
|
>
|
||
|
<!ELEMENT wavy-line EMPTY>
|
||
|
<!ATTLIST wavy-line
|
||
|
type %start-stop-continue; #REQUIRED
|
||
|
number %beam-level; #IMPLIED
|
||
|
%position;
|
||
|
%placement;
|
||
|
%color;
|
||
|
%trill-sound;
|
||
|
>
|
||
|
|
||
|
<!--
|
||
|
Staff assignment is only needed for music notated on
|
||
|
multiple staves. Used by both notes and directions.
|
||
|
Staff values are numbers, with 1 referring to the
|
||
|
top-most staff in a part.
|
||
|
-->
|
||
|
<!ELEMENT staff (#PCDATA)>
|
||
|
|
||
|
<!--
|
||
|
Segno and coda signs can be associated with a measure
|
||
|
or a general musical direction. These are visual
|
||
|
indicators only; a sound element is needed to guide
|
||
|
playback applications reliably.
|
||
|
-->
|
||
|
<!ELEMENT segno EMPTY>
|
||
|
<!ATTLIST segno
|
||
|
%print-style;
|
||
|
>
|
||
|
|
||
|
<!ELEMENT coda EMPTY>
|
||
|
<!ATTLIST coda
|
||
|
%print-style;
|
||
|
>
|
||
|
|
||
|
<!--
|
||
|
Dynamics can be associated either with a note or a
|
||
|
general musical direction. To avoid inconsistencies
|
||
|
between and amongst the letter abbreviations for
|
||
|
dynamics (what is sf vs. sfz, standing alone or with a
|
||
|
trailing dynamic that is not always piano), we use the
|
||
|
actual letters as the names of these dynamic elements.
|
||
|
The element other-dynamics allows other dynamic marks
|
||
|
that are not covered here, but many of those should
|
||
|
perhaps be included in a more general musical
|
||
|
direction element. Dynamics may also be combined as
|
||
|
in <sf/><mp/>.
|
||
|
|
||
|
These letter dynamic symbols are separated from
|
||
|
crescendo, decrescendo, and wedge indications. Dynamic
|
||
|
representation is basically inconsistent in scores
|
||
|
(lots of things are assumed by the composer and left out,
|
||
|
such as returns to original dynamics), and is quite
|
||
|
complex to do systematically. Humdrum for instance has
|
||
|
at least 3 representation formats related to dynamics.
|
||
|
MusicXML captures what is in the score, but does not try
|
||
|
to be optimal for analysis or synthesis of dynamics.
|
||
|
-->
|
||
|
<!ELEMENT dynamics ((p | pp | ppp | pppp | ppppp | pppppp |
|
||
|
f | ff | fff | ffff | fffff | ffffff | mp | mf | sf |
|
||
|
sfp | sfpp | fp | rf | rfz | sfz | sffz | fz |
|
||
|
other-dynamics)*)>
|
||
|
<!ATTLIST dynamics
|
||
|
%print-style;
|
||
|
%placement;
|
||
|
>
|
||
|
<!ELEMENT p EMPTY>
|
||
|
<!ELEMENT pp EMPTY>
|
||
|
<!ELEMENT ppp EMPTY>
|
||
|
<!ELEMENT pppp EMPTY>
|
||
|
<!ELEMENT ppppp EMPTY>
|
||
|
<!ELEMENT pppppp EMPTY>
|
||
|
<!ELEMENT f EMPTY>
|
||
|
<!ELEMENT ff EMPTY>
|
||
|
<!ELEMENT fff EMPTY>
|
||
|
<!ELEMENT ffff EMPTY>
|
||
|
<!ELEMENT fffff EMPTY>
|
||
|
<!ELEMENT ffffff EMPTY>
|
||
|
<!ELEMENT mp EMPTY>
|
||
|
<!ELEMENT mf EMPTY>
|
||
|
<!ELEMENT sf EMPTY>
|
||
|
<!ELEMENT sfp EMPTY>
|
||
|
<!ELEMENT sfpp EMPTY>
|
||
|
<!ELEMENT fp EMPTY>
|
||
|
<!ELEMENT rf EMPTY>
|
||
|
<!ELEMENT rfz EMPTY>
|
||
|
<!ELEMENT sfz EMPTY>
|
||
|
<!ELEMENT sffz EMPTY>
|
||
|
<!ELEMENT fz EMPTY>
|
||
|
<!ELEMENT other-dynamics (#PCDATA)>
|
||
|
|
||
|
<!--
|
||
|
The fret, string, and fingering elements can be
|
||
|
used either in a technical element for a note
|
||
|
or in a frame element as part of a chord symbol.
