mirror of
https://github.com/microtherion/VocalEasel.git
synced 2024-12-23 11:44:03 +00:00
574 lines
16 KiB
HTML
574 lines
16 KiB
HTML
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
|
||
|
|
||
|
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
||
|
original version by: Nikos Drakos, CBLU, University of Leeds
|
||
|
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
||
|
* with significant contributions from:
|
||
|
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
||
|
<HTML>
|
||
|
<HEAD>
|
||
|
<TITLE>Grooves</TITLE>
|
||
|
<META NAME="description" CONTENT="Grooves">
|
||
|
<META NAME="keywords" CONTENT="mma">
|
||
|
<META NAME="resource-type" CONTENT="document">
|
||
|
<META NAME="distribution" CONTENT="global">
|
||
|
|
||
|
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
||
|
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
||
|
|
||
|
<LINK REL="STYLESHEET" HREF="mma.css">
|
||
|
|
||
|
<LINK REL="next" HREF="node7.html">
|
||
|
<LINK REL="previous" HREF="node5.html">
|
||
|
<LINK REL="up" HREF="mma.html">
|
||
|
<LINK REL="next" HREF="node7.html">
|
||
|
</HEAD>
|
||
|
|
||
|
<BODY bgcolor="#ffffff">
|
||
|
<!--Navigation Panel-->
|
||
|
<A NAME="tex2html396"
|
||
|
HREF="node7.html">
|
||
|
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||
|
<A NAME="tex2html394"
|
||
|
HREF="mma.html">
|
||
|
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||
|
<A NAME="tex2html388"
|
||
|
HREF="node5.html">
|
||
|
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||
|
<BR>
|
||
|
<B> Next:</B> <A NAME="tex2html397"
|
||
|
HREF="node7.html">Riffs</A>
|
||
|
<B> Up:</B> <A NAME="tex2html395"
|
||
|
HREF="mma.html">Reference Manual</A>
|
||
|
<B> Previous:</B> <A NAME="tex2html389"
|
||
|
HREF="node5.html">Sequences</A>
|
||
|
<BR>
|
||
|
<BR>
|
||
|
<!--End of Navigation Panel-->
|
||
|
<!--Table of Child-Links-->
|
||
|
<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
|
||
|
|
||
|
<UL>
|
||
|
<LI><A NAME="tex2html398"
|
||
|
HREF="node6.html#SECTION00610000000000000000">Creating A Groove</A>
|
||
|
<LI><A NAME="tex2html399"
|
||
|
HREF="node6.html#SECTION00620000000000000000">Using A Groove</A>
|
||
|
<UL>
|
||
|
<LI><A NAME="tex2html400"
|
||
|
HREF="node6.html#SECTION00621000000000000000">Overlay Grooves</A>
|
||
|
<LI><A NAME="tex2html401"
|
||
|
HREF="node6.html#SECTION00622000000000000000">Library Issues</A>
|
||
|
</UL></UL>
|
||
|
<!--End of Table of Child-Links-->
|
||
|
<HR>
|
||
|
|
||
|
<H1><A NAME="SECTION00600000000000000000"></A>
|
||
|
<A NAME="sec-grooves"></A>
|
||
|
<BR>
|
||
|
Grooves
|
||
|
</H1>
|
||
|
|
||
|
<P>
|
||
|
Grooves, in some ways, are
|
||
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> 's answer to macros...but
|
||
|
they are cooler, easier to use, and have a more musical name.
|
||
|
|
||
|
<P>
|
||
|
Really, though, a groove is just a simple mechanism for saving and
|
||
|
restoring a set of patterns and sequences. Using grooves it is easy to
|
||
|
create sequence libraries which can be incorporated into your songs
|
||
|
with a single command.
