// Standard defines for 3/4 time. // All volumes are 90. If you need different volumes use // one of (or combination) of Volume and Accent. Or redefine // the sequence. if NE $_TIME 3 Print Warning: Including pattern defs for TIME 3, but TIME is $_TIME ! Endif Begin Chord Define C1 1 4 90 // Chord on 1 C2 C1 Shift 1 // on 2 C3 C1 Shift 2 // on 3 C12 C1; C2 // 1 and 2 C13 C1; C3 // 1 and 3 C23 C12 Shift 1 // 2 and 3 C123 C12; C3 // 1, 2 and 3 L1 1 2. 90 // Sustained 3 beat chord on 1 L2 1 2 90 // Sustained 2 beat chord on 2 End Begin Drum Define D1 1 0 90 // hit on 1 D2 D1 Shift 1 // hit on 2 D3 D1 Shift 1 // hit on 3 D12 D1; D2 // hits on 1 and 2 D13 D1; D3 // hits on 1 and 3 D23 D12 Shift 1 // hits on 2 and 3 D123 D1 * 3 // hits on 1, 2 and 3 D6 D1 * 6 // 8th note roll D12 D1 * 6 // 16th note roll // These give 2, 4 or 8 hits on beat 1; use shift to expand to beat 2 or 3. 2S 1 0 90; 1.5 0 90 4S 2S; 2S Shift .25 8S 4S; 4S Shift .125 End Begin Bass Define B1 1 4 1 90 // Root on beat 1 B1/5 1 4 5 90 // 5th on beat 1 // Root on 1, 3rd on 2, 5th on 3 B123 1 4 1 90 ; 2 4 3 90 ; 3 4 5 90 // For sustained string Sus1 1 2. 1 90 * 3 // root dotted half note Sus3 1 2. 3 90 * 3 // 3rd, dotted half Sus5 1 2. 5 90 * 3 // 5th, dotted half End Begin Walk Define W123 1 2. 90 * 3 // Walk quarters on 1, 2 and 3 End Begin Arpeggio Define A1 1 2+4 90 // 1 dotted half A3 A1 * 3 // 3 quarters A6 A1 * 6 // 6 eights A12 A1 * 12 // 12 sixteenths End Begin Scale Define S1 1 2+4 90 // 1 dotted half S3 S1 * 3 // 3 quarters S6 S1 * 6 // 6 eights S12 S1 * 12 // 12 sixteenths End