VocalEasel/Sources/VLSoundOut.cpp

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2007-04-27 06:41:34 +00:00
//
// File: VLSoundOut.cpp - Sound output and file playing functionality
//
// Author(s):
//
// (MN) Matthias Neeracher
//
// Copyright © 2005-2017 Matthias Neeracher
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//
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#include "VLSoundOut.h"
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#include "VLMIDIWriter.h"
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#include <AudioUnit/AudioUnit.h>
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#include "CAAudioFileFormats.h"
#include "AUOutputBL.h"
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#include <memory>
#include <vector>
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#include <dispatch/dispatch.h>
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#define R(x) if (OSStatus r = (x)) fprintf(stderr, "%s -> %d\n", #x, r);
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CFStringRef kVLSoundStartedNotification = CFSTR("VLSoundStarted");
CFStringRef kVLSoundStoppedNotification = CFSTR("VLSoundStopped");
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class VLAUSoundOut : public VLSoundOut {
public:
VLAUSoundOut();
virtual void PlayNote(const VLNote & note);
virtual void PlayChord(const VLChord & chord);
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virtual void PlaySequence(MusicSequence music);
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virtual void SetStart(MusicTimeStamp start);
virtual void SetEnd(MusicTimeStamp end);
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virtual void Stop(bool pause);
virtual bool Playing();
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virtual bool AtEnd();
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virtual bool AtBeginning();
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virtual void ResetSelection();
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virtual void SetPlayRate(float rate);
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virtual void Fwd();
virtual void Bck();
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virtual void Slow(float rate);
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virtual void SetMelodyState(MelodyState state);
virtual ~VLAUSoundOut();
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void PollMusic();
void PropagateProperty(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement);
protected:
VLAUSoundOut(bool fileOutput);
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void InitSoundOutput(bool fileOutput);
void TeardownSoundOutput();
virtual void SetupOutput(AUNode outputNode);
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void SkipTimeInterval();
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AUGraph fGraph;
MusicPlayer fPlayer;
AudioUnit fOutputUnit;
AudioUnit fSynthUnit;
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private:
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MusicSequence fMusic;
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MusicTimeStamp fMusicEnd;
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bool fRunning;
bool fForward;
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bool fWasAtEnd;
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float fPlayRate;
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dispatch_source_t fMusicPoll;
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void Play(const int8_t * note, size_t numNotes = 1);
};
class VLAUFileSoundOut : public VLAUSoundOut {
public:
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VLAUFileSoundOut(CFURLRef file, OSType dataFormat);
~VLAUFileSoundOut();
protected:
virtual void SetupOutput(AUNode outputNode);
virtual void PlaySequence(MusicSequence music);
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virtual void SetMelodyState(MelodyState state) {}
private:
AudioUnit fOutput;
CFURLRef fFile;
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OSType fDataFormat;
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};
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class VLResetTimer {
public:
VLResetTimer(int64_t interval, void (^block)());
~VLResetTimer();
void Prime();
private:
dispatch_source_t fTimer;
int64_t fInterval;
void (^fBlock)();
};
VLResetTimer::VLResetTimer(int64_t interval, void (^block)())
: fInterval(interval), fBlock(Block_copy(block))
