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633 lines
18 KiB
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<!--Converted with LaTeX2HTML 2008 (1.71)
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original version by: Nikos Drakos, CBLU, University of Leeds
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* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
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* with significant contributions from:
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Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
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<HTML>
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<HEAD>
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<TITLE>Patch Management</TITLE>
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<META NAME="description" CONTENT="Patch Management">
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<META NAME="keywords" CONTENT="mma">
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<DIV CLASS="navigation"><!--Navigation Panel-->
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HREF="node23.html">
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<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
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<A NAME="tex2html762"
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<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
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<BR>
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<B> Next:</B> <A NAME="tex2html765"
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HREF="node23.html">Fine Tuning (Translations)</A>
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<B> Up:</B> <A NAME="tex2html763"
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HREF="mma.html">Reference Manual</A>
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<B> Previous:</B> <A NAME="tex2html757"
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HREF="node21.html">Low Level MIDI Commands</A>
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<BR>
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<BR></DIV>
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<!--End of Navigation Panel-->
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<!--Table of Child-Links-->
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<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
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<UL CLASS="ChildLinks">
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<LI><A NAME="tex2html766"
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HREF="node22.html#SECTION002210000000000000000">Voice</A>
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<LI><A NAME="tex2html767"
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HREF="node22.html#SECTION002220000000000000000">Patch</A>
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<UL>
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<LI><A NAME="tex2html768"
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HREF="node22.html#SECTION002221000000000000000">Patch Set</A>
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<LI><A NAME="tex2html769"
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HREF="node22.html#SECTION002222000000000000000">Patch Rename</A>
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<LI><A NAME="tex2html770"
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HREF="node22.html#SECTION002223000000000000000">Patch List</A>
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<LI><A NAME="tex2html771"
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HREF="node22.html#SECTION002224000000000000000">Ensuring It All Works</A>
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</UL></UL>
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<!--End of Table of Child-Links-->
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<HR>
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<H1><A NAME="SECTION002200000000000000000"></A>
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<A NAME="patch"></A>
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<BR>
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Patch Management
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</H1>
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<P>
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Modern music keyboards and synthesizers are capable of producing a
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bewildering variety of sounds. Many consumer units priced well under
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$1000.00 contain several hundred or more unique voices. But, “out of
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the box”
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<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> supports only 128 “General MIDI”<A NAME="tex2html87"
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HREF="#foot11898"><SUP><SPAN CLASS="arabic">22</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A> preset voices. These voices are assigned the values 0
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to 127. We refer to the various voices as “tones”, “instruments”,
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or “patches”.<A NAME="tex2html88"
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HREF="#foot11899"><SUP><SPAN CLASS="arabic">22</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A>
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<P>
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<H1><A NAME="SECTION002210000000000000000"></A> <A NAME="set-voice"></A>
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<BR>
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Voice
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</H1>
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<P>
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The MIDI instrument or voice used for a track is set with:
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<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
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<tr><td>
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<B>Chord-2 Voice Piano1 </B>
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</td></tr>
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</Table>
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<P>
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Voices apply only to the specified track. The actual instrument can be
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specified via the MIDI instrument number, an “extended” value, or
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with the symbolic name. See the tables in the MIDI
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<A HREF="node30.html#sec-voicenames">voicing section</A> for lists of the standard, recognized
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names.
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<P>
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You can create interesting effects by varying the voice used with drum
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tracks. By default “Voice 0” is used. However, you can change the
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drum voices. The supplied library files do not change the voices since
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this is highly dependent on the MIDI synth you are using.
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<P>
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You can specify a different V<SMALL>OICE</SMALL> for each bar in a sequence.
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Repeated values can be represented with a “/”:
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<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
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<tr><td>
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<B>Chord Voice Piano1 / / Piano2 </B>
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</td></tr>
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</Table>
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<P>
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It is possible to set up translations for the selected voice: see
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<A HREF="node23.html#set-voicetr">V<SMALL>OICE</SMALL>TR</A>.
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<P>
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<H1><A NAME="SECTION002220000000000000000">
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Patch</A>
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</H1>
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<P>
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In addition to the 128 standard voices mandated by the MIDI standards
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(referred to as the GM voices)
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<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> also supports extended voice
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banks.
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<P>
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<DIV ALIGN="CENTER">
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<Table CellSpacing=0 Width="80%" Align="Center" CellPadding=10 BGColor="#dddddd" Border=3>
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<tr> <td>
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<BR>
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<BR><SPAN CLASS="textit">The rest of this
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chapter presents features which are highly dependent your hardware.
