2007-04-27 06:41:34 +00:00
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//
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// File: VLSoundOut.h - Sound output and file conversion
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//
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// Author(s):
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//
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// (MN) Matthias Neeracher
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//
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2008-05-29 18:54:30 +00:00
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// Copyright © 2005-2008 Matthias Neeracher
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2007-04-27 06:41:34 +00:00
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//
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2006-09-11 02:49:56 +00:00
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#include "VLModel.h"
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2006-11-13 04:26:09 +00:00
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#import <CoreFoundation/CoreFoundation.h>
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2008-05-29 18:54:30 +00:00
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#include <AudioToolbox/AudioToolbox.h>
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2006-09-11 02:49:56 +00:00
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2006-10-08 05:56:25 +00:00
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class VLSoundEvent {
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protected:
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VLSoundEvent() {}
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public:
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virtual ~VLSoundEvent();
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virtual void Perform() {}
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};
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class VLSoundScheduler {
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public:
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virtual void Schedule(VLSoundEvent * what, float when);
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virtual ~VLSoundScheduler() {}
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};
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2006-09-11 02:49:56 +00:00
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class VLSoundOut {
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public:
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static VLSoundOut * Instance();
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2006-11-27 07:01:38 +00:00
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static VLSoundOut * FileWriter(CFURLRef file, OSType dataFormat);
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2006-11-17 04:03:14 +00:00
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2006-10-08 05:56:25 +00:00
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static void SetScheduler(VLSoundScheduler * scheduler);
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2006-09-11 02:49:56 +00:00
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virtual void PlayNote(const VLNote & note) = 0;
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virtual void PlayChord(const VLChord & chord) = 0;
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2008-05-29 18:54:30 +00:00
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void PlayFile(CFDataRef file);
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virtual void PlaySequence(MusicSequence music) = 0;
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2008-07-05 13:56:51 +00:00
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virtual void Stop(bool pause=true) = 0;
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2007-12-03 17:45:56 +00:00
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virtual bool Playing() = 0;
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2008-07-06 11:07:57 +00:00
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virtual bool AtEnd() = 0;
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2008-05-29 18:54:30 +00:00
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virtual void SetPlayRate(float rate) = 0;
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2011-08-29 00:41:04 +00:00
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virtual void Fwd() = 0;
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virtual void Bck() = 0;
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2006-09-11 02:49:56 +00:00
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virtual ~VLSoundOut();
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};
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// Local Variables:
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// mode:C++
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// End:
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