2011-07-26 22:49:39 +00:00
<!-- Auto - Generated by MMA on: Sun Nov 7 10:29:59 2010 -->
2006-11-10 08:07:56 +00:00
< HTML >
< BODY BGCOLOR = "#B7DFFF" Text = Black >
< H1 > Waltz< / H1 >
< P > A pretty basic 3/4 waltz.
< ul >
< LI > < A Href = #Waltz > Waltz< / a >
< LI > < A Href = #WaltzSus > WaltzSus< / a >
< LI > < A Href = #Waltz1 > Waltz1< / a >
< LI > < A Href = #Waltz1Sus > Waltz1Sus< / a >
< LI > < A Href = #WaltzWalk > WaltzWalk< / a >
< LI > < A Href = #WaltzWalkSus > WaltzWalkSus< / a >
< LI > < A Href = #Waltz1Walk > Waltz1Walk< / a >
< LI > < A Href = #Waltz1WalkSus > Waltz1WalkSus< / a >
< LI > < A Href = #WaltzIntro > WaltzIntro< / a >
< LI > < A Href = #Waltz1Intro > Waltz1Intro< / a >
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< LI > < A Href = #WaltzIntro8 > WaltzIntro8< / a >
< LI > < A Href = #Waltz1intro8 > Waltz1intro8< / a >
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< LI > < A Href = #WaltzEnd > WaltzEnd< / a >
< / ul >
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<!-- GROOVE=waltz FILE=waltz_waltz.html SRC=/usr/local/share/mma/lib/stdlib/waltz.mma -->
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< A Name = Waltz > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = waltz_waltz.html > Waltz < / a > < / H2 >
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A very boring waltz with piano chords. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > AcousticBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano1 < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum1 < / TD > < / TR >
< TR > < TD > Drum-Snare < / TD > < TD > SnareDrum1 < / TD > < / TR >
< TR > < TD > Drum-Tri < / TD > < TD > OpenTriangle < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > AcousticBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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<!-- GROOVE=waltzsus FILE=waltz_waltzsus.html SRC=/usr/local/share/mma/lib/stdlib/waltz.mma -->
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< A Name = WaltzSus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = waltz_waltzsus.html > WaltzSus < / a > < / H2 >
2006-11-10 08:07:56 +00:00
Adds strings to Waltz. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > AcousticBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano1 < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > TremoloStrings < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum1 < / TD > < / TR >
< TR > < TD > Drum-Snare < / TD > < TD > SnareDrum1 < / TD > < / TR >
< TR > < TD > Drum-Tri < / TD > < TD > OpenTriangle < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > AcousticBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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<!-- GROOVE=waltz1 FILE=waltz_waltz1.html SRC=/usr/local/share/mma/lib/stdlib/waltz.mma -->
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< A Name = Waltz1 > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = waltz_waltz1.html > Waltz1 < / a > < / H2 >
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Add piano apreggios to the basic waltz. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Arpeggio < / TD > < TD > Piano1 < / TD > < / TR >
< TR > < TD > Bass < / TD > < TD > AcousticBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano1 < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum1 < / TD > < / TR >
< TR > < TD > Drum-Snare < / TD > < TD > SnareDrum1 < / TD > < / TR >
< TR > < TD > Drum-Tri < / TD > < TD > OpenTriangle < / TD > < / TR >
< TR > < TD > Scale < / TD > < TD > Piano1 < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > AcousticBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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<!-- GROOVE=waltz1sus FILE=waltz_waltz1sus.html SRC=/usr/local/share/mma/lib/stdlib/waltz.mma -->
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< A Name = Waltz1Sus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = waltz_waltz1sus.html > Waltz1Sus < / a > < / H2 >
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Waltz with arpeggios and sustained strings. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Arpeggio < / TD > < TD > Piano1 < / TD > < / TR >
< TR > < TD > Bass < / TD > < TD > AcousticBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano1 < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > TremoloStrings < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum1 < / TD > < / TR >
