mirror of
https://github.com/microtherion/VocalEasel.git
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489 lines
13 KiB
C++
489 lines
13 KiB
C++
//
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// File: VLSoundOut.cpp - Sound output and file playing functionality
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//
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// Author(s):
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//
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// (MN) Matthias Neeracher
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//
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// Copyright © 2005-2011 Matthias Neeracher
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//
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#include "VLSoundOut.h"
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#include <AudioUnit/AudioUnit.h>
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#include "CAAudioFileFormats.h"
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#include "AUOutputBL.h"
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#include <memory>
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#include <vector>
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#include <dispatch/dispatch.h>
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#define R(x) if (OSStatus r = (x)) fprintf(stderr, "%s -> %d\n", #x, r);
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CFStringRef kVLSoundStartedNotification = CFSTR("VLSoundStarted");
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CFStringRef kVLSoundStoppedNotification = CFSTR("VLSoundStopped");
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class VLAUSoundOut : public VLSoundOut {
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public:
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VLAUSoundOut();
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virtual void PlayNote(const VLNote & note);
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virtual void PlayChord(const VLChord & chord);
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virtual void PlaySequence(MusicSequence music);
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virtual void Stop(bool pause);
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virtual bool Playing();
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virtual bool AtEnd();
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virtual void SetPlayRate(float rate);
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virtual void Fwd();
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virtual void Bck();
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virtual void SetMelodyState(MelodyState state);
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virtual ~VLAUSoundOut();
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void PollMusic();
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protected:
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VLAUSoundOut(bool fileOutput);
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void InitSoundOutput(bool fileOutput);
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virtual void SetupOutput(AUNode outputNode);
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MusicTimeStamp SequenceLength(MusicSequence music);
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void SkipTimeInterval();
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AUGraph fGraph;
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MusicPlayer fPlayer;
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private:
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MusicSequence fMusic;
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MusicTimeStamp fMusicLength;
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bool fRunning;
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bool fForward;
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dispatch_source_t fMusicPoll;
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void Play(const int8_t * note, size_t numNotes = 1);
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};
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class VLAUFileSoundOut : public VLAUSoundOut {
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public:
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VLAUFileSoundOut(CFURLRef file, OSType dataFormat);
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~VLAUFileSoundOut();
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protected:
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virtual void SetupOutput(AUNode outputNode);
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virtual void PlaySequence(MusicSequence music);
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virtual void SetMelodyState(MelodyState state) {}
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private:
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AudioUnit fOutput;
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CFURLRef fFile;
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OSType fDataFormat;
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};
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VLSoundEvent::~VLSoundEvent()
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{
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}
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void VLSoundScheduler::Schedule(VLSoundEvent * what, float when)
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{
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usleep((int)(1000000.0f*when));
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what->Perform();
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}
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static std::auto_ptr<VLSoundOut> sSoundOut;
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static std::auto_ptr<VLSoundScheduler> sSoundScheduler;
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VLSoundOut * VLSoundOut::Instance()
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{
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if (!sSoundOut.get()) {
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sSoundOut.reset(new VLAUSoundOut);
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if (!sSoundScheduler.get())
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sSoundScheduler.reset(new VLSoundScheduler);
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}
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return sSoundOut.get();
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}
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void VLSoundOut::SetScheduler(VLSoundScheduler * scheduler)
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{
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sSoundScheduler.reset(scheduler);
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}
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VLSoundOut * VLSoundOut::FileWriter(CFURLRef file, OSType dataFormat)
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{
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return new VLAUFileSoundOut(file, dataFormat);
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}
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void VLSoundOut::PlayFile(CFDataRef file)
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{
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MusicSequence music;
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NewMusicSequence(&music);
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MusicSequenceFileLoadData(music, file, 0, 0);
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PlaySequence(music);
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}
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VLSoundOut::~VLSoundOut()
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{
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}
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VLAUSoundOut::VLAUSoundOut()
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: fMusic(0), fRunning(false), fForward(true)
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{
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InitSoundOutput(false);
