mirror of
https://github.com/microtherion/VocalEasel.git
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186 lines
3.7 KiB
C++
186 lines
3.7 KiB
C++
/*
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* VLSoundOut.cpp
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* Vocalese
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*
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* Created by Matthias Neeracher on 12/18/05.
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* Copyright 2005 __MyCompanyName__. All rights reserved.
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*
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*/
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#include "VLSoundOut.h"
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#include <AudioUnit/AudioUnit.h>
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#include <AudioToolbox/AudioToolbox.h>
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#include <memory>
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#include <vector>
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class VLAUSoundOut : public VLSoundOut {
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public:
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VLAUSoundOut();
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virtual void PlayNote(const VLNote & note);
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virtual void PlayChord(const VLChord & chord);
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virtual void PlayFile(CFDataRef file);
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virtual ~VLAUSoundOut();
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void Stop();
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private:
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AUGraph fGraph;
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MusicPlayer fPlayer;
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MusicSequence fMusic;
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bool fRunning;
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void PlaySequence(MusicSequence music);
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void Play(const int8_t * note, size_t numNotes = 1);
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};
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VLSoundEvent::~VLSoundEvent()
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{
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}
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void VLSoundScheduler::Schedule(VLSoundEvent * what, float when)
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{
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usleep((int)(1000000.0f*when));
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what->Perform();
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}
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static std::auto_ptr<VLSoundOut> sSoundOut;
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static std::auto_ptr<VLSoundScheduler> sSoundScheduler;
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VLSoundOut * VLSoundOut::Instance()
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{
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if (!sSoundOut.get()) {
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sSoundOut.reset(new VLAUSoundOut);
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if (!sSoundScheduler.get())
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sSoundScheduler.reset(new VLSoundScheduler);
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}
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return sSoundOut.get();
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}
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void VLSoundOut::SetScheduler(VLSoundScheduler * scheduler)
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{
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sSoundScheduler.reset(scheduler);
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}
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VLSoundOut::~VLSoundOut()
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{
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}
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VLAUSoundOut::VLAUSoundOut()
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: fRunning(false), fMusic(0)
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{
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AUNode synthNode, limiterNode, outNode;
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ComponentDescription cd;
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cd.componentManufacturer = kAudioUnitManufacturer_Apple;
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cd.componentFlags = 0;
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cd.componentFlagsMask = 0;
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NewAUGraph(&fGraph);
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cd.componentType = kAudioUnitType_MusicDevice;
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cd.componentSubType = kAudioUnitSubType_DLSSynth;
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AUGraphNewNode(fGraph, &cd, 0, NULL, &synthNode);
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cd.componentType = kAudioUnitType_Effect;
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cd.componentSubType = kAudioUnitSubType_PeakLimiter;
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AUGraphNewNode (fGraph, &cd, 0, NULL, &limiterNode);
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cd.componentType = kAudioUnitType_Output;
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cd.componentSubType = kAudioUnitSubType_DefaultOutput;
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AUGraphNewNode(fGraph, &cd, 0, NULL, &outNode);
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AUGraphOpen(fGraph);
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AUGraphConnectNodeInput(fGraph, synthNode, 0, limiterNode, 0);
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AUGraphConnectNodeInput(fGraph, limiterNode, 0, outNode, 0);
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AUGraphInitialize(fGraph);
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NewMusicPlayer(&fPlayer);
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}
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VLAUSoundOut::~VLAUSoundOut()
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{
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DisposeMusicPlayer(fPlayer);
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Stop();
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DisposeAUGraph(fGraph);
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}
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void VLAUSoundOut::PlaySequence(MusicSequence music)
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{
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Stop();
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fMusic = music;
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MusicSequenceSetAUGraph(fMusic, fGraph);
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MusicPlayerSetSequence(fPlayer, fMusic);
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MusicPlayerStart(fPlayer);
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fRunning = true;
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}
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void VLAUSoundOut::Stop()
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{
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MusicPlayerStop(fPlayer);
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if (fRunning) {
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fRunning = false;
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if (fMusic) {
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MusicPlayerSetSequence(fPlayer, NULL);
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DisposeMusicSequence(fMusic);
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fMusic = 0;
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}
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}
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}
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void VLAUSoundOut::PlayNote(const VLNote & note)
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{
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Play(¬e.fPitch);
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}
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void VLAUSoundOut::PlayChord(const VLChord & chord)
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{
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std::vector<int8_t> notes;
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for (int i = 0; i < 32; ++i)
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if (chord.fSteps & (1 << i))
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notes.push_back(chord.fPitch+i);
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if (chord.fRootPitch != VLNote::kNoPitch)
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notes.push_back(chord.fRootPitch);
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Play(¬es[0], notes.size());
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}
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void VLAUSoundOut::Play(const int8_t * note, size_t numNotes)
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{
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MusicSequence music;
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MusicTrack track;
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NewMusicSequence(&music);
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MusicSequenceNewTrack(music, &track);
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const int8_t kNoteVelocity = 127;
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for (int i=0; i<numNotes; ++i) {
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MIDINoteMessage n = {0, note[i], kNoteVelocity, 0, 1.0};
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MusicTrackNewMIDINoteEvent(track, 0.0, &n);
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}
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PlaySequence(music);
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}
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void VLAUSoundOut::PlayFile(CFDataRef file)
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{
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MusicSequence music;
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MusicTrack track;
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NewMusicSequence(&music);
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MusicSequenceNewTrack(music, &track);
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MusicSequenceLoadSMFDataWithFlags(music, file,
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kMusicSequenceLoadSMF_ChannelsToTracks);
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PlaySequence(music);
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}
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