|
||
|
|
||
|
<P>
|
||
|
|
||
|
<H1><A NAME="SECTION00610000000000000000">
|
||
|
Creating A Groove</A>
|
||
|
</H1>
|
||
|
|
||
|
<P>
|
||
|
A groove can be created at anytime in an input file with the command:
|
||
|
|
||
|
<P>
|
||
|
|
||
|
<TABLE ALIGN="CENTER" CELLSPACING=0 CELLPADDING=5 BGCOLOR="OldLace" BORDER=3>
|
||
|
<TR> <TD>
|
||
|
|
||
|
<BLOCKQUOTE><B>DefGroove SlowRhumba </B></BLOCKQUOTE>
|
||
|
|
||
|
</TD></TR></TABLE>
|
||
|
|
||
|
<P>
|
||
|
Optionally, you can include a documentation string to the end of this
|
||
|
command:
|
||
|
|
||
|
<P>
|
||
|
|
||
|
<TABLE ALIGN="CENTER" CELLSPACING=0 CELLPADDING=5 BGCOLOR="OldLace" BORDER=3>
|
||
|
<TR> <TD>
|
||
|
|
||
|
<BLOCKQUOTE><B>DefGroove SlowRumba A descriptive comment! </B></BLOCKQUOTE>
|
||
|
|
||
|
</TD></TR></TABLE>
|
||
|
|
||
|
<P>
|
||
|
A groove name can include any character, including digits and
|
||
|
punctuation. However, it cannot include a space character (used as a
|
||
|
delimiter) or a '/'<A NAME="tex2html32"
|
||
|
HREF="#foot2739"><SUP>6.1</SUP></A>, nor can consist solely of digits<A NAME="tex2html33"
|
||
|
HREF="#foot2813"><SUP>6.2</SUP></A>
|
||
|
<P>
|
||
|
In normal operation the documentation strings are ignored. However,
|
||
|
when
|
||
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> is run with the -Dx command line option these strings are
|
||
|
printed to the terminal screen in L<SUP><SMALL>A</SMALL></SUP>T<SMALL>E</SMALL>X format. The standard library
|
||
|
document is generated from this data. The comments <B>must</B> be
|
||
|
suitable for L<SUP><SMALL>A</SMALL></SUP>T<SMALL>E</SMALL>X: this means that special symbols like ``#'',
|
||
|
``&'', etc. must be ``quoted'' with a preceding `` \''.
|
||
|
|
||
|
<P>
|
||
|
At this point the following information is saved:
|
||
|
|
||
|
<P>
|
||
|
|
||
|
<UL>
|
||
|
<LI>Current Sequence size,
|
||
|
</LI>
|
||
|
<LI>The current sequence for each track,
|
||
|
</LI>
|
||
|
<LI>Time setting (quarter notes per bar),
|
||
|
</LI>
|
||
|
<LI>``Accent'',
|
||
|
</LI>
|
||
|
<LI>``Articulation'' settings for each track,
|
||
|
</LI>
|
||
|
<LI>``Compress'',
|
||
|
</LI>
|
||
|
<LI>``Direction'',
|
||
|
</LI>
|
||
|
<LI>``DupRoot'',
|
||
|
</LI>
|
||
|
<LI>``Harmony'',
|
||
|
</LI>
|
||
|
<LI>``HarmonyOnly'',
|
||
|
</LI>
|
||
|
<LI>``HarmonyVolume'',
|
||
|
</LI>
|
||
|
<LI>``Invert'',
|
||
|
</LI>
|
||
|
<LI>``Limit'',
|
||
|
</LI>
|
||
|
<LI>``Mallet'' (rate and decay),
|
||
|
</LI>
|
||
|
<LI>``MidiSeq'',
|
||
|
</LI>
|
||
|
<LI>``MidiVoice'',
|
||
|
</LI>
|
||
|
<LI>``MidiClear''
|
||
|
</LI>
|
||
|
<LI>``NoteSpan'',
|
||
|
</LI>
|
||
|
<LI>``Octave'',
|
||
|
</LI>
|
||
|
<LI>``Range'',
|
||
|
</LI>
|
||
|
<LI>``RSkip'',
|
||
|
</LI>
|
||
|
<LI>``Rtime'',
|
||
|
</LI>
|
||
|
<LI>``Rvolume'',
|
||
|
</LI>
|
||
|
<LI>``Scale'',
|
||
|
</LI>
|
||
|
<LI>``SeqRnd'', globally and for each track,
|
||
|
</LI>
|
||
|
<LI>``SeqRndWeight'', globally and for each track,
|
||
|
</LI>
|
||
|
<LI>``Strum'',
|
||
|
</LI>
|
||
|
<LI>``SwingMode'' Status and Skew,
|
||
|
</LI>
|
||
|
<LI>``Time Signature'',
|
||
|
</LI>
|
||
|
<LI>``Tone'' for drum tracks,
|
||
|
</LI>
|
||
|
<LI>``Unify'',
|
||
|
</LI>
|
||
|
<LI>``Voice'',
|
||
|
</LI>
|
||
|
<LI>``VoicingCenter'',
|
||
|
</LI>
|
||
|
<LI>``VoicingMode'',
|
||
|
</LI>
|
||
|
<LI>``VoicingMove'',
|
||
|
</LI>
|
||
|
<LI>``VoicingRange'',
|
||
|
</LI>
|
||
|
<LI>``Volume'' for tracks and master,
|
||
|
</LI>
|
||
|
<LI>``VolumeRatio''.
