2011-07-26 22:49:39 +00:00
<!-- Auto - Generated by MMA on: Sun Nov 7 10:29:13 2010 -->
2006-11-10 08:07:56 +00:00
< HTML >
< BODY BGCOLOR = "#B7DFFF" Text = Black >
< H1 > Metronome< / H1 >
< P > Simple beats to put at the start of a piece. This file has only 4/4 times.
2011-07-26 22:49:39 +00:00
< P >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Variables < / H2 >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "100%" >
< TR >
< TD Valign = Top > < B > NoMetronome < / B > < / TD >
< TD Valign = Top > If this variable is set the clicks will still sound, but their volume will be at a zero level. This gives a bit of silence at the start of playing a track. Quite useful for performance. < / TD >
< / TR >
< / Table >
< / TD > < / TR >
< / Table >
2006-11-10 08:07:56 +00:00
< ul >
< LI > < A Href = #Metronome2 > Metronome2< / a >
< LI > < A Href = #Metronome4 > Metronome4< / a >
< LI > < A Href = #Metronome2-4 > Metronome2-4< / a >
< / ul >
2011-07-26 22:49:39 +00:00
<!-- GROOVE=metronome2 FILE=metronome_metronome2.html SRC=/usr/local/share/mma/lib/stdlib/metronome.mma -->
2006-11-10 08:07:56 +00:00
< A Name = Metronome2 > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
2011-07-26 22:49:39 +00:00
< H2 > < A Href = metronome_metronome2.html > Metronome2 < / a > < / H2 >
2006-11-10 08:07:56 +00:00
Single bar sequence with hits on beats 1 and 3. < B > (1)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Drum-Hi < / TD > < TD > HighWoodBlock < / TD > < / TR >
< TR > < TD > Drum-Low < / TD > < TD > LowWoodBlock < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
2011-07-26 22:49:39 +00:00
<!-- GROOVE=metronome4 FILE=metronome_metronome4.html SRC=/usr/local/share/mma/lib/stdlib/metronome.mma -->
2006-11-10 08:07:56 +00:00
< A Name = Metronome4 > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
2011-07-26 22:49:39 +00:00
< H2 > < A Href = metronome_metronome4.html > Metronome4 < / a > < / H2 >
2006-11-10 08:07:56 +00:00
Single bar sequence with hits on beats 1, 2, 3 and 4. < B > (1)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Drum-Hi < / TD > < TD > HighWoodBlock < / TD > < / TR >
< TR > < TD > Drum-Low < / TD > < TD > LowWoodBlock < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
2011-07-26 22:49:39 +00:00
<!-- GROOVE=metronome2 - 4 FILE=metronome_metronome2 - 4.html SRC=/usr/local/share/mma/lib/stdlib/metronome.mma -->
2006-11-10 08:07:56 +00:00
< A Name = Metronome2-4 > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
2011-07-26 22:49:39 +00:00
< H2 > < A Href = metronome_metronome2-4.html > Metronome2-4 < / a > < / H2 >
2006-11-10 08:07:56 +00:00
A very useful introduction. On bar one we have hits on beats 1 and 3; on bar two hits on beats 1, 2, 3 and 4. < B > (2)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Drum-Hi < / TD > < TD > HighWoodBlock < / TD > < / TR >
< TR > < TD > Drum-Low < / TD > < TD > LowWoodBlock < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< / Body > < / HTML >