|
||
|
-->
|
||
|
|
||
|
<!--
|
||
|
Fingering is typically indicated 1,2,3,4,5. Multiple
|
||
|
fingerings may be given, typically to substitute
|
||
|
fingerings in the middle of a note. The substitution
|
||
|
and alternate values are "no" if the attribute is
|
||
|
not present. For guitar and other fretted instruments,
|
||
|
the fingering element represents the fretting finger;
|
||
|
the pluck element represents the plucking finger.
|
||
|
-->
|
||
|
<!ELEMENT fingering (#PCDATA)>
|
||
|
<!ATTLIST fingering
|
||
|
substitution %yes-no; #IMPLIED
|
||
|
alternate %yes-no; #IMPLIED
|
||
|
%print-style;
|
||
|
%placement;
|
||
|
>
|
||
|
|
||
|
<!--
|
||
|
Fret and string are used with tablature notation
|
||
|
and chord symbols. Fret numbers start with 0 for
|
||
|
an open string and 1 for the first fret. String
|
||
|
numbers start with 1 for the highest string.
|
||
|
String can also be used in regular notation.
|
||
|
-->
|
||
|
<!ELEMENT fret (#PCDATA)>
|
||
|
<!ATTLIST fret
|
||
|
%font;
|
||
|
%color;
|
||
|
>
|
||
|
<!ELEMENT string (#PCDATA)>
|
||
|
<!ATTLIST string
|
||
|
%print-style;
|
||
|
%placement;
|
||
|
>
|
||
|
|
||
|
<!--
|
||
|
The tuning-step, tuning-alter, and tuning-octave
|
||
|
elements are represented like the step, alter, and
|
||
|
octave elements, with different names to reflect their
|
||
|
different function. They are used in the staff-tuning
|
||
|
and accord elements.
|
||
|
-->
|
||
|
<!ELEMENT tuning-step (#PCDATA)>
|
||
|
<!ELEMENT tuning-alter (#PCDATA)>
|
||
|
<!ELEMENT tuning-octave (#PCDATA)>
|
||
|
|
||
|
<!--
|
||
|
The midi-instrument element can be a part of either
|
||
|
the score-instrument element at the start of a part,
|
||
|
or the sound element within a part. The id attribute
|
||
|
refers to the score-instrument affected by the change.
|
||
|
-->
|
||
|
<!ELEMENT midi-instrument
|
||
|
(midi-channel?, midi-name?, midi-bank?, midi-program?,
|
||
|
midi-unpitched?)>
|
||
|
<!ATTLIST midi-instrument
|
||
|
id IDREF #REQUIRED
|
||
|
>
|
||
|
|
||
|
<!-- MIDI channel numbers range from 1 to 16. -->
|
||
|
<!ELEMENT midi-channel (#PCDATA)>
|
||
|
|
||
|
<!--
|
||
|
MIDI names correspond to ProgramName meta-events within
|
||
|
a Standard MIDI File.
|
||
|
-->
|
||
|
<!ELEMENT midi-name (#PCDATA)>
|
||
|
|
||
|
<!-- MIDI bank numbers range from 1 to 16,384. -->
|
||
|
<!ELEMENT midi-bank (#PCDATA)>
|
||
|
|
||
|
<!-- MIDI program numbers range from 1 to 128. -->
|
||
|
<!ELEMENT midi-program (#PCDATA)>
|
||
|
|
||
|
<!--
|
||
|
For unpitched instruments, specify a MIDI note number
|
||
|
ranging from 1 to 128. Usually used with MIDI banks
|
||
|
for percussion.
|
||
|
-->
|
||
|
<!ELEMENT midi-unpitched (#PCDATA)>
|