|
||
|
|
||
|
<P>
|
||
|
</LI>
|
||
|
</UL>
|
||
|
|
||
|
<P>
|
||
|
|
||
|
<H1><A NAME="SECTION00620000000000000000">
|
||
|
Using A Groove</A>
|
||
|
</H1>
|
||
|
|
||
|
<P>
|
||
|
You can restore a previously defined groove at anytime in your song
|
||
|
with:
|
||
|
|
||
|
<P>
|
||
|
|
||
|
<TABLE ALIGN="CENTER" CELLSPACING=0 CELLPADDING=5 BGCOLOR="OldLace" BORDER=3>
|
||
|
<TR> <TD>
|
||
|
|
||
|
<BLOCKQUOTE><B>Groove Name </B></BLOCKQUOTE>
|
||
|
|
||
|
</TD></TR></TABLE>
|
||
|
|
||
|
<P>
|
||
|
At this point all of the previously saved information is restored.
|
||
|
|
||
|
<P>
|
||
|
A few cautions:
|
||
|
|
||
|
<P>
|
||
|
|
||
|
<UL>
|
||
|
<LI>Pattern definitions are <B>not</B> saved in grooves. Redefining
|
||
|
a pattern results in a new pattern definition. Sequences use the
|
||
|
pattern definition in effect when the sequence is declared.
|
||
|
|
||
|
<P>
|
||
|
</LI>
|
||
|
<LI>The ``SeqSize'' setting is restored with a groove. The sequence
|
||
|
point is also reset to bar 1. If you have multi-bar sequences,
|
||
|
restoring a groove may upset your idea of the sequence pattern.
|
||
|
|
||
|
<P>
|
||
|
</LI>
|
||
|
</UL>
|
||
|
|
||
|
<P>
|
||
|
To make life (infinitely) more interesting, you can specify more than
|
||
|
one previously defined groove. In this case the next groove is
|
||
|
selected after each bar. For example:
|
||
|
|
||
|
<P>
|
||
|
|
||
|
<TABLE ALIGN="CENTER" CELLSPACING=0 CELLPADDING=5 BGCOLOR="OldLace" BORDER=3>
|
||
|
<TR> <TD>
|
||
|
|
||
|
<BLOCKQUOTE><B>Groove Tango LightTango LightTangoSus LightTango </B></BLOCKQUOTE>
|
||
|
|
||
|
</TD></TR></TABLE>
|
||
|
|
||
|
<P>
|
||
|
would create the following bars:
|
||
|
|
||
|
<P>
|
||
|
|
||
|
<OL>
|
||
|
<LI>Tango
|
||
|
</LI>
|
||
|
<LI>LightTango
|
||
|
</LI>
|
||
|
<LI>LightTangoSus
|
||
|
</LI>
|
||
|
<LI>LightTango
|
||
|
</LI>
|
||
|
<LI>Tango
|
||
|
</LI>
|
||
|
</OL>
|
||
|
|
||
|
<P>
|
||
|
Note how the groove pattern wraps around to the first one when the
|
||
|
list is exhausted. There is no way to select an item from the list,
|
||
|
except by going though it.