< TR > < TD > Drum-Snare < / TD > < TD > SnareDrum1 < / TD > < / TR >
< TR > < TD > Drum-Tri < / TD > < TD > OpenTriangle < / TD > < / TR >
< TR > < TD > Scale < / TD > < TD > Piano1 < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > AcousticBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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<!-- GROOVE=waltzwalk FILE=waltz_waltzwalk.html SRC=/usr/local/share/mma/lib/stdlib/waltz.mma -->
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< A Name = WaltzWalk > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = waltz_waltzwalk.html > WaltzWalk < / a > < / H2 >
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Walking bass version of Waltz. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Chord < / TD > < TD > Piano1 < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum1 < / TD > < / TR >
< TR > < TD > Drum-Snare < / TD > < TD > SnareDrum1 < / TD > < / TR >
< TR > < TD > Drum-Tri < / TD > < TD > OpenTriangle < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > AcousticBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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<!-- GROOVE=waltzwalksus FILE=waltz_waltzwalksus.html SRC=/usr/local/share/mma/lib/stdlib/waltz.mma -->
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< A Name = WaltzWalkSus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = waltz_waltzwalksus.html > WaltzWalkSus < / a > < / H2 >
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Walking bass and sustained strings. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Chord < / TD > < TD > Piano1 < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > TremoloStrings < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum1 < / TD > < / TR >
< TR > < TD > Drum-Snare < / TD > < TD > SnareDrum1 < / TD > < / TR >
< TR > < TD > Drum-Tri < / TD > < TD > OpenTriangle < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > AcousticBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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<!-- GROOVE=waltz1walk FILE=waltz_waltz1walk.html SRC=/usr/local/share/mma/lib/stdlib/waltz.mma -->
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< A Name = Waltz1Walk > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = waltz_waltz1walk.html > Waltz1Walk < / a > < / H2 >
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Walking bass and arpeggios. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Arpeggio < / TD > < TD > Piano1 < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano1 < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum1 < / TD > < / TR >
< TR > < TD > Drum-Snare < / TD > < TD > SnareDrum1 < / TD > < / TR >
< TR > < TD > Drum-Tri < / TD > < TD > OpenTriangle < / TD > < / TR >
< TR > < TD > Scale < / TD > < TD > Piano1 < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > AcousticBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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<!-- GROOVE=waltz1walksus FILE=waltz_waltz1walksus.html SRC=/usr/local/share/mma/lib/stdlib/waltz.mma -->
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< A Name = Waltz1WalkSus > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = waltz_waltz1walksus.html > Waltz1WalkSus < / a > < / H2 >
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Walking bass, arpeggios and sustained strings. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Arpeggio < / TD > < TD > Piano1 < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano1 < / TD > < / TR >
< TR > < TD > Chord-Sus < / TD > < TD > TremoloStrings < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum1 < / TD > < / TR >
< TR > < TD > Drum-Snare < / TD > < TD > SnareDrum1 < / TD > < / TR >
< TR > < TD > Drum-Tri < / TD > < TD > OpenTriangle < / TD > < / TR >
< TR > < TD > Scale < / TD > < TD > Piano1 < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > AcousticBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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<!-- GROOVE=waltzintro FILE=waltz_waltzintro.html SRC=/usr/local/share/mma/lib/stdlib/waltz.mma -->
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< A Name = WaltzIntro > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = waltz_waltzintro.html > WaltzIntro < / a > < / H2 >
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Waltz intro with piano chords. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > AcousticBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano1 < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum1 < / TD > < / TR >