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It is quite possible to create midi files which sound very
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different (or even awful, or perhaps not at all) on other
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hardware. We recommend that you <SPAN CLASS="textit">do not</SPAN> use these
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features to create files you want to share!</SPAN>
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</td></tr>
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</Table>
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</DIV>
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<P>
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A typical keyboard will assign instruments to different voice
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banks. The first, default, bank will contain the standard set of 128
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GM instruments. However, you can select different banks, each with a
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variety of voices, by changing the current voice bank. This switching
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is done by changing the value of MIDI Controller 0, 32 or both. You'll
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need to read the manual for your hardware to figure this out.
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<P>
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In order to use voices outside of the normal GM range
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<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> uses an
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extended addressing mode which includes values for the patch and
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controllers 0 and 32. Each value is separated from the others with a
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single “.”. Two examples would include 22.33.44 and 22.33. The first
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value is the Patch Number, the second is a value for Controller 0. The
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third value, if present, is the setting for Controller 32.
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<P>
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My Casio Wk-3000 lists Bank-53, Program-27 as "Rotary Guitar". It's easy to use
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this voice directly in a V<SMALL>OICE</SMALL> command:
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<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
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<tr><td>
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<B>Chord Voice 27.53 </B>
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</td></tr>
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</Table>
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<P>
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Yes, but who wants all those “funny” numbers in their
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<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> files?
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Well, no one that I know. For this reason the P<SMALL>ATCH</SMALL> command has
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been developed. This command lets you modify existing patch names,
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list names and create new ones.
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<P>
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P<SMALL>ATCH</SMALL> takes a variety of options. We suggest you read this
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section and examine some of the included example files before
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venturing out on your own. But, really, it's not that complicated.
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<P>
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Unless otherwise noted, you can stack a number of different options
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onto the same P<SMALL>ATCH</SMALL> line.
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<P>
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<H2><A NAME="SECTION002221000000000000000">
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Patch Set</A>
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</H2>
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<P>
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The S<SMALL>ET</SMALL> option is used to assign one or more patch values to
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symbolic names. Going back to my Casio example, above, I could use the
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following line to register the voice with
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<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT>
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<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
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<tr><td>
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<B>Patch Set 27.53=RotaryGuitar </B>
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</td></tr>
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</Table>
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<P>
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The assignment consists of two parts or keys joined by a “=”
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sign. No spaces are permitted. The left part of the assignment is a
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value. It can be a single number in the range 0 to 127; or 2 or 3 numbers
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joined by “.”s. The right right part is a symbolic name. Any characters
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are permitted (but no spaces!).
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<P>
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After the assignment you can use “RotaryGuitar” just like any other
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instrument name:
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<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
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<tr><td>
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<B>Chord Voice rotaryguitar </B>
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</td></tr>
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</Table>
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<P>
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Note that once the voice has been registered you don't need to worry
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about the case of individual letters.
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<P>
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It's even possible to register a number of voices in this manner:
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<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
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<tr><td>
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<B>Patch set 27.53=RotaryGuitar 61.65=BASS+TROMBONE </B>
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</td></tr>
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</Table>
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<P>
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Just make sure that the S<SMALL>ET</SMALL> assignments are the last thing on
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the P<SMALL>ATCH</SMALL> line.
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<P>
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It is relatively easy to load entire sets of extended patch names by
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creating special
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<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> include files. For example, for a Casio
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WK-3000 keyboard you might have the file <TT><SPAN CLASS="textbf">includes/casio-wk3.mma</SPAN></TT>
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with a large number of settings. Here's a snippet:
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<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
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<tr><td>
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<B>Begin Patch Set
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<BR>
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0.48=GrandPiano
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<BR>
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1.48=BrightPiano
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<BR>
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2.48=ElecGrandPiano
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<BR>
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3.48=Honky-Tonk1
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<BR> ...
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<BR>
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End </B>
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</td></tr>
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</Table>
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<P>
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Now, at the top of your song file or in a <SMALL>MMARC</SMALL> file insert the
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command:
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<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
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<tr><td>
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<B>include casio-wk300<A NAME="tex2html89"
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HREF="#foot12028"><SUP><SPAN CLASS="arabic">22</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A></B>
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</td></tr>
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</Table>
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<P>
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A file like this can be created by hand or you can convert existing an
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existing file to a format understands. A number of “patch”
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files exist for the popular “Band in a Box” program from
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PGMusic. There files may be subject to copyright, so use them with
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respect. No patch files are included in this distribution, but many
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are freely available on the internet. For a start you might want to
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look at <TT><A NAME="tex2html90"
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HREF="http://www.pgmusic.com/support_miscellaneous.htm">http://www.pgmusic.com/support_miscellaneous.htm</A></TT>. These
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files cannot be read my
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<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> , so we have included a
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little conversion utility <TT><SPAN CLASS="textbf">util/pg2mma.py</SPAN></TT>. There is a short
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file with instructions <TT><SPAN CLASS="textbf">util/README.pg2mma</SPAN></TT>.
