Reset sound selection on click

This commit is contained in:
Matthias Neeracher 2011-09-11 23:43:13 +02:00
parent 19c8663dcd
commit 5ff2c6c8cc
4 changed files with 9 additions and 1 deletions

View File

@ -37,7 +37,6 @@
- (void)updateMenus; - (void)updateMenus;
- (void (^)()) willPlaySequence:(MusicSequence)music; - (void (^)()) willPlaySequence:(MusicSequence)music;
- (void) playWasPaused;
@end @end

View File

@ -211,6 +211,8 @@ VLSequenceCallback(
fSelStart = startMeas; fSelStart = startMeas;
fSelEnd = endMeas; fSelEnd = endMeas;
fCursorRegion = kRegionMeasure; fCursorRegion = kRegionMeasure;
VLSoundOut::Instance()->ResetSelection();
[self updateMenus]; [self updateMenus];
[self setNeedsDisplay:YES]; [self setNeedsDisplay:YES];

View File

@ -38,6 +38,7 @@ public:
virtual bool Playing(); virtual bool Playing();
virtual bool AtEnd(); virtual bool AtEnd();
virtual bool AtBeginning(); virtual bool AtBeginning();
virtual void ResetSelection();
virtual void SetPlayRate(float rate); virtual void SetPlayRate(float rate);
virtual void Fwd(); virtual void Fwd();
virtual void Bck(); virtual void Bck();
@ -395,6 +396,11 @@ bool VLAUSoundOut::AtBeginning()
return MusicPlayerGetTime(fPlayer, &time) || !time; return MusicPlayerGetTime(fPlayer, &time) || !time;
} }
void VLAUSoundOut::ResetSelection()
{
fWasAtEnd = true;
}
void VLAUSoundOut::PollMusic() void VLAUSoundOut::PollMusic()
{ {
if (fRunning && AtEnd()) { if (fRunning && AtEnd()) {

View File

@ -48,6 +48,7 @@ public:
virtual bool Playing() = 0; virtual bool Playing() = 0;
virtual bool AtEnd() = 0; virtual bool AtEnd() = 0;
virtual bool AtBeginning() = 0; virtual bool AtBeginning() = 0;
virtual void ResetSelection() = 0;
virtual void SetPlayRate(float rate) = 0; virtual void SetPlayRate(float rate) = 0;
virtual void Fwd() = 0; virtual void Fwd() = 0;
virtual void Bck() = 0; virtual void Bck() = 0;