VocalEasel/Sources/VLSoundOut.cpp
2011-09-11 19:20:34 +02:00

532 lines
14 KiB
C++

//
// File: VLSoundOut.cpp - Sound output and file playing functionality
//
// Author(s):
//
// (MN) Matthias Neeracher
//
// Copyright © 2005-2011 Matthias Neeracher
//
#include "VLSoundOut.h"
#include <AudioUnit/AudioUnit.h>
#include "CAAudioFileFormats.h"
#include "AUOutputBL.h"
#include <memory>
#include <vector>
#include <dispatch/dispatch.h>
#define R(x) if (OSStatus r = (x)) fprintf(stderr, "%s -> %d\n", #x, r);
CFStringRef kVLSoundStartedNotification = CFSTR("VLSoundStarted");
CFStringRef kVLSoundStoppedNotification = CFSTR("VLSoundStopped");
class VLAUSoundOut : public VLSoundOut {
public:
VLAUSoundOut();
virtual void PlayNote(const VLNote & note);
virtual void PlayChord(const VLChord & chord);
virtual void PlaySequence(MusicSequence music);
virtual void Stop(bool pause);
virtual bool Playing();
virtual bool AtEnd();
virtual void SetPlayRate(float rate);
virtual void Fwd();
virtual void Bck();
virtual void Slow(float rate);
virtual void SetMelodyState(MelodyState state);
virtual ~VLAUSoundOut();
void PollMusic();
protected:
VLAUSoundOut(bool fileOutput);
void InitSoundOutput(bool fileOutput);
virtual void SetupOutput(AUNode outputNode);
MusicTimeStamp SequenceLength(MusicSequence music);
void SkipTimeInterval();
AUGraph fGraph;
MusicPlayer fPlayer;
private:
MusicSequence fMusic;
MusicTimeStamp fMusicLength;
bool fRunning;
bool fForward;
float fPlayRate;
dispatch_source_t fMusicPoll;
void Play(const int8_t * note, size_t numNotes = 1);
};
class VLAUFileSoundOut : public VLAUSoundOut {
public:
VLAUFileSoundOut(CFURLRef file, OSType dataFormat);
~VLAUFileSoundOut();
protected:
virtual void SetupOutput(AUNode outputNode);
virtual void PlaySequence(MusicSequence music);
virtual void SetMelodyState(MelodyState state) {}
private:
AudioUnit fOutput;
CFURLRef fFile;
OSType fDataFormat;
};
class VLResetTimer {
public:
VLResetTimer(int64_t interval, void (^block)());
~VLResetTimer();
void Prime();
private:
dispatch_source_t fTimer;
int64_t fInterval;
void (^fBlock)();
};
VLResetTimer::VLResetTimer(int64_t interval, void (^block)())
: fInterval(interval), fBlock(Block_copy(block))
{
fTimer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0,
dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0));
dispatch_source_set_event_handler(fTimer, fBlock);
dispatch_source_set_timer(fTimer, DISPATCH_TIME_FOREVER, INT64_MAX, 1000*NSEC_PER_USEC);
dispatch_resume(fTimer);
}
VLResetTimer::~VLResetTimer()
{
Block_release(fBlock);
}
void VLResetTimer::Prime()
{
dispatch_source_set_timer(fTimer, dispatch_time(DISPATCH_TIME_NOW, fInterval),
INT64_MAX, 10*NSEC_PER_MSEC);
}
VLSoundEvent::~VLSoundEvent()
{
}
void VLSoundScheduler::Schedule(VLSoundEvent * what, float when)
{
usleep((int)(1000000.0f*when));
what->Perform();
}
static std::auto_ptr<VLSoundOut> sSoundOut;
static std::auto_ptr<VLSoundScheduler> sSoundScheduler;
VLSoundOut * VLSoundOut::Instance()
{
if (!sSoundOut.get()) {
sSoundOut.reset(new VLAUSoundOut);
if (!sSoundScheduler.get())
sSoundScheduler.reset(new VLSoundScheduler);
}
return sSoundOut.get();
}
void VLSoundOut::SetScheduler(VLSoundScheduler * scheduler)