|
||
|
|
||
|
<P>
|
||
|
You might find this handy if you have a piece with an alternating time
|
||
|
signature. For example, you might have a <B>3/4</B> <B>4/4</B>
|
||
|
song. Rather than creating a 2 bar groove, you could do something
|
||
|
like:
|
||
|
|
||
|
<P>
|
||
|
|
||
|
<TABLE ALIGN="CENTER" CELLSPACING=0 CELLPADDING=5 BGCOLOR="OldLace" BORDER=3>
|
||
|
<TR> <TD>
|
||
|
|
||
|
<BLOCKQUOTE><B>Groove Groove34 Groove44 </B></BLOCKQUOTE>
|
||
|
|
||
|
</TD></TR></TABLE>
|
||
|
|
||
|
<P>
|
||
|
For long lists you can use the ``/'' to repeat the last groove in the
|
||
|
list. The example above could be written:
|
||
|
|
||
|
<P>
|
||
|
|
||
|
<TABLE ALIGN="CENTER" CELLSPACING=0 CELLPADDING=5 BGCOLOR="OldLace" BORDER=3>
|
||
|
<TR> <TD>
|
||
|
|
||
|
<BLOCKQUOTE><B>Groove Tango LightTango LightTangoSus / </B></BLOCKQUOTE>
|
||
|
|
||
|
</TD></TR></TABLE>
|
||
|
|
||
|
<P>
|
||
|
When you use the ``list'' feature of G<SMALL>ROOVE</SMALL>s you should be
|
||
|
aware of what happens with the bar sequence number. Normally the
|
||
|
sequence number is incremented after each bar is processed; and, when
|
||
|
a new groove is selected the sequence number is reset (see S<SMALL>EQ</SMALL>,
|
||
|
<A HREF="node20.html#seqnumber">discussed here)</A>. When
|
||
|
you use a list which changes the G<SMALL>ROOVE</SMALL> after each bar the
|
||
|
sequence number is reset after each bar ...with one exeption: if
|
||
|
the same G<SMALL>ROOVE</SMALL> is being used for two or more bars the sequence
|
||
|
will not be reset.<A NAME="tex2html34"
|
||
|
HREF="#foot2814"><SUP>6.3</SUP></A>
|
||
|
<P>
|
||
|
Another way to select G<SMALL>ROOVE</SMALL>s is to use a list of grooves with a leading value. This lets you select the G<SMALL>ROOVE</SMALL> to use based on the value of a variable ...handy if you want different sounds for repeated sections. Again, an example:
|
||
|
|
||
|
<P>
|
||
|
|
||
|
<TABLE ALIGN="CENTER" CELLSPACING=0 CELLPADDING=5 BGCOLOR="OldLace" BORDER=3>
|
||
|
<TR> <TD>
|
||
|
|
||
|
<BLOCKQUOTE><B>Set loop 1 // create counter with value of 1
|
||
|
<BR>
|
||
|
Repeat
|
||
|
<BR> Groove $loop BossaNovaSus BossaNova1Sus BossaNovaFill
|
||
|
<BR> print This is loop $Loop ... Groove is $_Groove
|
||
|
<BR> 1 A / Am
|
||
|
<BR> Inc Loop // Bump the counter value
|
||
|
<BR>
|
||
|
RepeatEnd 4
|
||
|
</B></BLOCKQUOTE>
|
||
|
|
||
|
</TD></TR></TABLE>
|
||
|
|
||
|
<P>
|
||
|
If you use this option, make sure the value of the counter is greater than 0. Also, note that the values larger than the list count are ``looped'' to be valid. The use of ``/''s for repeated names is also permitted. For an example have a look at the file <TT><B>grooves.mma</B></TT>, included in this distribution. You could get the same results with various ``if'' statements, but this is easier.
|
||
|
|
||
|
<P>
|
||
|
|
||
|
<H2><A NAME="SECTION00621000000000000000">
|
||
|
Overlay Grooves</A>
|
||
|
</H2>
|
||
|
|
||
|
<P>
|
||
|
To make the creation of variations easier, you can use G<SMALL>ROOVE</SMALL>
|
||
|
in a track setting:
|
||
|
|
||
|
<P>
|
||
|
|
||
|
<TABLE ALIGN="CENTER" CELLSPACING=0 CELLPADDING=5 BGCOLOR="OldLace" BORDER=3>
|
||
|
<TR> <TD>
|
||
|
|
||
|
<BLOCKQUOTE><B>Scale Groove Funny </B></BLOCKQUOTE>
|
||
|
|
||
|
</TD></TR></TABLE>
|
||
|
|
||
|
<P>
|
||
|
In this case only the information saved in the corresponding
|
||
|
D<SMALL>EF</SMALL>G<SMALL>ROOVE </SMALL>F<SMALL>UNNY</SMALL> for the S<SMALL>CALE</SMALL> track will be restored.
|
||
|
You might think of this as a ``groove overlay''. Have a look at the
|
||
|
sample song ``Yellow Bird'' for an example.
|
||
|
|
||
|
<P>
|
||
|
When restoring track grooves, as in the above example, the
|
||
|
S<SMALL>EQ</SMALL>S<SMALL>IZE</SMALL> is not reset. The sequence size of the restored track
|
||
|
is adjusted to fit the current sequence size setting.