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fMusicPoll = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, dispatch_get_main_queue());
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dispatch_source_set_event_handler(fMusicPoll, ^{
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this->PollMusic();
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});
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dispatch_source_set_timer(fMusicPoll, DISPATCH_TIME_FOREVER, INT64_MAX, 1000*NSEC_PER_USEC);
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dispatch_resume(fMusicPoll);
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}
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VLAUSoundOut::VLAUSoundOut(bool)
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: fRunning(false), fMusic(0)
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{
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}
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VLAUSoundOut::~VLAUSoundOut()
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{
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Stop(false);
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dispatch_release(fMusicPoll);
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DisposeMusicPlayer(fPlayer);
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DisposeAUGraph(fGraph);
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}
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void VLAUSoundOut::InitSoundOutput(bool fileOutput)
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{
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AUNode synthNode, limiterNode, outNode;
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AudioComponentDescription cd;
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cd.componentManufacturer = kAudioUnitManufacturer_Apple;
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cd.componentFlags = 0;
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cd.componentFlagsMask = 0;
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NewAUGraph(&fGraph);
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cd.componentType = kAudioUnitType_MusicDevice;
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cd.componentSubType = kAudioUnitSubType_DLSSynth;
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AUGraphAddNode(fGraph, &cd, &synthNode);
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cd.componentType = kAudioUnitType_Effect;
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cd.componentSubType = kAudioUnitSubType_PeakLimiter;
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AUGraphAddNode (fGraph, &cd, &limiterNode);
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cd.componentType = kAudioUnitType_Output;
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if (fileOutput)
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cd.componentSubType = kAudioUnitSubType_GenericOutput;
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else
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cd.componentSubType = kAudioUnitSubType_DefaultOutput;
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AUGraphAddNode(fGraph, &cd, &outNode);
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R(AUGraphOpen(fGraph));
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AUGraphConnectNodeInput(fGraph, synthNode, 0, limiterNode, 0);
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AUGraphConnectNodeInput(fGraph, limiterNode, 0, outNode, 0);
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if (fileOutput) {
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UInt32 value = 1;
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AudioUnit synth;
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R(AUGraphNodeInfo(fGraph, synthNode, NULL, &synth));
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R(AudioUnitSetProperty(synth,
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kAudioUnitProperty_OfflineRender,
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kAudioUnitScope_Global, 0,
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&value, sizeof(value)));
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value = 512;
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R(AudioUnitSetProperty(synth,
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kAudioUnitProperty_OfflineRender,
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kAudioUnitScope_Global, 0,
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&value, sizeof(value)));
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}
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SetupOutput(outNode);
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R(AUGraphInitialize(fGraph));
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NewMusicPlayer(&fPlayer);
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}
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void VLAUSoundOut::SetupOutput(AUNode)
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{
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}
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void VLAUSoundOut::PlaySequence(MusicSequence music)
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{
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if (music) {
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Stop(false);
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fMusic = music;
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fMusicLength = SequenceLength(music);
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R(MusicSequenceSetAUGraph(fMusic, fGraph));
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R(MusicPlayerSetSequence(fPlayer, fMusic));
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}
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R(MusicPlayerStart(fPlayer));
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fRunning = true;
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CFNotificationCenterPostNotification(CFNotificationCenterGetLocalCenter(), kVLSoundStartedNotification,
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NULL, NULL, false);
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dispatch_source_set_timer(fMusicPoll, DISPATCH_TIME_NOW, 500*NSEC_PER_MSEC, 200*NSEC_PER_MSEC);
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}
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void VLAUSoundOut::SetMelodyState(VLSoundOut::MelodyState state)
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{
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if (fMusic) {
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UInt32 numTracks;
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MusicTrack curTrack;
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MusicSequenceGetTrackCount(fMusic, &numTracks);
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MusicSequenceGetIndTrack(fMusic, numTracks-2, &curTrack);
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Boolean mute = state==kMelodyMute;
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Boolean solo = state==kMelodySolo;
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MusicTrackSetProperty(curTrack, kSequenceTrackProperty_MuteStatus, &mute, sizeof(mute));
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MusicTrackSetProperty(curTrack, kSequenceTrackProperty_SoloStatus, &solo, sizeof(solo));
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}
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}
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void VLAUSoundOut::SetPlayRate(float rate)
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{
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if ((rate < 0) != fForward) {
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fForward = !fForward;
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MusicTimeStamp rightNow;
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MusicPlayerGetTime(fPlayer, &rightNow);
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MusicSequenceReverse(fMusic);
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MusicPlayerSetTime(fPlayer, fMusicLength - rightNow);
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}