{
sSoundScheduler.reset(scheduler);
}
VLSoundOut * VLSoundOut::FileWriter(CFURLRef file, OSType dataFormat)
{
return new VLAUFileSoundOut(file, dataFormat);
}
void VLSoundOut::PlayFile(CFDataRef file)
{
MusicSequence music;
NewMusicSequence(&music);
MusicSequenceFileLoadData(music, file, 0, 0);
PlaySequence(music);
}
VLSoundOut::~VLSoundOut()
{
}
VLAUSoundOut::VLAUSoundOut()
: fMusic(0), fRunning(false), fForward(true)
{
InitSoundOutput(false);
fMusicPoll = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, dispatch_get_main_queue());
dispatch_source_set_event_handler(fMusicPoll, ^{
this->PollMusic();
});
dispatch_source_set_timer(fMusicPoll, DISPATCH_TIME_FOREVER, INT64_MAX, 1000*NSEC_PER_USEC);
dispatch_resume(fMusicPoll);
}
VLAUSoundOut::VLAUSoundOut(bool)
: fRunning(false), fMusic(0)
{
}
VLAUSoundOut::~VLAUSoundOut()
{
Stop(false);
dispatch_release(fMusicPoll);
DisposeMusicPlayer(fPlayer);
DisposeAUGraph(fGraph);
}
void VLAUSoundOut::InitSoundOutput(bool fileOutput)
{
AUNode synthNode, limiterNode, outNode;
AudioComponentDescription cd;
cd.componentManufacturer = kAudioUnitManufacturer_Apple;
cd.componentFlags = 0;
cd.componentFlagsMask = 0;
NewAUGraph(&fGraph);
cd.componentType = kAudioUnitType_MusicDevice;
cd.componentSubType = kAudioUnitSubType_DLSSynth;
AUGraphAddNode(fGraph, &cd, &synthNode);
cd.componentType = kAudioUnitType_Effect;
cd.componentSubType = kAudioUnitSubType_PeakLimiter;
AUGraphAddNode (fGraph, &cd, &limiterNode);
cd.componentType = kAudioUnitType_Output;
if (fileOutput)
cd.componentSubType = kAudioUnitSubType_GenericOutput;
else
cd.componentSubType = kAudioUnitSubType_DefaultOutput;
AUGraphAddNode(fGraph, &cd, &outNode);
R(AUGraphOpen(fGraph));
AUGraphConnectNodeInput(fGraph, synthNode, 0, limiterNode, 0);
AUGraphConnectNodeInput(fGraph, limiterNode, 0, outNode, 0);
if (fileOutput) {
UInt32 value = 1;
AudioUnit synth;
R(AUGraphNodeInfo(fGraph, synthNode, NULL, &synth));
R(AudioUnitSetProperty(synth,
kAudioUnitProperty_OfflineRender,
kAudioUnitScope_Global, 0,
&value, sizeof(value)));
value = 512;
R(AudioUnitSetProperty(synth,
kAudioUnitProperty_OfflineRender,
kAudioUnitScope_Global, 0,
&value, sizeof(value)));
}
SetupOutput(outNode);
R(AUGraphInitialize(fGraph));
NewMusicPlayer(&fPlayer);
}
void VLAUSoundOut::SetupOutput(AUNode)
{
}
void VLAUSoundOut::PlaySequence(MusicSequence music)
{
if (music) {
Stop(false);
fMusic = music;
fMusicLength = SequenceLength(music);
fPlayRate = 1.0;
R(MusicSequenceSetAUGraph(fMusic, fGraph));
R(MusicPlayerSetSequence(fPlayer, fMusic));
}
R(MusicPlayerStart(fPlayer));
fRunning = true;
CFNotificationCenterPostNotification(CFNotificationCenterGetLocalCenter(), kVLSoundStartedNotification,
NULL, NULL, false);
dispatch_source_set_timer(fMusicPoll, DISPATCH_TIME_NOW, 500*NSEC_PER_MSEC, 200*NSEC_PER_MSEC);
}
void VLAUSoundOut::SetMelodyState(VLSoundOut::MelodyState state)
{
if (fMusic) {
UInt32 numTracks;
MusicTrack curTrack;
MusicSequenceGetTrackCount(fMusic, &numTracks);
MusicSequenceGetIndTrack(fMusic, numTracks-2, &curTrack);
Boolean mute = state==kMelodyMute;
Boolean solo = state==kMelodySolo;
MusicTrackSetProperty(curTrack, kSequenceTrackProperty_MuteStatus, &mute, sizeof(mute));
