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https://github.com/microtherion/VocalEasel.git
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Hook up new Fwd/Rev system
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@ -598,35 +598,12 @@
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- (IBAction) playMusic:(id)sender
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{
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const float kUpScale = 1.41f;
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const float kDownScale = 1.0f/kUpScale;
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bool nowPlaying = VLSoundOut::Instance()->Playing();
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const float tempoRate = [songTempo floatValue] / baseTempo;
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switch (int tag = [sender tag]) {
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case 0: // Play
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VLSoundOut::Instance()->SetPlayRate(playRate = 1.0f);
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if (!hasMusicSequence || !nowPlaying)
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[self play:sender];
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else if (VLSoundOut::Instance()->AtEnd())
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VLSoundOut::Instance()->SetTime(0);
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break;
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case 1: // Fwd
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VLSoundOut::Instance()->Fwd();
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break;
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case -1: // Rew
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if (tag * playRate < 0)
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playRate = tag;
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else if ([[NSApp currentEvent] modifierFlags] & NSAlternateKeyMask)
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playRate *= kDownScale;
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else
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playRate *= kUpScale;
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VLSoundOut::Instance()->SetPlayRate(playRate*tempoRate);
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break;
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case -2: // To Start
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if (playRate < 0)
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VLSoundOut::Instance()->SetPlayRate(playRate = -playRate);
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VLSoundOut::Instance()->SetTime(0);
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break;
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case 2: // To End
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VLSoundOut::Instance()->SetTime(0x7FFFFFFF);
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VLSoundOut::Instance()->Bck();
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break;
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}
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}
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@ -17,8 +17,9 @@
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#include <memory>
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#include <vector>
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#include <dispatch/dispatch.h>
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#define R(x) if (OSStatus r = (x)) fprintf(stderr, "%s -> %ld\n", #x, r);
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#define R(x) if (OSStatus r = (x)) fprintf(stderr, "%s -> %d\n", #x, r);
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class VLAUSoundOut : public VLSoundOut {
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public:
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@ -31,7 +32,8 @@ public:
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virtual bool Playing();
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virtual bool AtEnd();
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virtual void SetPlayRate(float rate);
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virtual void SetTime(MusicTimeStamp time);
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virtual void Fwd();
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virtual void Bck();
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virtual ~VLAUSoundOut();
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protected:
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@ -40,6 +42,7 @@ protected:
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void InitSoundOutput(bool fileOutput);
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virtual void SetupOutput(AUNode outputNode);
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MusicTimeStamp SequenceLength(MusicSequence music);
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void SkipTimeInterval();
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AUGraph fGraph;
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MusicPlayer fPlayer;
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@ -217,9 +220,41 @@ void VLAUSoundOut::SetPlayRate(float rate)
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MusicPlayerSetPlayRateScalar(fPlayer, fabsf(rate));
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}
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void VLAUSoundOut::SetTime(MusicTimeStamp time)
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static MusicTimeStamp sLastSkip = 0.0;
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static dispatch_source_t sResetTimer;
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void VLAUSoundOut::SkipTimeInterval()
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{
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MusicPlayerSetTime(fPlayer, time);
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MusicTimeStamp time;
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MusicPlayerGetTime(fPlayer, &time);
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time += sLastSkip;
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sLastSkip *= 1.1;
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if (!sResetTimer) {
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sResetTimer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0,
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dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0));
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dispatch_source_set_event_handler(sResetTimer, ^{
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sLastSkip = 0.0;
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});
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dispatch_source_set_timer(sResetTimer, DISPATCH_TIME_FOREVER, INT64_MAX, 1000*NSEC_PER_USEC);
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dispatch_resume(sResetTimer);
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}
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dispatch_source_set_timer(sResetTimer, dispatch_time(DISPATCH_TIME_NOW, 500*NSEC_PER_MSEC),
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INT64_MAX, 10*NSEC_PER_MSEC);
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MusicPlayerSetTime(fPlayer, time);
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}
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void VLAUSoundOut::Fwd()
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{
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if (sLastSkip <= 0.0)
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sLastSkip = 0.1;
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SkipTimeInterval();
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}
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void VLAUSoundOut::Bck()
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{
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if (sLastSkip >= 0.0)
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sLastSkip = -0.1;
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SkipTimeInterval();
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}
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void VLAUSoundOut::Stop(bool pause)
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@ -43,7 +43,8 @@ public:
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virtual bool Playing() = 0;
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virtual bool AtEnd() = 0;
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virtual void SetPlayRate(float rate) = 0;
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virtual void SetTime(MusicTimeStamp time) = 0;
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virtual void Fwd() = 0;
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virtual void Bck() = 0;
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virtual ~VLSoundOut();
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};
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