{
fTimer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0,
dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0));
dispatch_source_set_event_handler(fTimer, fBlock);
dispatch_source_set_timer(fTimer, DISPATCH_TIME_FOREVER, INT64_MAX, 1000*NSEC_PER_USEC);
dispatch_resume(fTimer);
}
VLResetTimer::~VLResetTimer()
{
Block_release(fBlock);
}
void VLResetTimer::Prime()
{
dispatch_source_set_timer(fTimer, dispatch_time(DISPATCH_TIME_NOW, fInterval),
INT64_MAX, 10*NSEC_PER_MSEC);
}
VLSoundEvent::~VLSoundEvent()
{
}
void VLSoundScheduler::Schedule(VLSoundEvent * what, float when)
{
usleep((int)(1000000.0f*when));
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what->Perform();
}
static std::auto_ptr<VLSoundOut> sSoundOut;
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static std::auto_ptr<VLSoundScheduler> sSoundScheduler;
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VLSoundOut * VLSoundOut::Instance()
{
if (!sSoundOut.get()) {
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sSoundOut.reset(new VLAUSoundOut);
if (!sSoundScheduler.get())
sSoundScheduler.reset(new VLSoundScheduler);
}
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return sSoundOut.get();
}
void VLSoundOut::SetScheduler(VLSoundScheduler * scheduler)
{
sSoundScheduler.reset(scheduler);
}
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VLSoundOut * VLSoundOut::FileWriter(CFURLRef file, OSType dataFormat)
{
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return new VLAUFileSoundOut(file, dataFormat);
}
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void VLSoundOut::PlayFile(CFDataRef file)
{
MusicSequence music;
NewMusicSequence(&music);
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MusicSequenceFileLoadData(music, file, 0, 0);
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PlaySequence(music);
}
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VLSoundOut::~VLSoundOut()
{
}
VLAUSoundOut::VLAUSoundOut()
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: fMusic(0), fRunning(false), fForward(true), fWasAtEnd(true)
{
InitSoundOutput(false);
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fMusicPoll = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, dispatch_get_main_queue());
dispatch_source_set_event_handler(fMusicPoll, ^{
this->PollMusic();
});
dispatch_source_set_timer(fMusicPoll, DISPATCH_TIME_FOREVER, INT64_MAX, 1000*NSEC_PER_USEC);
dispatch_resume(fMusicPoll);
}
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VLAUSoundOut::VLAUSoundOut(bool)
: fRunning(false), fMusic(0)
{
}
VLAUSoundOut::~VLAUSoundOut()
{
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Stop(false);
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dispatch_release(fMusicPoll);
TeardownSoundOutput();
}
extern "C" void
VLAUSoundOutPropagateProperty(void * inRefCon,
AudioUnit, AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement)
{
VLAUSoundOut * liveAudioObject = reinterpret_cast<VLAUSoundOut *>(inRefCon);
liveAudioObject->PropagateProperty(inID, inScope, inElement);
}
void VLAUSoundOut::InitSoundOutput(bool fileOutput)
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{
AUNode synthNode, limiterNode, outNode;
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AudioComponentDescription cd;
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cd.componentManufacturer = kAudioUnitManufacturer_Apple;
cd.componentFlags = 0;
cd.componentFlagsMask = 0;
NewAUGraph(&fGraph);
cd.componentType = kAudioUnitType_MusicDevice;
cd.componentSubType = kAudioUnitSubType_DLSSynth;
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AUGraphAddNode(fGraph, &cd, &synthNode);
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cd.componentType = kAudioUnitType_Effect;
cd.componentSubType = kAudioUnitSubType_PeakLimiter;
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AUGraphAddNode (fGraph, &cd, &limiterNode);
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cd.componentType = kAudioUnitType_Output;
if (fileOutput)
cd.componentSubType = kAudioUnitSubType_GenericOutput;
else
cd.componentSubType = kAudioUnitSubType_DefaultOutput;
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AUGraphAddNode(fGraph, &cd, &outNode);
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R(AUGraphOpen(fGraph));
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AUGraphConnectNodeInput(fGraph, synthNode, 0, limiterNode, 0);
AUGraphConnectNodeInput(fGraph, limiterNode, 0, outNode, 0);