MusicTrackSetProperty(curTrack, kSequenceTrackProperty_SoloStatus, &solo, sizeof(solo));
}
}
void VLAUSoundOut::SetPlayRate(float rate)
{
if ((rate < 0) != fForward) {
fForward = !fForward;
MusicTimeStamp rightNow;
MusicPlayerGetTime(fPlayer, &rightNow);
MusicSequenceReverse(fMusic);
MusicPlayerSetTime(fPlayer, fMusicLength - rightNow);
}
fPlayRate = fabsf(rate);
MusicPlayerSetPlayRateScalar(fPlayer, fPlayRate);
}
static MusicTimeStamp sLastSkip = 0.0;
static VLResetTimer * sSkipResetTimer;
void VLAUSoundOut::SkipTimeInterval()
{
MusicTimeStamp time;
MusicPlayerGetTime(fPlayer, &time);
time += sLastSkip;
sLastSkip *= 1.1;
if (!sSkipResetTimer)
sSkipResetTimer = new VLResetTimer(500*NSEC_PER_MSEC, ^{
sLastSkip = 0.0;
});
sSkipResetTimer->Prime();
MusicPlayerSetTime(fPlayer, time);
}
void VLAUSoundOut::Fwd()
{
if (sLastSkip <= 0.0)
sLastSkip = 0.1;
SkipTimeInterval();
}
void VLAUSoundOut::Bck()
{
if (sLastSkip >= 0.0)
sLastSkip = -0.1;
SkipTimeInterval();
}
static VLResetTimer * sSlowResetTimer;
void VLAUSoundOut::Slow(float rate)
{
if (!sSlowResetTimer)
sSlowResetTimer = new VLResetTimer(500*NSEC_PER_MSEC, ^{
MusicPlayerSetPlayRateScalar(fPlayer, fPlayRate);
});
sSlowResetTimer->Prime();
MusicPlayerSetPlayRateScalar(fPlayer, fPlayRate*rate);
}
void VLAUSoundOut::Stop(bool pause)
{
MusicPlayerStop(fPlayer);
fRunning = false;
if (!pause && fMusic) {
MusicPlayerSetSequence(fPlayer, NULL);
DisposeMusicSequence(fMusic);
fMusic = 0;
}
CFNotificationCenterPostNotification(CFNotificationCenterGetLocalCenter(), kVLSoundStoppedNotification,
NULL, NULL, false);
dispatch_source_set_timer(fMusicPoll, DISPATCH_TIME_FOREVER, INT64_MAX, 200*NSEC_PER_MSEC);
}
bool VLAUSoundOut::Playing()
{
return fRunning;
}
bool VLAUSoundOut::AtEnd()
{
MusicTimeStamp time;
return !MusicPlayerGetTime(fPlayer, &time) && time >= fMusicLength;
}
void VLAUSoundOut::PollMusic()
{
if (fRunning && AtEnd()) {
MusicPlayerSetTime(fPlayer, 0);
Stop(true);
}
}
void VLAUSoundOut::PlayNote(const VLNote & note)
{
Play(&note.fPitch);
}
void VLAUSoundOut::PlayChord(const VLChord & chord)
{
//
// TODO: The voicings here are not very realistic
//
std::vector<int8_t> notes;
for (int i = 0; i < 32; ++i)
if (chord.fSteps & (1 << i))
notes.push_back(chord.fPitch+i%12);
if (chord.fRootPitch != VLNote::kNoPitch)
notes.push_back(chord.fRootPitch);
Play(&notes[0], notes.size());
}
void VLAUSoundOut::Play(const int8_t * note, size_t numNotes)
{
MusicSequence music;
MusicTrack track;
NewMusicSequence(&music);
MusicSequenceNewTrack(music, &track);
const int8_t kNoteVelocity = 127;
for (int i=0; i<numNotes; ++i) {
MIDINoteMessage n = {0, note[i], kNoteVelocity, 0, 1.0};
MusicTrackNewMIDINoteEvent(track, 0.0, &n);
}
PlaySequence(music);
}
MusicTimeStamp VLAUSoundOut::SequenceLength(MusicSequence music)
{
UInt32 ntracks;
MusicSequenceGetTrackCount(music, &ntracks);
MusicTimeStamp sequenceLength = 0;
for (UInt32 i = 0; i < ntracks; ++i) {
MusicTrack track;
MusicTimeStamp trackLength;
UInt32 propsize = sizeof(MusicTimeStamp);
MusicSequenceGetIndTrack(music, i, &track);
MusicTrackGetProperty(track, kSequenceTrackProperty_TrackLength,
&trackLength, &propsize);
