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Implement Stop/Restart
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4ba648dcd8
commit
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@ -45,6 +45,7 @@ enum {
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NSMutableDictionary*validTmpFiles;
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NSMutableDictionary*validTmpFiles;
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int repeatVolta;
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int repeatVolta;
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bool brandNew;
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bool brandNew;
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bool hasMusicSequence;
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VLSheetWindow * sheetWin;
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VLSheetWindow * sheetWin;
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VLLogWindow * logWin;
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VLLogWindow * logWin;
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VLPDFWindow * pdfWin;
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VLPDFWindow * pdfWin;
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@ -91,6 +91,7 @@
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vcsWrapper = nil;
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vcsWrapper = nil;
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repeatVolta = 2;
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repeatVolta = 2;
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brandNew = true;
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brandNew = true;
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hasMusicSequence = false;
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playRate = 1.0;
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playRate = 1.0;
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observers = [[NSMutableArray alloc] init];
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observers = [[NSMutableArray alloc] init];
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validTmpFiles = [[NSMutableDictionary alloc] initWithCapacity:10];
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validTmpFiles = [[NSMutableDictionary alloc] initWithCapacity:10];
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@ -112,6 +113,7 @@
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- (void)updateChangeCount:(NSDocumentChangeType)changeType
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- (void)updateChangeCount:(NSDocumentChangeType)changeType
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{
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{
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hasMusicSequence = true;
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[validTmpFiles removeAllObjects];
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[validTmpFiles removeAllObjects];
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[super updateChangeCount:changeType];
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[super updateChangeCount:changeType];
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}
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}
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@ -495,6 +497,9 @@
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- (IBAction) play:(id)sender
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- (IBAction) play:(id)sender
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{
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{
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if (hasMusicSequence) {
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VLSoundOut::Instance()->PlaySequence(NULL);
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} else {
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[self createTmpFileWithExtension:@"mid" ofType:@"VLMIDIType"];
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[self createTmpFileWithExtension:@"mid" ofType:@"VLMIDIType"];
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MusicSequence music;
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MusicSequence music;
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@ -517,8 +522,10 @@
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VLMIDIWriter annotate(music, countIn);
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VLMIDIWriter annotate(music, countIn);
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annotate.Visit(*song);
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annotate.Visit(*song);
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hasMusicSequence = true;
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[sheetWin willPlaySequence:music];
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[sheetWin willPlaySequence:music];
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VLSoundOut::Instance()->PlaySequence(music);
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VLSoundOut::Instance()->PlaySequence(music);
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}
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}
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}
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- (void) playWithGroove:(NSString *)groove inSections:(NSRange)sections
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- (void) playWithGroove:(NSString *)groove inSections:(NSRange)sections
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@ -27,7 +27,7 @@ public:
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virtual void PlayNote(const VLNote & note);
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virtual void PlayNote(const VLNote & note);
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virtual void PlayChord(const VLChord & chord);
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virtual void PlayChord(const VLChord & chord);
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virtual void PlaySequence(MusicSequence music);
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virtual void PlaySequence(MusicSequence music);
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virtual void Stop();
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virtual void Stop(bool pause);
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virtual bool Playing();
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virtual bool Playing();
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virtual void SetPlayRate(float rate);
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virtual void SetPlayRate(float rate);
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virtual void SetTime(MusicTimeStamp time);
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virtual void SetTime(MusicTimeStamp time);
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@ -125,7 +125,7 @@ VLAUSoundOut::VLAUSoundOut(bool)
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VLAUSoundOut::~VLAUSoundOut()
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VLAUSoundOut::~VLAUSoundOut()
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{
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{
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DisposeMusicPlayer(fPlayer);
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DisposeMusicPlayer(fPlayer);
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Stop();
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Stop(false);
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DisposeAUGraph(fGraph);
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DisposeAUGraph(fGraph);
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}
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}
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@ -189,13 +189,15 @@ void VLAUSoundOut::SetupOutput(AUNode)
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void VLAUSoundOut::PlaySequence(MusicSequence music)
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void VLAUSoundOut::PlaySequence(MusicSequence music)
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{
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{
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Stop();
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if (music) {
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Stop(false);
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fMusic = music;
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fMusic = music;
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fMusicLength = SequenceLength(music);
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fMusicLength = SequenceLength(music);
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R(MusicSequenceSetAUGraph(fMusic, fGraph));
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R(MusicSequenceSetAUGraph(fMusic, fGraph));
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R(MusicPlayerSetSequence(fPlayer, fMusic));
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R(MusicPlayerSetSequence(fPlayer, fMusic));
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}
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R(MusicPlayerStart(fPlayer));
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R(MusicPlayerStart(fPlayer));
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fRunning = true;
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fRunning = true;
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@ -220,17 +222,15 @@ void VLAUSoundOut::SetTime(MusicTimeStamp time)
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MusicPlayerSetTime(fPlayer, time);
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MusicPlayerSetTime(fPlayer, time);
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}
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}
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void VLAUSoundOut::Stop()
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void VLAUSoundOut::Stop(bool pause)
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{
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{
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MusicPlayerStop(fPlayer);
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MusicPlayerStop(fPlayer);
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if (fRunning) {
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fRunning = false;
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fRunning = false;
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if (fMusic) {
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if (!pause && fMusic) {
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MusicPlayerSetSequence(fPlayer, NULL);
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MusicPlayerSetSequence(fPlayer, NULL);
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DisposeMusicSequence(fMusic);
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DisposeMusicSequence(fMusic);
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fMusic = 0;
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fMusic = 0;
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}
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}
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}
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}
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}
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bool VLAUSoundOut::Playing()
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bool VLAUSoundOut::Playing()
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@ -39,7 +39,7 @@ public:
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virtual void PlayChord(const VLChord & chord) = 0;
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virtual void PlayChord(const VLChord & chord) = 0;
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void PlayFile(CFDataRef file);
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void PlayFile(CFDataRef file);
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virtual void PlaySequence(MusicSequence music) = 0;
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virtual void PlaySequence(MusicSequence music) = 0;
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virtual void Stop() = 0;
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virtual void Stop(bool pause=true) = 0;
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virtual bool Playing() = 0;
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virtual bool Playing() = 0;
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virtual void SetPlayRate(float rate) = 0;
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virtual void SetPlayRate(float rate) = 0;
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virtual void SetTime(MusicTimeStamp time) = 0;
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virtual void SetTime(MusicTimeStamp time) = 0;
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