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<P>
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The S<SMALL>ET</SMALL> option will issue warning messages if you redefine
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existing instrument names or addresses. We suggest that you edit any
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configuration files so that they have unique names and that you do not
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rename any of the standard GM names.
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<P>
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<H2><A NAME="SECTION002222000000000000000">
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Patch Rename</A>
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</H2>
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<P>
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The naming of patches is actually quite arbitrary. You'll find that
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different manufacturers use different names to refer to the same
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voices. Most of the time this isn't a major concern, but you have the
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freedom in
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<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> to change any patch name you want. For example,
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<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> calls the first voice in the GM set “Piano1”. Maybe you want to use
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the name “AcousticGrand”. Easy:
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<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
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<tr><td>
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<B>Patch Rename Piano1=AcousticGrand </B>
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</td></tr>
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</Table>
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<P>
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Each R<SMALL>ENAME</SMALL> option has a left and right part joined by an “=”
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sign. The left part is the current name; the right is the new
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name. Please note that after this command the name “Piano1” will not
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be available.
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<P>
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You can have any number of items in a list; however, they must be the
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last items on the P<SMALL>ATCH</SMALL> line.
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<P>
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<H2><A NAME="SECTION002223000000000000000">
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Patch List</A>
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</H2>
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<P>
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After making changes to
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<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> 's internal tables you might want to
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check to make sure that what you meant is what you got. For this
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reason there are three different versions of the L<SMALL>IST</SMALL>
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command.
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<P>
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<DL>
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<DT><STRONG>List=GM</STRONG></DT>
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<DD>Lists the current values of the GM voices,
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</DD>
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<DT><STRONG>List=EXT</STRONG></DT>
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<DD>Lists the extended voices,
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</DD>
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<DT><STRONG>List=All</STRONG></DT>
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<DD>Lists both the GM and extended voices.
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</DD>
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</DL>
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<P>
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For example, the command:
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<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
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<tr><td>
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<B>Patch List=EXT </B>
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</td></tr>
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</Table>
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<P>
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will produce a listing something like:
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<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
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<tr><td>
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<B>0.48=GrandPiano
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<BR>
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1.48=BrightPiano
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<BR>
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2.48=ELEC.GrandPiano
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<BR> ...</B>
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</td></tr>
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</Table>
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<P>
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<H2><A NAME="SECTION002224000000000000000">
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Ensuring It All Works</A>
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</H2>
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<P>
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If you are going to use any of the extended patches in your MIDI files
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you may need to do some additional work.
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<P>
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Your hardware may need to be in a “special” mode for any of the
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extended patches to take effect. What we suggest is that you use the
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MIDI command <A HREF="node21.html#sec-midi">(details here)</A> to do some initialization. For an example please
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look at the file <TT><SPAN CLASS="textbf">includes/init.mma</SPAN></TT> which we include in our
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personal files. This file sets the volume, pan and controller values
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to known settings. It's easy to modify this file to match your
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hardware setup.
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<P>
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To use a file like <TT><SPAN CLASS="textbf">includes/init.mma</SPAN></TT> just include a line like:
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<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
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<tr><td>
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<B>include init </B>
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</td></tr>
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</Table>
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<P>
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in your mmarc file. See the Path section of this manual for details
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<A HREF="node27.html#sec-paths">(here)</A>.
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<P>
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To help keep things sane,
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<FONT Face="Serif" Color="Navy"><I>MMA</I></FONT> checks each track as it is closed. If
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an extended voice has been used in that track it resets the effected
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controllers to a zero state. In most cases this means that if you
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finish playing the file your keyboard will be returned to a
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“default” state.
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<P>
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However, you might wish to generate some explicit MIDI sequences at the
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end of a generated file. Just write another file like the
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<TT><SPAN CLASS="textbf">init.mma</SPAN></TT> file we discussed above. You can insert this file by
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placing a line like:
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<P>
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<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
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<tr><td>
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<B>include endinit </B>
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</td></tr>
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</Table>
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<P>
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at the end of your song file. Or, use the MMAE<SMALL>ND</SMALL> command
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detailed <A HREF="node27.html#sec-mmaend">here</A>.