sequenceLength = std::max(sequenceLength, trackLength);
}
return sequenceLength;
}
VLAUFileSoundOut::VLAUFileSoundOut(CFURLRef file, OSType dataFormat)
: VLAUSoundOut(true), fFile(file), fDataFormat(dataFormat)
{
InitSoundOutput(true);
CFRetain(fFile);
}
VLAUFileSoundOut::~VLAUFileSoundOut()
{
CFRelease(fFile);
}
void VLAUFileSoundOut::SetupOutput(AUNode outputNode)
{
R(AUGraphNodeInfo(fGraph, outputNode, NULL, &fOutput));
Float64 sampleRate = 22050.0;
R(AudioUnitSetProperty(fOutput,
kAudioUnitProperty_SampleRate,
kAudioUnitScope_Output, 0,
&sampleRate, sizeof(sampleRate)));
}
void VLAUFileSoundOut::PlaySequence(MusicSequence music)
{
SInt32 urlErr;
CFURLDestroyResource(fFile, &urlErr);
UInt32 size;
UInt32 numFrames = 512;
MusicTimeStamp musicLen = SequenceLength(music)+8;
CFStringRef name =
CFURLCopyLastPathComponent(fFile);
CAAudioFileFormats * formats = CAAudioFileFormats::Instance();
AudioFileTypeID fileType;
formats->InferFileFormatFromFilename(name, fileType);
CAStreamBasicDescription outputFormat;
if (fDataFormat)
outputFormat.mFormatID = fDataFormat;
else if (!formats->InferDataFormatFromFileFormat(fileType, outputFormat))
switch (fileType) {
case kAudioFileM4AType:
outputFormat.mFormatID = kAudioFormatMPEG4AAC;
break;
default:
outputFormat.mFormatID = kAudioFormatLinearPCM;
break;
}
outputFormat.mChannelsPerFrame = 2;
outputFormat.mSampleRate = 22050.0;
if (outputFormat.mFormatID == kAudioFormatLinearPCM) {
outputFormat.mBytesPerPacket = outputFormat.mChannelsPerFrame * 2;
outputFormat.mFramesPerPacket = 1;
outputFormat.mBytesPerFrame = outputFormat.mBytesPerPacket;
outputFormat.mBitsPerChannel = 16;
if (fileType == kAudioFileWAVEType)
outputFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger
| kLinearPCMFormatFlagIsPacked;
else
outputFormat.mFormatFlags = kLinearPCMFormatFlagIsBigEndian
| kLinearPCMFormatFlagIsSignedInteger
| kLinearPCMFormatFlagIsPacked;
} else {
// use AudioFormat API to fill out the rest.
size = sizeof(outputFormat);
R(AudioFormatGetProperty(kAudioFormatProperty_FormatInfo, 0, NULL,
&size, &outputFormat));
}
CFRelease(name);
ExtAudioFileRef outfile;
R(ExtAudioFileCreateWithURL(fFile, fileType, &outputFormat, NULL,
kAudioFileFlags_EraseFile, &outfile));
CAStreamBasicDescription clientFormat;
size = sizeof(clientFormat);
R(AudioUnitGetProperty(fOutput, kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Output, 0, &clientFormat, &size));
clientFormat.Print(stderr);
outputFormat.Print(stderr);
R(ExtAudioFileSetProperty(outfile, kExtAudioFileProperty_ClientDataFormat,
size, &clientFormat));
VLAUSoundOut::PlaySequence(music);
MusicTimeStamp currentTime;
AUOutputBL outputBuffer (clientFormat, numFrames);
AudioTimeStamp tStamp;
memset (&tStamp, 0, sizeof(AudioTimeStamp));
tStamp.mFlags = kAudioTimeStampSampleTimeValid;
do {
outputBuffer.Prepare();
AudioUnitRenderActionFlags actionFlags = 0;
R(AudioUnitRender(fOutput, &actionFlags, &tStamp, 0, numFrames,
outputBuffer.ABL()));
tStamp.mSampleTime += numFrames;
R(ExtAudioFileWrite(outfile, numFrames, outputBuffer.ABL()));
MusicPlayerGetTime (fPlayer, &currentTime);
} while (currentTime < musicLen);
ExtAudioFileDispose(outfile);
}