2007-04-29 06:47:40 +00:00
<!-- Auto - Generated by MMA on: Wed Mar 7 11:50:12 2007 -->
2006-11-10 08:07:56 +00:00
< HTML >
< BODY BGCOLOR = "#B7DFFF" Text = Black >
< H1 > Rhumba< / H1 >
< P > I created this for the Cole Porter tune "I've Got You Under My Skin.". Traditional Latin rhythms generally have a full percussion with lots of off-beats, but don't overdo it.
< ul >
< LI > < A Href = #Rhumba > Rhumba< / a >
< LI > < A Href = #RhumbaSus > RhumbaSus< / a >
< LI > < A Href = #RhumbaTriple > RhumbaTriple< / a >
< LI > < A Href = #RhumbaTripleSus > RhumbaTripleSus< / a >
< LI > < A Href = #RhumbaTriple12 > RhumbaTriple12< / a >
< LI > < A Href = #RhumbaTriple12Sus > RhumbaTriple12Sus< / a >
< LI > < A Href = #RhumbaTriple34 > RhumbaTriple34< / a >
< LI > < A Href = #RhumbaTriple34Sus > RhumbaTriple34Sus< / a >
< LI > < A Href = #Rhumba1 > Rhumba1< / a >
< LI > < A Href = #Rhumba1Sus > Rhumba1Sus< / a >
< LI > < A Href = #Rhumba2 > Rhumba2< / a >
< LI > < A Href = #Rhumba2Sus > Rhumba2Sus< / a >
< LI > < A Href = #Rhumba3 > Rhumba3< / a >
< LI > < A Href = #Rhumba3Sus > Rhumba3Sus< / a >
< LI > < A Href = #RhumbaIntro > RhumbaIntro< / a >
< LI > < A Href = #RhumbaEnd > RhumbaEnd< / a >
< LI > < A Href = #RhumbaEnd1 > RhumbaEnd1< / a >
< / ul >
< A Name = Rhumba > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Rhumba < / H2 >
Nice, smooth easy listening. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Drum-Bongo < / TD > < TD > LowBongo < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Loconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Muteconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = RhumbaSus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > RhumbaSus < / H2 >
Sustained strings make it smoother. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > Strings < / TD > < / TR >
< TR > < TD > Drum-Bongo < / TD > < TD > LowBongo < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Loconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Muteconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = RhumbaTriple > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > RhumbaTriple < / H2 >
Rhumba with quarter note triplet chords. Good for emphasizing a single bar in a piece. Not great for more than one bar in a row. < B > (1)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Drum-Bongo < / TD > < TD > LowBongo < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Loconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Muteconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = RhumbaTripleSus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > RhumbaTripleSus < / H2 >
Triplets and sustained strings. < B > (1)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > Strings < / TD > < / TR >
< TR > < TD > Drum-Bongo < / TD > < TD > LowBongo < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Loconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Muteconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = RhumbaTriple12 > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > RhumbaTriple12 < / H2 >
Variation of RhumbaTriple with triplets on beats 1/2 and quarters on 3/4. < B > (1)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Drum-Bongo < / TD > < TD > LowBongo < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Loconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Muteconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = RhumbaTriple12Sus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > RhumbaTriple12Sus < / H2 >
Triplet on 1/2 and strings. < B > (1)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > Strings < / TD > < / TR >
< TR > < TD > Drum-Bongo < / TD > < TD > LowBongo < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Loconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Muteconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = RhumbaTriple34 > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > RhumbaTriple34 < / H2 >
Variation of RhumbaTriple with triplets on beats 3/4 and quarters on 1/2. < B > (1)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > Strings < / TD > < / TR >
< TR > < TD > Drum-Bongo < / TD > < TD > LowBongo < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Loconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Muteconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = RhumbaTriple34Sus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > RhumbaTriple34Sus < / H2 >
Triplet on 3/4 and strings. < B > (1)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > Strings < / TD > < / TR >
< TR > < TD > Drum-Bongo < / TD > < TD > LowBongo < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Loconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Muteconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = Rhumba1 > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Rhumba1 < / H2 >
Adds pizzicato arpeggios. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Arpeggio < / TD > < TD > PizzicatoString < / TD > < / TR >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Drum-Bongo < / TD > < TD > LowBongo < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Loconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Muteconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = Rhumba1Sus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Rhumba1Sus < / H2 >
Apreggios and sustained strings. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Arpeggio < / TD > < TD > PizzicatoString < / TD > < / TR >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > Strings < / TD > < / TR >
< TR > < TD > Drum-Bongo < / TD > < TD > LowBongo < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Loconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Muteconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = Rhumba2 > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Rhumba2 < / H2 >
Add articulated Marimbas. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord-Mallet < / TD > < TD > Marimba < / TD > < / TR >
< TR > < TD > Drum-Bongo < / TD > < TD > LowBongo < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Loconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Muteconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = Rhumba2Sus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Rhumba2Sus < / H2 >
Marimbas and sustained strings. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord-Mallet < / TD > < TD > Marimba < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > Strings < / TD > < / TR >
< TR > < TD > Drum-Bongo < / TD > < TD > LowBongo < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Loconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Muteconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = Rhumba3 > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Rhumba3 < / H2 >
Add jazz guitar chords. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord-Guitar < / TD > < TD > JazzGuitar < / TD > < / TR >
< TR > < TD > Drum-Bongo < / TD > < TD > LowBongo < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Loconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Muteconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = Rhumba3Sus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Rhumba3Sus < / H2 >
Guitar chords and sustained strings. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord-Guitar < / TD > < TD > JazzGuitar < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > Strings < / TD > < / TR >
< TR > < TD > Drum-Bongo < / TD > < TD > LowBongo < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Loconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Muteconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = RhumbaIntro > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > RhumbaIntro < / H2 >
4 bar intro to go with standard Rhumba. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Drum-Bongo < / TD > < TD > LowBongo < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Hh < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Loconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Muteconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = RhumbaEnd > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > RhumbaEnd < / H2 >
Ending with string scales. The scales use 8th, quarter, half and finally a whole note. Setting the seq to different values for each bar of the ending will create proper effects. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Drum-Bongo < / TD > < TD > LowBongo < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
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< TR > < TD > Drum-Maraca < / TD > < TD > Maracas < / TD > < / TR >
< TR > < TD > Drum-Muteconga < / TD > < TD > MuteHighConga < / TD > < / TR >
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