// // File: VLSoundOut.cpp - Sound output and file playing functionality // // Author(s): // // (MN) Matthias Neeracher // // Copyright © 2005-2007 Matthias Neeracher // #include "VLSoundOut.h" #include #include "CAAudioFileFormats.h" #include "AUOutputBL.h" #include #include #define R(x) if (OSStatus r = (x)) fprintf(stderr, "%s -> %ld\n", #x, r); class VLAUSoundOut : public VLSoundOut { public: VLAUSoundOut(); virtual void PlayNote(const VLNote & note); virtual void PlayChord(const VLChord & chord); virtual void PlaySequence(MusicSequence music); virtual void Stop(bool pause); virtual bool Playing(); virtual bool AtEnd(); virtual void SetPlayRate(float rate); virtual void SetTime(MusicTimeStamp time); virtual ~VLAUSoundOut(); protected: VLAUSoundOut(bool fileOutput); void InitSoundOutput(bool fileOutput); virtual void SetupOutput(AUNode outputNode); MusicTimeStamp SequenceLength(MusicSequence music); AUGraph fGraph; MusicPlayer fPlayer; private: MusicSequence fMusic; MusicTimeStamp fMusicLength; bool fRunning; bool fForward; void Play(const int8_t * note, size_t numNotes = 1); }; class VLAUFileSoundOut : public VLAUSoundOut { public: VLAUFileSoundOut(CFURLRef file, OSType dataFormat); ~VLAUFileSoundOut(); protected: virtual void SetupOutput(AUNode outputNode); virtual void PlaySequence(MusicSequence music); private: AudioUnit fOutput; CFURLRef fFile; OSType fDataFormat; }; VLSoundEvent::~VLSoundEvent() { } void VLSoundScheduler::Schedule(VLSoundEvent * what, float when) { usleep((int)(1000000.0f*when)); what->Perform(); } static std::auto_ptr sSoundOut; static std::auto_ptr sSoundScheduler; VLSoundOut * VLSoundOut::Instance() { if (!sSoundOut.get()) { sSoundOut.reset(new VLAUSoundOut); if (!sSoundScheduler.get()) sSoundScheduler.reset(new VLSoundScheduler); } return sSoundOut.get(); } void VLSoundOut::SetScheduler(VLSoundScheduler * scheduler) { sSoundScheduler.reset(scheduler); } VLSoundOut * VLSoundOut::FileWriter(CFURLRef file, OSType dataFormat) { return new VLAUFileSoundOut(file, dataFormat); } void VLSoundOut::PlayFile(CFDataRef file) { MusicSequence music; NewMusicSequence(&music); MusicSequenceLoadSMFDataWithFlags(music, file, kMusicSequenceLoadSMF_ChannelsToTracks); PlaySequence(music); } VLSoundOut::~VLSoundOut() { } VLAUSoundOut::VLAUSoundOut() : fMusic(0), fRunning(false), fForward(true) { InitSoundOutput(false); } VLAUSoundOut::VLAUSoundOut(bool) : fRunning(false), fMusic(0) { } VLAUSoundOut::~VLAUSoundOut() { DisposeMusicPlayer(fPlayer); Stop(false); DisposeAUGraph(fGraph); } void VLAUSoundOut::InitSoundOutput(bool fileOutput) { AUNode synthNode, limiterNode, outNode; ComponentDescription cd; cd.componentManufacturer = kAudioUnitManufacturer_Apple; cd.componentFlags = 0; cd.componentFlagsMask = 0; NewAUGraph(&fGraph); cd.componentType = kAudioUnitType_MusicDevice; cd.componentSubType = kAudioUnitSubType_DLSSynth; AUGraphNewNode(fGraph, &cd, 0, NULL, &synthNode); cd.componentType = kAudioUnitType_Effect; cd.componentSubType = kAudioUnitSubType_PeakLimiter; AUGraphNewNode (fGraph, &cd, 0, NULL, &limiterNode); cd.componentType = kAudioUnitType_Output; if (fileOutput) cd.componentSubType = kAudioUnitSubType_GenericOutput; else cd.componentSubType = kAudioUnitSubType_DefaultOutput; AUGraphNewNode(fGraph, &cd, 0, NULL, &outNode); R(AUGraphOpen(fGraph)); AUGraphConnectNodeInput(fGraph, synthNode, 0, limiterNode, 0); AUGraphConnectNodeInput(fGraph, limiterNode, 0, outNode, 0); if (fileOutput) { UInt32 value = 1; AudioUnit synth; R(AUGraphGetNodeInfo(fGraph, synthNode, 0, 0, 0, &synth)); R(AudioUnitSetProperty(synth, kAudioUnitProperty_OfflineRender, kAudioUnitScope_Global, 0, &value, sizeof(value))); value = 512; R(AudioUnitSetProperty(synth, kAudioUnitProperty_OfflineRender, kAudioUnitScope_Global, 0, &value, sizeof(value))); } SetupOutput(outNode); R(AUGraphInitialize(fGraph)); NewMusicPlayer(&fPlayer); } void