2009-05-17 22:34:44 +00:00
<!-- Auto - Generated by MMA on: Sun Sep 28 11:29:57 2008 -->
2006-11-10 08:07:56 +00:00
< HTML >
< BODY BGCOLOR = "#B7DFFF" Text = Black >
< H1 > Beguine< / H1 >
< P > This started life as a copy of the rumba patterns. I've changed the drum sounds from snares to toms, and deleted hits on final 8th beat. I really don't know the difference between a rhumba and a beguine, so help would be welcome!
< ul >
< LI > < A Href = #Beguine > Beguine< / a >
< LI > < A Href = #BeguineSus > BeguineSus< / a >
< LI > < A Href = #Beguine1 > Beguine1< / a >
< LI > < A Href = #Beguine1Sus > Beguine1Sus< / a >
< LI > < A Href = #BeguineFill > BeguineFill< / a >
< LI > < A Href = #BeguineIntro > BeguineIntro< / a >
< LI > < A Href = #BeguineEnd > BeguineEnd< / a >
2007-04-29 06:47:40 +00:00
< LI > < A Href = #Beguine2End > Beguine2End< / a >
2006-11-10 08:07:56 +00:00
< / ul >
< A Name = Beguine > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Beguine < / H2 >
Nice, smooth easy listening. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Drum < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Toms1 < / TD > < TD > MidTom1 < / TD > < / TR >
< TR > < TD > Drum-Toms2 < / TD > < TD > MidTom2 < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = BeguineSus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > BeguineSus < / H2 >
Adds in a sustained string. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > TremoloStrings < / TD > < / TR >
< TR > < TD > Drum < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Toms1 < / TD > < TD > MidTom1 < / TD > < / TR >
< TR > < TD > Drum-Toms2 < / TD > < TD > MidTom2 < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = Beguine1 > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Beguine1 < / H2 >
Adds a pizzicato string to standard Beguine. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Arpeggio < / TD > < TD > PizzicatoString < / TD > < / TR >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Drum < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Toms1 < / TD > < TD > MidTom1 < / TD > < / TR >
< TR > < TD > Drum-Toms2 < / TD > < TD > MidTom2 < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = Beguine1Sus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Beguine1Sus < / H2 >
This has the pizzicatos strings and a sustained string. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Arpeggio < / TD > < TD > PizzicatoString < / TD > < / TR >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > TremoloStrings < / TD > < / TR >
< TR > < TD > Drum < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Toms1 < / TD > < TD > MidTom1 < / TD > < / TR >
< TR > < TD > Drum-Toms2 < / TD > < TD > MidTom2 < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = BeguineFill > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > BeguineFill < / H2 >
Single bar fill, good for endings. < B > (1)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Drum < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Toms1 < / TD > < TD > MidTom1 < / TD > < / TR >
< TR > < TD > Drum-Toms2 < / TD > < TD > MidTom2 < / TD > < / TR >
< TR > < TD > Drum-Wis < / TD > < TD > ShortHiWhistle < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = BeguineIntro > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > BeguineIntro < / H2 >
Simple enough 4 bar introduction. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Drum < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Toms1 < / TD > < TD > MidTom1 < / TD > < / TR >
< TR > < TD > Drum-Toms2 < / TD > < TD > MidTom2 < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = BeguineEnd > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > BeguineEnd < / H2 >
Ending with string scales. Uses 8ths on 1st bar 4th on 2nd, halves 3rd and a fullish chord on the 4th. Use a CUT if the final chord sounds too long. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Drum < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Toms1 < / TD > < TD > MidTom1 < / TD > < / TR >
< TR > < TD > Drum-Toms2 < / TD > < TD > MidTom2 < / TD > < / TR >
< TR > < TD > Scale < / TD > < TD > SlowStrings < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
2007-04-29 06:47:40 +00:00
< A Name = Beguine2End > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Beguine2End < / H2 >
A more abrupt 2 bar ending. < B > (2)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Drum < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Toms1 < / TD > < TD > MidTom1 < / TD > < / TR >
< TR > < TD > Drum-Toms2 < / TD > < TD > MidTom2 < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
2006-11-10 08:07:56 +00:00
< / Body > < / HTML >