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<P>
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You can get about as complicated as you want with all this. One scheme
|
|
you might consider is to use macros to wrap your extended patch
|
|
code. For example:
|
|
|
|
<P>
|
|
|
|
<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
|
|
<tr><td>
|
|
<B>if def Casio
|
|
<BR>
|
|
include casio-wk3000
|
|
<BR>
|
|
include init.file.for.casio.mma
|
|
<BR>
|
|
endif
|
|
<BR>
|
|
<BR>
|
|
Groove somegroove
|
|
<BR>
|
|
<BR>
|
|
if def Casio
|
|
<BR>
|
|
Chord Voice ROtaryGuitar
|
|
<BR>
|
|
Endif
|
|
<BR>
|
|
<BR>
|
|
1 Cm
|
|
<BR>
|
|
2 Dm
|
|
<BR> ...more chords
|
|
<BR>
|
|
if def Casio
|
|
<BR>
|
|
include restore-file-for-casio.mma
|
|
<BR>
|
|
endif </B>
|
|
|
|
</td></tr>
|
|
</Table>
|
|
|
|
<P>
|
|
Now, when you compile the file define the macro on the command line:
|
|
|
|
<P>
|
|
|
|
<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
|
|
<tr><td>
|
|
<B>$ mma -SCASIO filename </B>
|
|
|
|
</td></tr>
|
|
</Table>
|
|
|
|
<P>
|
|
This defines the macro so that your wrappers work. To compile for the
|
|
GM voicing, just skip the “-SCASIO”.
|
|
|
|
<P>
|
|
An alternate method is to use the V<SMALL>OICE</SMALL>TR command
|
|
<A HREF="node23.html#set-voicetr">(details here)</A>. Using a similar example we'd create a song
|
|
file like:
|
|
|
|
<P>
|
|
|
|
<Table Hspace="40%" CellSpacing=0 CellPadding=10 BGColor="OldLace" Border=3>
|
|
<tr><td>
|
|
<B>if def Casio
|
|
<BR>
|
|
include casio-wk3000
|
|
<BR>
|
|
include init.file.for.casio.mma
|
|
<BR>
|
|
VoiceTR Piano1=RotaryGuitar ChoralAhhs=VoxHumana
|
|
<BR>
|
|
endif
|
|
<BR>
|
|
Groove somegroove
|
|
<BR>
|
|
<BR>
|
|
1 Cm
|
|
<BR>
|
|
2 Dm
|
|
<BR> ...more chords
|
|
<BR>
|
|
if def Casio
|
|
<BR>
|
|
include restore-file-for-casio.mma
|
|
<BR>
|
|
endif </B>
|
|
|
|
</td></tr>
|
|
</Table>
|
|
|
|
<P>
|
|
Notice how, in this example, we don't need to wrap each and every
|
|
V<SMALL>OICE</SMALL> line. We just create a translation table with the
|
|
alternate voices we want to use. Now, when the G<SMALL>ROOVE</SMALL> is loaded
|
|
the various voices will be changed.
|
|
|
|
<P>
|
|
<BR><HR><H4>Footnotes</H4>
|
|
<DL>
|
|
<DT><A NAME="foot11898">... MIDI”</A><A
|
|
HREF="node22.html#tex2html87"><SUP><SPAN CLASS="arabic">22</SPAN>.<SPAN CLASS="arabic">1</SPAN></SUP></A></DT>
|
|
<DD>The
|
|
General MIDI or GM standard was developed by the MIDI Manufactures
|
|
Association.
|
|
|
|
</DD>
|
|
<DT><A NAME="foot11899">... “patches”.</A><A
|
|
HREF="node22.html#tex2html88"><SUP><SPAN CLASS="arabic">22</SPAN>.<SPAN CLASS="arabic">2</SPAN></SUP></A></DT>
|
|
<DD>“Patch” a bit of a historical term dating
|
|
back to the times when synthesizers cost a lot of money and used
|
|
bits of wire and cable to “patch” different oscillators, filters,
|
|
etc. together.
|
|
|
|
</DD>
|
|
<DT><A NAME="foot12028">... casio-wk300</A><A
|
|
HREF="node22.html#tex2html89"><SUP><SPAN CLASS="arabic">22</SPAN>.<SPAN CLASS="arabic">3</SPAN></SUP></A></DT>
|
|
<DD>Refer to I<SMALL>NCLUDE</SMALL> <A HREF="node27.html#sec-include">(here)</A> for details on file placement.
|
|
|
|
</DD>
|
|
</DL>
|
|
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bob
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2010-11-07
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