R(AUGraphNodeInfo(fGraph, outNode, NULL, &fOutputUnit));
R(AUGraphNodeInfo(fGraph, synthNode, NULL, &fSynthUnit));
if (fileOutput) {
UInt32 value = 1;
R(AudioUnitSetProperty(fSynthUnit,
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kAudioUnitProperty_OfflineRender,
kAudioUnitScope_Global, 0,
&value, sizeof(value)));
value = 512;
R(AudioUnitSetProperty(fSynthUnit,
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kAudioUnitProperty_OfflineRender,
kAudioUnitScope_Global, 0,
&value, sizeof(value)));
} else {
AudioUnitAddPropertyListener(fOutputUnit,
kAudioUnitProperty_MaximumFramesPerSlice,
VLAUSoundOutPropagateProperty,
this);
}
SetupOutput(outNode);
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R(AUGraphInitialize(fGraph));
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NewMusicPlayer(&fPlayer);
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}
void VLAUSoundOut::PropagateProperty(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement)
{
Boolean running = false;
if (MusicPlayerIsPlaying(fPlayer, &running))
running = false;
else if (running)
MusicPlayerStop(fPlayer);
std::vector<char> data;
UInt32 sz = 0;
Boolean wr;
if (AudioUnitGetPropertyInfo(fOutputUnit, inID, inScope, inElement, &sz, &wr))
goto reinitialize;
data.resize(sz);
if (!AudioUnitGetProperty(fOutputUnit, inID, inScope, inElement, &data[0], &sz)) {
if (OSStatus status = AudioUnitSetProperty(fSynthUnit, inID, inScope, inElement,
&data[0], sz)) {
if (status == kAudioUnitErr_Initialized) {
AudioUnitUninitialize(fSynthUnit);
status = AudioUnitSetProperty(fSynthUnit, inID, inScope, inElement,
&data[0], sz);
AudioUnitInitialize(fSynthUnit);
}
}
}
reinitialize:
if (running)
MusicPlayerStart(fPlayer);
}
void VLAUSoundOut::TeardownSoundOutput()
{
AudioUnitRemovePropertyListenerWithUserData(fOutputUnit,
kAudioUnitProperty_MaximumFramesPerSlice,
VLAUSoundOutPropagateProperty,
this);
DisposeMusicPlayer(fPlayer);
DisposeAUGraph(fGraph);
}
void VLAUSoundOut::SetupOutput(AUNode)
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{
}
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void VLAUSoundOut::PlaySequence(MusicSequence music)
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{
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if (music) {
Stop(false);
fMusic = music;
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fMusicEnd = VLMIDIUtilities(music).Length();
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fPlayRate = 1.0;
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fWasAtEnd = true;
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R(MusicSequenceSetAUGraph(fMusic, fGraph));
R(MusicPlayerSetSequence(fPlayer, fMusic));
}
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R(MusicPlayerStart(fPlayer));
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fRunning = true;
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CFNotificationCenterPostNotification(CFNotificationCenterGetLocalCenter(), kVLSoundStartedNotification,
NULL, NULL, false);
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dispatch_source_set_timer(fMusicPoll, DISPATCH_TIME_NOW, 10*NSEC_PER_MSEC, 200*NSEC_PER_MSEC);
}
void VLAUSoundOut::SetStart(MusicTimeStamp start)
{
if (fWasAtEnd)
MusicPlayerSetTime(fPlayer, start);
}
void VLAUSoundOut::SetEnd(MusicTimeStamp end)
{
if (fWasAtEnd)
fMusicEnd = end;
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}
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void VLAUSoundOut::SetMelodyState(VLSoundOut::MelodyState state)
{
if (fMusic) {
UInt32 numTracks;
MusicTrack curTrack;
MusicSequenceGetTrackCount(fMusic, &numTracks);
MusicSequenceGetIndTrack(fMusic, numTracks-2, &curTrack);
Boolean mute = state==kMelodyMute;
Boolean solo = state==kMelodySolo;
MusicTrackSetProperty(curTrack, kSequenceTrackProperty_MuteStatus, &mute, sizeof(mute));
MusicTrackSetProperty(curTrack, kSequenceTrackProperty_SoloStatus, &solo, sizeof(solo));
}
}
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void VLAUSoundOut::SetPlayRate(float rate)
{
if ((rate < 0) != fForward) {
fForward = !fForward;
MusicTimeStamp rightNow;
MusicPlayerGetTime(fPlayer, &rightNow);
MusicSequenceReverse(fMusic);
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MusicPlayerSetTime(fPlayer, fMusicEnd - rightNow);
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}
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fPlayRate = fabsf(rate);
MusicPlayerSetPlayRateScalar(fPlayer, fPlayRate);
