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16e60427d1
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30da19afd6
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#!/usr/bin/env python3
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import math
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import sys
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import argparse
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import svgturtle
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parser = argparse.ArgumentParser(description='Generate a hexagonal battery case')
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parser.add_argument('--dimension', default=5, type=int, help='Grid dimension')
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parser.add_argument('--height', type=float, help='Height of battery')
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parser.add_argument('--hole', default='AA', help='Hole diameter (mm or A, AA, AAA)')
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parser.add_argument('--kerf', default=.1, type=float, help='Kerf')
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parser.add_argument('--horizontal-finger', default=10.0, type=float, help='Width of horizontal fingers')
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parser.add_argument('--vertical-finger', default=5.0, type=float, help='Width of vertical fingers')
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parser.add_argument('--padding', default=1.5, type=float, help='Padding around holes')
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parser.add_argument('--outside-padding', default=2, type=float, help='Extra padding between holes and wall')
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parser.add_argument('--thickness', default=3.0, type=float, help='Thickness of material')
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parser.add_argument('--lid', default=0.2, type=float, help='How much extra play to give the lid')
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args = parser.parse_args()
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assert (args.dimension % 2) == 1
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BATTERY = {
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'AAA': [10.5, 44.5],
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'AA': [14.5, 50.5],
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'C': [26.2, 50.0],
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'D': [34.2, 61.5],
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}
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if args.hole in BATTERY:
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dim = BATTERY[args.hole]
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args.hole = dim[0]
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if args.height == None:
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args.height = dim[1]
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else:
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args.hole = float(args.hole)
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assert(args.height != None)
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GRID = args.hole+args.padding
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RADIUS = args.hole/2
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DIMX = 2*(args.dimension+2)*GRID
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DIMY = (args.dimension+2)*GRID
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PI3 = math.pi/3
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def draw_grid(cx, cy):
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for row in range(-int(args.dimension/2), int((args.dimension+1)/2)):
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cyr = cy+GRID*row*math.sin(PI3)
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num_col = args.dimension-abs(row)
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cxr = cx-.5*GRID*(num_col-1.0)
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for col in range(num_col):
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print('<circle cx="%.2f" cy="%.2f" r="%.2f" stroke="black" fill="none"/>' % (cxr+col*GRID, cyr, RADIUS))
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def draw_plane(cx, cy, interior=False):
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radius = GRID*args.dimension*0.5+args.outside_padding
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if not interior:
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radius += args.thickness
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turtle = svgturtle.SvgTurtle(cx, cy)
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turtle.penup()
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turtle.forward(radius)
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turtle.right(120)
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turtle.pendown()
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if interior:
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leg = (radius-args.horizontal_finger-args.kerf)/2
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for side in range(6):
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turtle.forward(leg)
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turtle.left(90)
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turtle.forward(args.thickness)
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turtle.right(90)
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turtle.forward(args.horizontal_finger+args.kerf)
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turtle.right(90)
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turtle.forward(args.thickness)
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turtle.left(90)
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turtle.forward(leg)
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turtle.right(60)
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else:
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for side in range(6):
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turtle.forward(radius)
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turtle.right(60)
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print('<path d="%s" fill="none" stroke="black"/>' % turtle.to_s())
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print('<svg viewBox="0 0 %.2f %.2f" width="%.2fmm" height="%.2fmm" stroke-width="0.1" xmlns="http://www.w3.org/2000/svg">' % (DIMX, DIMY, DIMX, DIMY))
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draw_grid(GRID*(0.5*args.dimension+1), GRID*(0.5*args.dimension+1))
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draw_plane(GRID*(0.5*args.dimension+1), GRID*(0.5*args.dimension+1), True)
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draw_plane(GRID*(1.5*args.dimension+3), GRID*(0.5*args.dimension+1))
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print('</svg>')
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#!/usr/bin/env python3
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import math
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import sys
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M=2
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N=5
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L=20.0
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B=2.5
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def frange(*args):
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"""frange([start, ] end [, step [, mode]]) -> generator
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A float range generator. If not specified, the default start is 0.0
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and the default step is 1.0.