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MusicPlayerSetPlayRateScalar(fPlayer, fabsf(rate));
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}
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static MusicTimeStamp sLastSkip = 0.0;
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static dispatch_source_t sResetTimer;
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void VLAUSoundOut::SkipTimeInterval()
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{
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MusicTimeStamp time;
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MusicPlayerGetTime(fPlayer, &time);
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time += sLastSkip;
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sLastSkip *= 1.1;
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if (!sResetTimer) {
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sResetTimer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0,
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dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0));
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dispatch_source_set_event_handler(sResetTimer, ^{
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sLastSkip = 0.0;
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});
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dispatch_source_set_timer(sResetTimer, DISPATCH_TIME_FOREVER, INT64_MAX, 1000*NSEC_PER_USEC);
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dispatch_resume(sResetTimer);
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}
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dispatch_source_set_timer(sResetTimer, dispatch_time(DISPATCH_TIME_NOW, 500*NSEC_PER_MSEC),
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INT64_MAX, 10*NSEC_PER_MSEC);
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MusicPlayerSetTime(fPlayer, time);
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}
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void VLAUSoundOut::Fwd()
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{
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if (sLastSkip <= 0.0)
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sLastSkip = 0.1;
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SkipTimeInterval();
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}
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void VLAUSoundOut::Bck()
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{
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if (sLastSkip >= 0.0)
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sLastSkip = -0.1;
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SkipTimeInterval();
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}
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void VLAUSoundOut::Stop(bool pause)
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{
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MusicPlayerStop(fPlayer);
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fRunning = false;
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if (!pause && fMusic) {
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MusicPlayerSetSequence(fPlayer, NULL);
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DisposeMusicSequence(fMusic);
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fMusic = 0;
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}
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CFNotificationCenterPostNotification(CFNotificationCenterGetLocalCenter(), kVLSoundStoppedNotification,
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NULL, NULL, false);
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dispatch_source_set_timer(fMusicPoll, DISPATCH_TIME_FOREVER, INT64_MAX, 200*NSEC_PER_MSEC);
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}
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bool VLAUSoundOut::Playing()
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{
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return fRunning;
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}
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bool VLAUSoundOut::AtEnd()
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{
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MusicTimeStamp time;
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return !MusicPlayerGetTime(fPlayer, &time) && time >= fMusicLength;
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}
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void VLAUSoundOut::PollMusic()
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{
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if (fRunning && AtEnd()) {
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MusicPlayerSetTime(fPlayer, 0);
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Stop(true);
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}
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}
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void VLAUSoundOut::PlayNote(const VLNote & note)
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{
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Play(¬e.fPitch);
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}
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void VLAUSoundOut::PlayChord(const VLChord & chord)
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{
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//
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// TODO: The voicings here are not very realistic
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//
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std::vector<int8_t> notes;
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for (int i = 0; i < 32; ++i)
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if (chord.fSteps & (1 << i))
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notes.push_back(chord.fPitch+i%12);
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if (chord.fRootPitch != VLNote::kNoPitch)
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notes.push_back(chord.fRootPitch);
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Play(¬es[0], notes.size());
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}
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void VLAUSoundOut::Play(const int8_t * note, size_t numNotes)
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{
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MusicSequence music;
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MusicTrack track;
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NewMusicSequence(&music);
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MusicSequenceNewTrack(music, &track);
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const int8_t kNoteVelocity = 127;
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for (int i=0; i<numNotes; ++i) {
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MIDINoteMessage n = {0, note[i], kNoteVelocity, 0, 1.0};
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MusicTrackNewMIDINoteEvent(track, 0.0, &n);
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}
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PlaySequence(music);
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}
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MusicTimeStamp VLAUSoundOut::SequenceLength(MusicSequence music)
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{
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UInt32 ntracks;
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MusicSequenceGetTrackCount(music, &ntracks);
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MusicTimeStamp sequenceLength = 0;
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for (UInt32 i = 0; i < ntracks; ++i) {
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MusicTrack track;
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MusicTimeStamp trackLength;
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UInt32 propsize = sizeof(MusicTimeStamp);
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MusicSequenceGetIndTrack(music, i, &track);
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MusicTrackGetProperty(track, kSequenceTrackProperty_TrackLength,
