/* * VLSoundOut.cpp * Vocalese * * Created by Matthias Neeracher on 12/18/05. * Copyright 2005 __MyCompanyName__. All rights reserved. * */ #include "VLSoundOut.h" #include #include #include #include class VLAUSoundOut : public VLSoundOut { public: VLAUSoundOut(); virtual void PlayNote(const VLNote & note); virtual void PlayChord(const VLChord & chord); virtual ~VLAUSoundOut(); void Stop(); private: AUGraph fGraph; MusicPlayer fPlayer; MusicSequence fMusic; bool fRunning; void PlaySequence(MusicSequence music); void Play(const int8_t * note, size_t numNotes = 1); }; VLSoundEvent::~VLSoundEvent() { } void VLSoundScheduler::Schedule(VLSoundEvent * what, float when) { usleep((int)(1000000.0f*when)); what->Perform(); } static std::auto_ptr sSoundOut; static std::auto_ptr sSoundScheduler; VLSoundOut * VLSoundOut::Instance() { if (!sSoundOut.get()) { sSoundOut.reset(new VLAUSoundOut); if (!sSoundScheduler.get()) sSoundScheduler.reset(new VLSoundScheduler); } return sSoundOut.get(); } void VLSoundOut::SetScheduler(VLSoundScheduler * scheduler) { sSoundScheduler.reset(scheduler); } VLSoundOut::~VLSoundOut() { } VLAUSoundOut::VLAUSoundOut() : fRunning(false), fMusic(0) { AUNode synthNode, limiterNode, outNode; ComponentDescription cd; cd.componentManufacturer = kAudioUnitManufacturer_Apple; cd.componentFlags = 0; cd.componentFlagsMask = 0; NewAUGraph(&fGraph); cd.componentType = kAudioUnitType_MusicDevice; cd.componentSubType = kAudioUnitSubType_DLSSynth; AUGraphNewNode(fGraph, &cd, 0, NULL, &synthNode); cd.componentType = kAudioUnitType_Effect; cd.componentSubType = kAudioUnitSubType_PeakLimiter; AUGraphNewNode (fGraph, &cd, 0, NULL, &limiterNode); cd.componentType = kAudioUnitType_Output; cd.componentSubType = kAudioUnitSubType_DefaultOutput; AUGraphNewNode(fGraph, &cd, 0, NULL, &outNode); AUGraphOpen(fGraph); AUGraphConnectNodeInput(fGraph, synthNode, 0, limiterNode, 0); AUGraphConnectNodeInput(fGraph, limiterNode, 0, outNode, 0); AUGraphInitialize(fGraph); NewMusicPlayer(&fPlayer); } VLAUSoundOut::~VLAUSoundOut() { DisposeMusicPlayer(fPlayer); Stop(); DisposeAUGraph(fGraph); } void VLAUSoundOut::PlaySequence(MusicSequence music) { Stop(); fMusic = music; MusicSequenceSetAUGraph(fMusic, fGraph); MusicPlayerSetSequence(fPlayer, fMusic); MusicPlayerStart(fPlayer); fRunning = true; } void VLAUSoundOut::Stop() { MusicPlayerStop(fPlayer); if (fRunning) { fRunning = false; if (fMusic) { MusicPlayerSetSequence(fPlayer, NULL); DisposeMusicSequence(fMusic); fMusic = 0; } } } void VLAUSoundOut::PlayNote(const VLNote & note) { Play(¬e.fPitch); } void VLAUSoundOut::PlayChord(const VLChord & chord) { std::vector notes; for (int i = 0; i < 32; ++i) if (chord.fSteps & (1 << i)) notes.push_back(chord.fPitch+i); if (chord.fRootPitch != VLNote::kNoPitch) notes.push_back(chord.fRootPitch); Play(¬es[0], notes.size()); } void VLAUSoundOut::Play(const int8_t * note, size_t numNotes) { MusicSequence music; MusicTrack track; NewMusicSequence(&music); MusicSequenceNewTrack(music, &track); const int8_t kNoteVelocity = 127; for (int i=0; i