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Optional argument mode sets whether frange outputs an open or closed
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interval. mode must be an int. Bit zero of mode controls whether start is
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included (on) or excluded (off); bit one does the same for end. Hence:
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0 -> open interval (start and end both excluded)
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1 -> half-open (start included, end excluded)
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2 -> half open (start excluded, end included)
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3 -> closed (start and end both included)
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By default, mode=1 and only start is included in the output.
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"""
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mode = 1 # Default mode is half-open.
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n = len(args)
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if n == 1:
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args = (0.0, args[0], 1.0)
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elif n == 2:
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args = args + (1.0,)
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elif n == 4:
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mode = args[3]
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args = args[0:3]
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elif n != 3:
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raise TypeError('frange expects 1-4 arguments, got %d' % n)
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assert len(args) == 3
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try:
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start, end, step = [a + 0.0 for a in args]
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except TypeError:
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raise TypeError('arguments must be numbers')
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if step == 0.0:
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raise ValueError('step must not be zero')
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if not isinstance(mode, int):
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raise TypeError('mode must be an int')
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if mode & 1:
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i, x = 0, start
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else:
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i, x = 1, start+step
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if step > 0:
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if mode & 2:
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from operator import le as comp
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else:
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from operator import lt as comp
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else:
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if mode & 2:
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from operator import ge as comp
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else:
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from operator import gt as comp
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while comp(x, end):
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yield x
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i += 1
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x = start + i*step
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def cushion(x0, y0, hole, space):
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yoff = .866*space # sqrt(3)/2
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xodd = list(frange(x0+B, x0+L-B, space, 3))
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xeven = list(frange(x0+B+.5*space, x0+L-B, space, 3))
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row = 0
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for y in frange(y0+B, y0+L-B, yoff, 3):
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row += 1
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if (row & 1) == 1:
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xrow = xodd
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else:
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xrow = xeven
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for x in xrow:
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print('<circle cx="{}" cy="{}" r="{}" stroke="black" fill="none"/>'.format(x, y, hole))
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print('<svg viewBox="-1 -1 101 41" width="102mm" height="42mm" stroke-width="0.1" xmlns="http://www.w3.org/2000/svg">')
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print('<rect height="{}" width="{}" stroke="black" fill="none"/>'.format(M*L, N*L))
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for i in range(1,M):
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print('<line x1="0" y1="{}" x2="{}" y2="{}" stroke="red"/>'.format(i*L, N*L, i*L))
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for j in range(1,N):
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print('<line x1="{}" y1="0" x2="{}" y2="{}" stroke="red"/>'.format(j*L, j*L, M*L))
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HOLE = [0.1, 0.05]
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SPACE = [2.0, 1.5, 1.0, 0.75, 0.5]
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for i in range(M):
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for j in range(N):
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cushion(j*L, i*L, HOLE[i], SPACE[j])
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print('</svg>')
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54
svgturtle.py
54
svgturtle.py
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import math
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import sys
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class SvgTurtle():
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def __init__(self, homex=0, homey=0):
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self.homex = homex
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self.homey = homey
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self.cvtangle = math.tau/360
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self.reset()
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def penup(self):
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self.pen = False
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def pendown(self):
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self.pen = True
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def forward(self, distance):
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if self.pen and (self.path == ''):
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self.path = "M %.2f,%.2f" % (self.x,self.y)
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dx = distance*math.cos(self.heading)
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dy = distance*math.sin(self.heading)
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self.x += dx
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self.y += dy
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if self.pen:
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if abs(dy) < .01:
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self.path += " h %.2f" % dx
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elif abs(dx) < .01:
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self.path += " v %.2f" % dy
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else:
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self.path += " l %.2f,%.2f" % (dx, dy)
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elif self.path != '':
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self.path += " m %.2f, %.2f" % (dx, dy)
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def back(self, distance):
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self.forward(-distance)
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def left(self, angle):
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self.right(-angle)
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def right(self, angle):
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self.heading = (self.heading + angle*self.cvtangle) % math.tau
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def to_s(self):
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return self.path
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def home(self):
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self.x = self.homex
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self.y = self.homey
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self.heading = 0
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def reset(self):
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self.path = ''
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self.pen = True
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self.home()
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