2007-04-29 06:47:40 +00:00
<!-- Auto - Generated by MMA on: Wed Mar 7 11:50:09 2007 -->
2006-11-10 08:07:56 +00:00
< HTML >
< BODY BGCOLOR = "#B7DFFF" Text = Black >
< H1 > Lfusion< / H1 >
< P > Latin Fusion ... whatever that might mean to you. I figure it's a combination of swing, jazz and latin. I created this for the Hank Williams tune "Jambalaya" which I've heard done in too many genres to list here.
< ul >
< LI > < A Href = #LFusion > LFusion< / a >
< LI > < A Href = #LFusionSus > LFusionSus< / a >
< LI > < A Href = #LFusion1 > LFusion1< / a >
< LI > < A Href = #LFusion1Sus > LFusion1Sus< / a >
< LI > < A Href = #LFusionEnd > LFusionEnd< / a >
< LI > < A Href = #Lfusion1End > Lfusion1End< / a >
< / ul >
< A Name = LFusion > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > LFusion < / H2 >
Basic Latin Fusion. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Arpeggio < / TD > < TD > Atmosphere < / TD > < / TR >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Drum-Block < / TD > < TD > HighWoodBlock < / TD > < / TR >
< TR > < TD > Drum-Bongo < / TD > < TD > HighBongo < / TD > < / TR >
< TR > < TD > Drum-Cabasa < / TD > < TD > Cabasa < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Cuica < / TD > < TD > MuteCuica < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum1 < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Mconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Mtri < / TD > < TD > MuteTriangle < / TD > < / TR >
< TR > < TD > Drum-Oconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Otir < / TD > < TD > OpenTriangle < / TD > < / TR >
< TR > < TD > Drum-Rcym < / TD > < TD > RideCymbal1 < / TD > < / TR >
< TR > < TD > Drum-Shaker < / TD > < TD > Shaker < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = LFusionSus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > LFusionSus < / H2 >
Add sustained atmosphere. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > Strings < / TD > < / TR >
< TR > < TD > Drum-Block < / TD > < TD > HighWoodBlock < / TD > < / TR >
< TR > < TD > Drum-Bongo < / TD > < TD > HighBongo < / TD > < / TR >
< TR > < TD > Drum-Cabasa < / TD > < TD > Cabasa < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Cuica < / TD > < TD > MuteCuica < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum1 < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Mconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Mtri < / TD > < TD > MuteTriangle < / TD > < / TR >
< TR > < TD > Drum-Oconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Otir < / TD > < TD > OpenTriangle < / TD > < / TR >
< TR > < TD > Drum-Rcym < / TD > < TD > RideCymbal1 < / TD > < / TR >
< TR > < TD > Drum-Shaker < / TD > < TD > Shaker < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = LFusion1 > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > LFusion1 < / H2 >
Same rhythm but with an accordion for that zydeco feeling. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Bandoneon < / TD > < / TR >
< TR > < TD > Drum-Block < / TD > < TD > HighWoodBlock < / TD > < / TR >
< TR > < TD > Drum-Bongo < / TD > < TD > HighBongo < / TD > < / TR >
< TR > < TD > Drum-Cabasa < / TD > < TD > Cabasa < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Cuica < / TD > < TD > MuteCuica < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum1 < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Mconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Mtri < / TD > < TD > MuteTriangle < / TD > < / TR >
< TR > < TD > Drum-Oconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Otir < / TD > < TD > OpenTriangle < / TD > < / TR >
< TR > < TD > Drum-Rcym < / TD > < TD > RideCymbal1 < / TD > < / TR >
< TR > < TD > Drum-Shaker < / TD > < TD > Shaker < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = LFusion1Sus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > LFusion1Sus < / H2 >
The zydeco with strings. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Bandoneon < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > Strings < / TD > < / TR >
< TR > < TD > Drum-Block < / TD > < TD > HighWoodBlock < / TD > < / TR >
< TR > < TD > Drum-Bongo < / TD > < TD > HighBongo < / TD > < / TR >
< TR > < TD > Drum-Cabasa < / TD > < TD > Cabasa < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Cuica < / TD > < TD > MuteCuica < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum1 < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Mconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Mtri < / TD > < TD > MuteTriangle < / TD > < / TR >
< TR > < TD > Drum-Oconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Otir < / TD > < TD > OpenTriangle < / TD > < / TR >
< TR > < TD > Drum-Rcym < / TD > < TD > RideCymbal1 < / TD > < / TR >
< TR > < TD > Drum-Shaker < / TD > < TD > Shaker < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > FretlessBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = LFusionEnd > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > LFusionEnd < / H2 >
A one bar ending. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano2 < / TD > < / TR >
< TR > < TD > Drum-Block < / TD > < TD > HighWoodBlock < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum1 < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Mconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Mtri < / TD > < TD > MuteTriangle < / TD > < / TR >
< TR > < TD > Drum-Oconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Rcym < / TD > < TD > RideCymbal1 < / TD > < / TR >
< TR > < TD > Drum-Shaker < / TD > < TD > Shaker < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< A Name = Lfusion1End > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
< H2 > Lfusion1End < / H2 >
Same as LFusionEnd, but uses accordion instead of piano. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > FretlessBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Bandoneon < / TD > < / TR >
< TR > < TD > Drum-Block < / TD > < TD > HighWoodBlock < / TD > < / TR >
< TR > < TD > Drum-Claves < / TD > < TD > Claves < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum1 < / TD > < / TR >
< TR > < TD > Drum-Lconga < / TD > < TD > LowConga < / TD > < / TR >
< TR > < TD > Drum-Mconga < / TD > < TD > MuteHighConga < / TD > < / TR >
< TR > < TD > Drum-Mtri < / TD > < TD > MuteTriangle < / TD > < / TR >
< TR > < TD > Drum-Oconga < / TD > < TD > OpenHighConga < / TD > < / TR >
< TR > < TD > Drum-Rcym < / TD > < TD > RideCymbal1 < / TD > < / TR >
< TR > < TD > Drum-Shaker < / TD > < TD > Shaker < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< / Body > < / HTML >