|
||
|
|
||
|
<P>
|
||
|
One caution with these ``overlays'' is that no check is done to see if
|
||
|
the track you're using exists. Yes, the G<SMALL>ROOVE</SMALL> must have been
|
||
|
defined, but not the track. Huh? Well, you need to know a bit about
|
||
|
how
|
||
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> parses files and how it handles new tracks. When
|
||
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> reads
|
||
|
a line in a file it first checks to see if the first word on the line
|
||
|
is a simple command like P<SMALL>RINT</SMALL>, MIDI or any other
|
||
|
command which doesn't require a leading trackname. If it is, the
|
||
|
appropriate function is called and file parsing continues. If it is
|
||
|
not a simple command
|
||
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> tests to see if it is a track specific
|
||
|
command. But to do that, it first has to test the first word to see if
|
||
|
it is a valid track name like <B>Bass</B> or <B>Chord-Major</B>. And,
|
||
|
if it is a valid track name and that track doesn't exist, the track is
|
||
|
created...this is done <B>before</B> the rest of the command is
|
||
|
processed. So, if you have a command like:
|
||
|
|
||
|
<P>
|
||
|
|
||
|
<TABLE ALIGN="CENTER" CELLSPACING=0 CELLPADDING=5 BGCOLOR="OldLace" BORDER=3>
|
||
|
<TR> <TD>
|
||
|
|
||
|
<BLOCKQUOTE><B>Bass-Foo Groove Something </B></BLOCKQUOTE>
|
||
|
|
||
|
</TD></TR></TABLE>
|
||
|
|
||
|
<P>
|
||
|
and you really meant to type:
|
||
|
|
||
|
<P>
|
||
|
|
||
|
<TABLE ALIGN="CENTER" CELLSPACING=0 CELLPADDING=5 BGCOLOR="OldLace" BORDER=3>
|
||
|
<TR> <TD>
|
||
|
|
||
|
<BLOCKQUOTE><B>Bass-Foe Groove Something </B></BLOCKQUOTE>
|
||
|
|
||
|
</TD></TR></TABLE>
|
||
|
|
||
|
<P>
|
||
|
you'll have a number of things happening:
|
||
|
|
||
|
<P>
|
||
|
|
||
|
<OL>
|
||
|
<LI>The track <B>Bass-Foo</B> will be created. This is not an issue
|
||
|
to be concerned over since no data will be created for this new
|
||
|
track unless you set a S<SMALL>EQUENCE</SMALL> for it.
|
||
|
|
||
|
<P>
|
||
|
</LI>
|
||
|
<LI>As part of the creation, all the existing G<SMALL>ROOVE</SMALL>s will
|
||
|
have the <B>Bass-Foo</B> track (with its default/empty settings)
|
||
|
added to them.
|
||
|
|
||
|
<P>
|
||
|
</LI>
|
||
|
<LI>And the current setting you think you're modifying with the
|
||
|
<B>Bass-Foe</B> settings will be created with the <B>Bass-Foo</B>
|
||
|
settings (which are nothing).
|
||
|
|
||
|
<P>
|
||
|
</LI>
|
||
|
<LI>Eventually you'll wonder why
|
||
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> isn't working.
|
||
|
|
||
|
<P>
|
||
|
</LI>
|
||
|
</OL>
|
||
|
|
||
|
<P>
|
||
|
So, be very careful using this command option. Check your spelling.
|
||
|
And use the P<SMALL>RINT</SMALL>A<SMALL>CTIVE</SMALL> command to verify your G<SMALL>ROOVE</SMALL>
|
||
|
creations. A basic test is done by
|
||
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> when you use a G<SMALL>ROOVE</SMALL>
|
||
|
in this manner and if the sequence for the named track is not defined
|
||
|
you will get a warning.
|
||
|
|
||
|
<P>
|
||
|
|
||
|
<H2><A NAME="SECTION00622000000000000000">
|
||
|
Library Issues</A>
|
||
|
</H2>
|
||
|
|
||
|
<P>
|
||
|
If you are using a groove from a library file, you just need to do
|
||
|
something like:
|
||
|
|
||
|
<P>
|
||
|
|
||
|
<TABLE ALIGN="CENTER" CELLSPACING=0 CELLPADDING=5 BGCOLOR="OldLace" BORDER=3>
|
||
|
<TR> <TD>
|
||
|
|
||
|
<BLOCKQUOTE><B>Groove Rhumba2 </B></BLOCKQUOTE>
|
||
|
|
||
|
</TD></TR></TABLE>
|
||
|
|
||
|
<P>
|
||
|
at the appropriate position in your input file.