VLAUSoundOut::SetupOutput(AUNode) { } void VLAUSoundOut::PlaySequence(MusicSequence music) { if (music) { Stop(false); fMusic = music; fMusicLength = SequenceLength(music); R(MusicSequenceSetAUGraph(fMusic, fGraph)); R(MusicPlayerSetSequence(fPlayer, fMusic)); } R(MusicPlayerStart(fPlayer)); fRunning = true; } void VLAUSoundOut::SetPlayRate(float rate) { if ((rate < 0) != fForward) { fForward = !fForward; MusicTimeStamp rightNow; MusicPlayerGetTime(fPlayer, &rightNow); MusicSequenceReverse(fMusic); MusicPlayerSetTime(fPlayer, fMusicLength - rightNow); } MusicPlayerSetPlayRateScalar(fPlayer, fabsf(rate)); } void VLAUSoundOut::SetTime(MusicTimeStamp time) { MusicPlayerSetTime(fPlayer, time); } void VLAUSoundOut::Stop(bool pause) { MusicPlayerStop(fPlayer); fRunning = false; if (!pause && fMusic) { MusicPlayerSetSequence(fPlayer, NULL); DisposeMusicSequence(fMusic); fMusic = 0; } } bool VLAUSoundOut::Playing() { return fRunning; } bool VLAUSoundOut::AtEnd() { MusicTimeStamp time; return !MusicPlayerGetTime(fPlayer, &time) && time >= fMusicLength; } void VLAUSoundOut::PlayNote(const VLNote & note) { Play(¬e.fPitch); } void VLAUSoundOut::PlayChord(const VLChord & chord) { std::vector notes; for (int i = 0; i < 32; ++i) if (chord.fSteps & (1 << i)) notes.push_back(chord.fPitch+i); if (chord.fRootPitch != VLNote::kNoPitch) notes.push_back(chord.fRootPitch); Play(¬es[0], notes.size()); } void VLAUSoundOut::Play(const int8_t * note, size_t numNotes) { MusicSequence music; MusicTrack track; NewMusicSequence(&music); MusicSequenceNewTrack(music, &track); const int8_t kNoteVelocity = 127; for (int i=0; iInferFileFormatFromFilename(name, fileType); CAStreamBasicDescription outputFormat; if (fDataFormat) outputFormat.mFormatID = fDataFormat; else if (!formats->InferDataFormatFromFileFormat(fileType, outputFormat)) switch (fileType) { case kAudioFileM4AType: outputFormat.mFormatID = kAudioFormatMPEG4AAC; break; default: outputFormat.mFormatID = kAudioFormatLinearPCM; break; } outputFormat.mChannelsPerFrame = 2; outputFormat.mSampleRate = 22050.0; if (outputFormat.mFormatID == kAudioFormatLinearPCM) { outputFormat.mBytesPerPacket = outputFormat.mChannelsPerFrame * 2; outputFormat.mFramesPerPacket = 1; outputFormat.mBytesPerFrame = outputFormat.mBytesPerPacket; outputFormat.mBitsPerChannel = 16; if (fileType == kAudioFileWAVEType) outputFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked; else outputFormat.mFormatFlags = kLinearPCMFormatFlagIsBigEndian | kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked; } else { // use AudioFormat API to fill out the rest. size = sizeof(outputFormat); R(AudioFormatGetProperty(kAudioFormatProperty_FormatInfo, 0, NULL, &size, &outputFormat)); } CFURLRef dir = CFURLCreateCopyDeletingLastPathComponent(NULL, fFile); FSRef parentDir; CFURLGetFSRef(dir, &parentDir); CFRelease(dir); ExtAudioFileRef outfile; R(ExtAudioFileCreateNew(&parentDir, name, fileType, &outputFormat, NULL, &outfile)); CFRelease(name); CAStreamBasicDescription clientFormat; size = sizeof(clientFormat); R(AudioUnitGetProperty(fOutput, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, 0, &clientFormat, &size)); clientFormat.Print(stderr); outputFormat.Print(stderr); R(ExtAudioFileSetProperty(outfile, kExtAudioFileProperty_ClientDataFormat, size, &clientFormat)); VLAUSoundOut::PlaySequence(music); MusicTimeStamp currentTime; AUOutputBL outputBuffer (clientFormat, numFrames); AudioTimeStamp tStamp; memset (&tStamp, 0, sizeof(AudioTimeStamp)); tStamp.mFlags = kAudioTimeStampSampleTimeValid; do { outputBuffer.Prepare(); AudioUnitRenderActionFlags actionFlags = 0; R(AudioUnitRender(fOutput, &actionFlags, &tStamp, 0, numFrames, outputBuffer.ABL())); tStamp.mSampleTime += numFrames; R(ExtAudioFileWrite(outfile, numFrames, outputBuffer.ABL())); MusicPlayerGetTime (fPlayer, ¤tTime); } while (currentTime < musicLen); ExtAudioFileDispose(outfile); }