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&trackLength, &propsize);
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sequenceLength = std::max(sequenceLength, trackLength);
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}
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return sequenceLength;
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}
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VLAUFileSoundOut::VLAUFileSoundOut(CFURLRef file, OSType dataFormat)
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: VLAUSoundOut(true), fFile(file), fDataFormat(dataFormat)
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{
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InitSoundOutput(true);
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CFRetain(fFile);
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}
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VLAUFileSoundOut::~VLAUFileSoundOut()
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{
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CFRelease(fFile);
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}
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void VLAUFileSoundOut::SetupOutput(AUNode outputNode)
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{
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R(AUGraphNodeInfo(fGraph, outputNode, NULL, &fOutput));
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Float64 sampleRate = 22050.0;
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R(AudioUnitSetProperty(fOutput,
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kAudioUnitProperty_SampleRate,
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kAudioUnitScope_Output, 0,
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&sampleRate, sizeof(sampleRate)));
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}
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void VLAUFileSoundOut::PlaySequence(MusicSequence music)
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{
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SInt32 urlErr;
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CFURLDestroyResource(fFile, &urlErr);
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UInt32 size;
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UInt32 numFrames = 512;
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MusicTimeStamp musicLen = SequenceLength(music)+8;
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CFStringRef name =
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CFURLCopyLastPathComponent(fFile);
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CAAudioFileFormats * formats = CAAudioFileFormats::Instance();
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AudioFileTypeID fileType;
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formats->InferFileFormatFromFilename(name, fileType);
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CAStreamBasicDescription outputFormat;
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if (fDataFormat)
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outputFormat.mFormatID = fDataFormat;
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else if (!formats->InferDataFormatFromFileFormat(fileType, outputFormat))
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switch (fileType) {
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case kAudioFileM4AType:
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outputFormat.mFormatID = kAudioFormatMPEG4AAC;
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break;
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default:
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outputFormat.mFormatID = kAudioFormatLinearPCM;
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break;
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}
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outputFormat.mChannelsPerFrame = 2;
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outputFormat.mSampleRate = 22050.0;
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if (outputFormat.mFormatID == kAudioFormatLinearPCM) {
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outputFormat.mBytesPerPacket = outputFormat.mChannelsPerFrame * 2;
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outputFormat.mFramesPerPacket = 1;
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outputFormat.mBytesPerFrame = outputFormat.mBytesPerPacket;
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outputFormat.mBitsPerChannel = 16;
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if (fileType == kAudioFileWAVEType)
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outputFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger
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| kLinearPCMFormatFlagIsPacked;
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else
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outputFormat.mFormatFlags = kLinearPCMFormatFlagIsBigEndian
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| kLinearPCMFormatFlagIsSignedInteger
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| kLinearPCMFormatFlagIsPacked;
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} else {
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// use AudioFormat API to fill out the rest.
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size = sizeof(outputFormat);
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R(AudioFormatGetProperty(kAudioFormatProperty_FormatInfo, 0, NULL,
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&size, &outputFormat));
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}
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CFRelease(name);
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ExtAudioFileRef outfile;
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R(ExtAudioFileCreateWithURL(fFile, fileType, &outputFormat, NULL,
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kAudioFileFlags_EraseFile, &outfile));
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CAStreamBasicDescription clientFormat;
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size = sizeof(clientFormat);
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R(AudioUnitGetProperty(fOutput, kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Output, 0, &clientFormat, &size));
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clientFormat.Print(stderr);
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outputFormat.Print(stderr);
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R(ExtAudioFileSetProperty(outfile, kExtAudioFileProperty_ClientDataFormat,
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size, &clientFormat));
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VLAUSoundOut::PlaySequence(music);
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MusicTimeStamp currentTime;
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AUOutputBL outputBuffer (clientFormat, numFrames);
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AudioTimeStamp tStamp;
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memset (&tStamp, 0, sizeof(AudioTimeStamp));
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tStamp.mFlags = kAudioTimeStampSampleTimeValid;
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do {
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outputBuffer.Prepare();
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AudioUnitRenderActionFlags actionFlags = 0;
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R(AudioUnitRender(fOutput, &actionFlags, &tStamp, 0, numFrames,
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outputBuffer.ABL()));
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tStamp.mSampleTime += numFrames;
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R(ExtAudioFileWrite(outfile, numFrames, outputBuffer.ABL()));
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MusicPlayerGetTime (fPlayer, ¤tTime);
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} while (currentTime < musicLen);
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ExtAudioFileDispose(outfile);
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}
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