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https://github.com/microtherion/VocalEasel.git
synced 2024-12-22 03:04:00 +00:00
Change playElements on the fly
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parent
2de587cf2f
commit
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@ -292,10 +292,17 @@
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- (void)setPlayElements:(int)elements
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{
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[self willChangeValueForKey:@"playElements"];
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playElements = elements;
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[validTmpFiles removeObjectForKey:@"mma"];
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[validTmpFiles removeObjectForKey:@"mid"];
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hasMusicSequence = false;
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if (!(playElements & (kVLPlayMelody|kVLPlayAccompaniment)))
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playElements |= kVLPlayAccompaniment;
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if ((playElements & (kVLPlayMelody|kVLPlayGroovePreview)) != kVLPlayMelody)
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VLSoundOut::Instance()->SetMelodyState(VLSoundOut::kMelodyMute);
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else if (!(playElements & (kVLPlayAccompaniment|kVLPlayGroovePreview)))
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VLSoundOut::Instance()->SetMelodyState(VLSoundOut::kMelodySolo);
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else
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VLSoundOut::Instance()->SetMelodyState(VLSoundOut::kMelodyRegular);
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[self didChangeValueForKey:@"playElements"];
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}
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- (int) repeatVolta
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@ -476,7 +483,7 @@
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NewMusicSequence(&music);
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MusicSequenceFileLoad(music, (CFURLRef)[self fileURLWithExtension:@"mid"],
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0, kMusicSequenceLoadSMF_ChannelsToTracks);
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0, 0);
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size_t countIn = 0;
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if (playElements & kVLPlayCountIn)
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@ -494,7 +501,8 @@
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baseTempo = songTempo;
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VLSoundOut::Instance()->SetPlayRate(playRate);
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VLSoundOut::Instance()->PlaySequence(music);
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}
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}
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[self setPlayElements:[self playElements]];
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}
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- (void) playWithGroove:(NSString *)groove inSections:(NSRange)sections
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@ -24,7 +24,7 @@
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@"!(SELF matches[c] '.*(Intro|End)\\\\d*$')"]
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retain];
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fView = view;
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fSheetWin = (VLSheetWindow *)[view window];
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fSheetWin = [[view window] windowController];
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[NSApp beginSheet: [self window]
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modalForWindow: [view window]
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@ -49,12 +49,7 @@
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// Can't handle these yet
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break;
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}
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if (!(playElements & kVLPlayAccompaniment))
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mmaFile += "AllTracks Off\nSolo On\n";
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if (playElements & kVLPlayMelody)
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mmaFile += "Solo Voice AltoSax\nSolo Volume fff\n";
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else
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mmaFile += "Solo Off\n";
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mmaFile += "Solo Voice AltoSax\nSolo Volume fff\n";
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}
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mmaFile += '\n'+writer.Measures();
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@ -30,7 +30,7 @@
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}
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- (VLPlaybackEditable *)initWithView:(VLSheetView *)view;
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- (void) userEvent:(NSValue *)event;
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- (void) userEvent:(const VLMIDIUserEvent *)event;
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- (void) highlightCursor;
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@end
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@ -47,9 +47,8 @@
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return self;
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}
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- (void) userEvent:(NSValue *)ev
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- (void) userEvent:(const VLMIDIUserEvent *) event
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{
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VLMIDIUserEvent * event = (VLMIDIUserEvent *)[ev pointerValue];
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if (event->fPitch) {
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fNoteMeasure = event->fMeasure;
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fNoteAt = event->fAt;
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@ -103,9 +102,9 @@ VLSequenceCallback(
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MusicTimeStamp inEventTime, const MusicEventUserData *inEventData,
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MusicTimeStamp inStartSliceBeat, MusicTimeStamp inEndSliceBeat)
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{
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[(id)inClientData performSelectorOnMainThread:@selector(userEvent:)
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withObject:[NSValue valueWithPointer:inEventData]
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waitUntilDone:NO];
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dispatch_async(dispatch_get_main_queue(), ^{
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[(id)inClientData userEvent:(const VLMIDIUserEvent *)inEventData];
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});
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}
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@implementation VLSheetView (Selection)
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@ -37,7 +37,8 @@ public:
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virtual void SetPlayRate(float rate);
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virtual void Fwd();
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virtual void Bck();
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virtual void SetMelodyState(MelodyState state);
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virtual ~VLAUSoundOut();
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void PollMusic();
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protected:
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@ -67,6 +68,7 @@ public:
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protected:
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virtual void SetupOutput(AUNode outputNode);
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virtual void PlaySequence(MusicSequence music);
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virtual void SetMelodyState(MelodyState state) {}
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private:
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AudioUnit fOutput;
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CFURLRef fFile;
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@ -111,8 +113,7 @@ void VLSoundOut::PlayFile(CFDataRef file)
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MusicSequence music;
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NewMusicSequence(&music);
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MusicSequenceFileLoadData(music, file, 0,
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kMusicSequenceLoadSMF_ChannelsToTracks);
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MusicSequenceFileLoadData(music, file, 0, 0);
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PlaySequence(music);
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}
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@ -222,6 +223,21 @@ void VLAUSoundOut::PlaySequence(MusicSequence music)
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dispatch_source_set_timer(fMusicPoll, DISPATCH_TIME_NOW, 500*NSEC_PER_MSEC, 200*NSEC_PER_MSEC);
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}
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void VLAUSoundOut::SetMelodyState(VLSoundOut::MelodyState state)
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{
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if (fMusic) {
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UInt32 numTracks;
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MusicTrack curTrack;
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MusicSequenceGetTrackCount(fMusic, &numTracks);
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MusicSequenceGetIndTrack(fMusic, numTracks-2, &curTrack);
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Boolean mute = state==kMelodyMute;
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Boolean solo = state==kMelodySolo;
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MusicTrackSetProperty(curTrack, kSequenceTrackProperty_MuteStatus, &mute, sizeof(mute));
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MusicTrackSetProperty(curTrack, kSequenceTrackProperty_SoloStatus, &solo, sizeof(solo));
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}
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}
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void VLAUSoundOut::SetPlayRate(float rate)
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{
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if ((rate < 0) != fForward) {
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@ -48,6 +48,12 @@ public:
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virtual void SetPlayRate(float rate) = 0;
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virtual void Fwd() = 0;
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virtual void Bck() = 0;
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enum MelodyState {
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kMelodyMute,
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kMelodyRegular,
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kMelodySolo
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};
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virtual void SetMelodyState(MelodyState state) = 0;
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virtual ~VLSoundOut();
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};
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