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}
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const MusicTimeStamp kInitialSkip= 0.15;
const MusicTimeStamp kMaxSkip = 1.0;
const MusicTimeStamp kSkipFactor = 0.5;
static MusicTimeStamp sSkipSign = 0;
static int sSkipSteps = 0;
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static VLResetTimer * sSkipResetTimer;
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void VLAUSoundOut::SkipTimeInterval()
{
MusicTimeStamp time;
MusicPlayerGetTime(fPlayer, &time);
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++sSkipSteps;
MusicTimeStamp delta = kInitialSkip+(kMaxSkip-kInitialSkip)
*sSkipSign*(1.0-exp(-sSkipSteps*kSkipFactor));
time += delta;
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if (!sSkipResetTimer)
sSkipResetTimer = new VLResetTimer(500*NSEC_PER_MSEC, ^{
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sSkipSteps = 0;
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});
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sSkipResetTimer->Prime();
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MusicPlayerSetTime(fPlayer, time);
}
void VLAUSoundOut::Fwd()
{
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if (sSkipSign <= 0.0) {
sSkipSign = 1.0;
sSkipSteps = 0;
}
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SkipTimeInterval();
}
void VLAUSoundOut::Bck()
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{
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if (sSkipSign >= 0.0) {
sSkipSign = -1.0;
sSkipSteps = 0;
}
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SkipTimeInterval();
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}
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static VLResetTimer * sSlowResetTimer;
void VLAUSoundOut::Slow(float rate)
{
if (!sSlowResetTimer)
sSlowResetTimer = new VLResetTimer(500*NSEC_PER_MSEC, ^{
MusicPlayerSetPlayRateScalar(fPlayer, fPlayRate);
});
sSlowResetTimer->Prime();
MusicPlayerSetPlayRateScalar(fPlayer, fPlayRate*rate);
}
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void VLAUSoundOut::Stop(bool pause)
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{
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if (!fRunning)
return;
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MusicPlayerStop(fPlayer);
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fRunning = false;
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fWasAtEnd = false;
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if (!pause && fMusic) {
MusicPlayerSetSequence(fPlayer, NULL);
DisposeMusicSequence(fMusic);
fMusic = 0;
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}
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CFNotificationCenterPostNotification(CFNotificationCenterGetLocalCenter(), kVLSoundStoppedNotification,
NULL, NULL, false);
dispatch_source_set_timer(fMusicPoll, DISPATCH_TIME_FOREVER, INT64_MAX, 200*NSEC_PER_MSEC);
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}
bool VLAUSoundOut::Playing()
{
return fRunning;
}
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bool VLAUSoundOut::AtEnd()
{
MusicTimeStamp time;
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return !MusicPlayerGetTime(fPlayer, &time) && time >= fMusicEnd;
}
bool VLAUSoundOut::AtBeginning()
{
MusicTimeStamp time;
return MusicPlayerGetTime(fPlayer, &time) || !time;
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}
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void VLAUSoundOut::ResetSelection()
{
fWasAtEnd = true;
}
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void VLAUSoundOut::PollMusic()
{
if (fRunning && AtEnd()) {
MusicPlayerSetTime(fPlayer, 0);
Stop(true);
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fWasAtEnd = true;
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}
}
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void VLAUSoundOut::PlayNote(const VLNote & note)
{
Play(&note.fPitch);
}
void VLAUSoundOut::PlayChord(const VLChord & chord)
{
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//
// TODO: The voicings here are not very realistic
//
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std::vector<int8_t> notes;
for (int i = 0; i < 32; ++i)
if (chord.fSteps & (1 << i))
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notes.push_back(chord.fPitch+i%12);
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if (chord.fRootPitch != VLNote::kNoPitch)
notes.push_back(chord.fRootPitch);