|
||
|
|
||
|
<P>
|
||
|
One minor problem which <B>may</B> arise is that more than one library
|
||
|
file has defined the same groove name. This might happen if you have a
|
||
|
third-party library file. For the proposes of this example, lets
|
||
|
assume that the standard library file ``rhumba.mma'' and a second file
|
||
|
``xyz-rhumba.mma'' both define the groove ``Rhumba2''. The
|
||
|
<A HREF="node23.html#lib-use">auto-load</A> routines
|
||
|
which search the library database will load the first ``Rhumba2'' it
|
||
|
finds, and the search order cannot be determined. To overcome this
|
||
|
possible problem, do a explicit loading of the correct file. In this
|
||
|
case, simply do:
|
||
|
|
||
|
<P>
|
||
|
|
||
|
<TABLE ALIGN="CENTER" CELLSPACING=0 CELLPADDING=5 BGCOLOR="OldLace" BORDER=3>
|
||
|
<TR> <TD>
|
||
|
|
||
|
<BLOCKQUOTE><B>Use xyz-rhumba </B></BLOCKQUOTE>
|
||
|
|
||
|
</TD></TR></TABLE>
|
||
|
|
||
|
<P>
|
||
|
near the top of your file. And if you wish to switch to the groove
|
||
|
defined in the standard file, you can always do:
|
||
|
|
||
|
<P>
|
||
|
|
||
|
<TABLE ALIGN="CENTER" CELLSPACING=0 CELLPADDING=5 BGCOLOR="OldLace" BORDER=3>
|
||
|
<TR> <TD>
|
||
|
|
||
|
<BLOCKQUOTE><B>Use rhumba </B></BLOCKQUOTE>
|
||
|
|
||
|
</TD></TR></TABLE>
|
||
|
|
||
|
<P>
|
||
|
just before the groove call. The U<SMALL>SE</SMALL> will read the specified
|
||
|
file and overwrite the old definition of ``Rhumba2'' with its own.
|
||
|
|
||
|
<P>
|
||
|
This issue in covered in more detail on page <A HREF="node23.html#library-maint"><IMG ALIGN="BOTTOM" BORDER="1" ALT="[*]" SRC="crossref.png"></A>
|
||
|
of this manual.
|
||
|
<BR><HR><H4>Footnotes</H4>
|
||
|
<DL>
|
||
|
<DT><A NAME="foot2739">... '/'</A><A
|
||
|
HREF="node6.html#tex2html32"><SUP>6.1</SUP></A></DT>
|
||
|
<DD>The '/' is reserved for future
|
||
|
enhancements.
|
||
|
|
||
|
</DD>
|
||
|
<DT><A NAME="foot2813">... digits</A><A
|
||
|
HREF="node6.html#tex2html33"><SUP>6.2</SUP></A></DT>
|
||
|
<DD><B>12345</B> and <B>2</B> are invalid; <B>11foo11</B> and <B>a2-2</B> are permitted.
|
||
|
|
||
|
</DD>
|
||
|
<DT><A NAME="foot2814">... reset.</A><A
|
||
|
HREF="node6.html#tex2html34"><SUP>6.3</SUP></A></DT>
|
||
|
<DD>Actually,
|
||
|
<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> checks to see the next
|
||
|
G<SMALL>ROOVE</SMALL> in the list is the same as the current one, and if it
|
||
|
is then no change is done.
|
||
|
|
||
|
</DD>
|
||
|
</DL><HR>
|
||
|
<!--Navigation Panel-->
|
||
|
<A NAME="tex2html396"
|
||
|
HREF="node7.html">
|
||
|
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
||
|
<A NAME="tex2html394"
|
||
|
HREF="mma.html">
|
||
|
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
||
|
<A NAME="tex2html388"
|
||
|
HREF="node5.html">
|
||
|
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
||
|
<BR>
|
||
|
<B> Next:</B> <A NAME="tex2html397"
|
||
|
HREF="node7.html">Riffs</A>
|
||
|
<B> Up:</B> <A NAME="tex2html395"
|
||
|
HREF="mma.html">Reference Manual</A>
|
||
|
<B> Previous:</B> <A NAME="tex2html389"
|
||
|
HREF="node5.html">Sequences</A>
|
||
|
<!--End of Navigation Panel-->
|
||
|
<ADDRESS>
|
||
|
Bob
|
||
|
2006-10-15
|
||
|
</ADDRESS>
|
||
|
</BODY>
|
||
|
</HTML>
|