< TR > < TD > Drum-Snare < / TD > < TD > SnareDrum1 < / TD > < / TR >
< TR > < TD > Drum-Tri < / TD > < TD > OpenTriangle < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > AcousticBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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<!-- GROOVE=waltz1intro FILE=waltz_waltz1intro.html SRC=/usr/local/share/mma/lib/stdlib/waltz.mma -->
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< A Name = Waltz1Intro > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = waltz_waltz1intro.html > Waltz1Intro < / a > < / H2 >
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Waltz intro with piano arpeggios. < B > (4)< / B >
< / TD > < / TR >
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< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Arpeggio < / TD > < TD > Piano1 < / TD > < / TR >
< TR > < TD > Bass < / TD > < TD > AcousticBass < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum1 < / TD > < / TR >
< TR > < TD > Drum-Snare < / TD > < TD > SnareDrum1 < / TD > < / TR >
< TR > < TD > Drum-Tri < / TD > < TD > OpenTriangle < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > AcousticBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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<!-- GROOVE=waltzintro8 FILE=waltz_waltzintro8.html SRC=/usr/local/share/mma/lib/stdlib/waltz.mma -->
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< A Name = WaltzIntro8 > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = waltz_waltzintro8.html > WaltzIntro8 < / a > < / H2 >
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8 bar waltz intro with piano chords. < B > (8)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > AcousticBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano1 < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum1 < / TD > < / TR >
< TR > < TD > Drum-Snare < / TD > < TD > SnareDrum1 < / TD > < / TR >
< TR > < TD > Drum-Tri < / TD > < TD > OpenTriangle < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > AcousticBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
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<!-- GROOVE=waltz1intro8 FILE=waltz_waltz1intro8.html SRC=/usr/local/share/mma/lib/stdlib/waltz.mma -->
2009-05-17 22:34:44 +00:00
< A Name = Waltz1intro8 > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = waltz_waltz1intro8.html > Waltz1intro8 < / a > < / H2 >
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8 bar wWaltz intro with piano arpeggios. < B > (8)< / B >
< / TD > < / TR >
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< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Arpeggio < / TD > < TD > Piano1 < / TD > < / TR >
< TR > < TD > Bass < / TD > < TD > AcousticBass < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum1 < / TD > < / TR >
< TR > < TD > Drum-Snare < / TD > < TD > SnareDrum1 < / TD > < / TR >
< TR > < TD > Drum-Tri < / TD > < TD > OpenTriangle < / TD > < / TR >
< TR > < TD > Walk < / TD > < TD > AcousticBass < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
2011-07-26 22:49:39 +00:00
<!-- GROOVE=waltzend FILE=waltz_waltzend.html SRC=/usr/local/share/mma/lib/stdlib/waltz.mma -->
2006-11-10 08:07:56 +00:00
< A Name = WaltzEnd > < / a >
< Table Border = 3 CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "60%" >
< TR > < TD >
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< H2 > < A Href = waltz_waltzend.html > WaltzEnd < / a > < / H2 >
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Simple ending based on Waltz with piano scales. Scales are 16ths on bar 1, 8ths on 2, quarters on 3 and a single note on 4. Adjust your SEQ accordingly, and use a CUT to finish the last bar. < B > (4)< / B >
< / TD > < / TR >
< TR > < TD >
< Table CELLSPACING = 0 CELLPADDING = 5 BGColor = "#eeeeee" Width = "10%" >
< TR > < TD > Bass < / TD > < TD > AcousticBass < / TD > < / TR >
< TR > < TD > Chord < / TD > < TD > Piano1 < / TD > < / TR >
< TR > < TD > Drum-Chh < / TD > < TD > ClosedHiHat < / TD > < / TR >
< TR > < TD > Drum-Kick < / TD > < TD > KickDrum1 < / TD > < / TR >
< TR > < TD > Drum-Snare < / TD > < TD > SnareDrum1 < / TD > < / TR >
< TR > < TD > Drum-Tri < / TD > < TD > OpenTriangle < / TD > < / TR >
< TR > < TD > Scale < / TD > < TD > Piano1 < / TD > < / TR >
< / Table >
< / TD > < / TR >
< / Table >
< / Body > < / HTML >