Play(&notes[0], notes.size());
}
void VLAUSoundOut::Play(const int8_t * note, size_t numNotes)
{
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MusicSequence music;
MusicTrack track;
NewMusicSequence(&music);
MusicSequenceNewTrack(music, &track);
const int8_t kNoteVelocity = 127;
for (int i=0; i<numNotes; ++i) {
MIDINoteMessage n = {0, note[i], kNoteVelocity, 0, 1.0};
MusicTrackNewMIDINoteEvent(track, 0.0, &n);
}
PlaySequence(music);
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}
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VLAUFileSoundOut::VLAUFileSoundOut(CFURLRef file, OSType dataFormat)
: VLAUSoundOut(true), fFile(file), fDataFormat(dataFormat)
{
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InitSoundOutput(true);
CFRetain(fFile);
}
VLAUFileSoundOut::~VLAUFileSoundOut()
{
CFRelease(fFile);
}
void VLAUFileSoundOut::SetupOutput(AUNode outputNode)
{
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R(AUGraphNodeInfo(fGraph, outputNode, NULL, &fOutput));
Float64 sampleRate = 22050.0;
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R(AudioUnitSetProperty(fOutput,
kAudioUnitProperty_SampleRate,
kAudioUnitScope_Output, 0,
&sampleRate, sizeof(sampleRate)));
}
void VLAUFileSoundOut::PlaySequence(MusicSequence music)
{
SInt32 urlErr;
CFURLDestroyResource(fFile, &urlErr);
UInt32 size;
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UInt32 numFrames = 512;
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MusicTimeStamp musicLen = VLMIDIUtilities(music).Length()+8;
CFStringRef name =
CFURLCopyLastPathComponent(fFile);
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CAAudioFileFormats * formats = CAAudioFileFormats::Instance();
AudioFileTypeID fileType;
formats->InferFileFormatFromFilename(name, fileType);
CAStreamBasicDescription outputFormat;
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if (fDataFormat)
outputFormat.mFormatID = fDataFormat;
else if (!formats->InferDataFormatFromFileFormat(fileType, outputFormat))
switch (fileType) {
case kAudioFileM4AType:
outputFormat.mFormatID = kAudioFormatMPEG4AAC;
break;
default:
outputFormat.mFormatID = kAudioFormatLinearPCM;
break;
}
outputFormat.mChannelsPerFrame = 2;
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outputFormat.mSampleRate = 22050.0;
if (outputFormat.mFormatID == kAudioFormatLinearPCM) {
outputFormat.mBytesPerPacket = outputFormat.mChannelsPerFrame * 2;
outputFormat.mFramesPerPacket = 1;
outputFormat.mBytesPerFrame = outputFormat.mBytesPerPacket;
outputFormat.mBitsPerChannel = 16;
if (fileType == kAudioFileWAVEType)
outputFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger
| kLinearPCMFormatFlagIsPacked;
else
outputFormat.mFormatFlags = kLinearPCMFormatFlagIsBigEndian
| kLinearPCMFormatFlagIsSignedInteger
| kLinearPCMFormatFlagIsPacked;
} else {
// use AudioFormat API to fill out the rest.
size = sizeof(outputFormat);
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R(AudioFormatGetProperty(kAudioFormatProperty_FormatInfo, 0, NULL,
&size, &outputFormat));
}
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CFRelease(name);
ExtAudioFileRef outfile;
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R(ExtAudioFileCreateWithURL(fFile, fileType, &outputFormat, NULL,
kAudioFileFlags_EraseFile, &outfile));
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CAStreamBasicDescription clientFormat;
size = sizeof(clientFormat);
R(AudioUnitGetProperty(fOutput, kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Output, 0, &clientFormat, &size));
clientFormat.Print(stderr);
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outputFormat.Print(stderr);
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R(ExtAudioFileSetProperty(outfile, kExtAudioFileProperty_ClientDataFormat,
size, &clientFormat));
VLAUSoundOut::PlaySequence(music);
MusicTimeStamp currentTime;
AUOutputBL outputBuffer (clientFormat, numFrames);
AudioTimeStamp tStamp;
memset (&tStamp, 0, sizeof(AudioTimeStamp));
tStamp.mFlags = kAudioTimeStampSampleTimeValid;
do {
outputBuffer.Prepare();
AudioUnitRenderActionFlags actionFlags = 0;
R(AudioUnitRender(fOutput, &actionFlags, &tStamp, 0, numFrames,
outputBuffer.ABL()));
tStamp.mSampleTime += numFrames;
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R(ExtAudioFileWrite(outfile, numFrames, outputBuffer.ABL()));
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MusicPlayerGetTime (fPlayer, &currentTime);
} while (currentTime < musicLen);
ExtAudioFileDispose(outfile);
}